mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-29 12:07:12 +02:00
Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
cee7121058
3466 changed files with 55 additions and 55 deletions
71
src/Ryujinx.Memory/Range/HostMemoryRange.cs
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71
src/Ryujinx.Memory/Range/HostMemoryRange.cs
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@ -0,0 +1,71 @@
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using System;
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Range of memory composed of an address and size.
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/// </summary>
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public struct HostMemoryRange : IEquatable<HostMemoryRange>
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{
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/// <summary>
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/// An empty memory range, with a null address and zero size.
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/// </summary>
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public static HostMemoryRange Empty => new HostMemoryRange(0, 0);
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/// <summary>
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/// Start address of the range.
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/// </summary>
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public nuint Address { get; }
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/// <summary>
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/// Size of the range in bytes.
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/// </summary>
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public ulong Size { get; }
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/// <summary>
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/// Address where the range ends (exclusive).
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/// </summary>
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public nuint EndAddress => Address + (nuint)Size;
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/// <summary>
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/// Creates a new memory range with the specified address and size.
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/// </summary>
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/// <param name="address">Start address</param>
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/// <param name="size">Size in bytes</param>
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public HostMemoryRange(nuint address, ulong size)
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{
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Address = address;
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Size = size;
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}
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/// <summary>
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/// Checks if the range overlaps with another.
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/// </summary>
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/// <param name="other">The other range to check for overlap</param>
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/// <returns>True if the ranges overlap, false otherwise</returns>
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public bool OverlapsWith(HostMemoryRange other)
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{
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nuint thisAddress = Address;
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nuint thisEndAddress = EndAddress;
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nuint otherAddress = other.Address;
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nuint otherEndAddress = other.EndAddress;
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return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
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}
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public override bool Equals(object obj)
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{
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return obj is HostMemoryRange other && Equals(other);
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}
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public bool Equals(HostMemoryRange other)
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{
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return Address == other.Address && Size == other.Size;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Address, Size);
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}
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}
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}
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9
src/Ryujinx.Memory/Range/IMultiRangeItem.cs
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9
src/Ryujinx.Memory/Range/IMultiRangeItem.cs
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@ -0,0 +1,9 @@
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namespace Ryujinx.Memory.Range
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{
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public interface IMultiRangeItem
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{
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MultiRange Range { get; }
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ulong BaseAddress => Range.GetSubRange(0).Address;
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}
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}
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16
src/Ryujinx.Memory/Range/INonOverlappingRange.cs
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16
src/Ryujinx.Memory/Range/INonOverlappingRange.cs
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@ -0,0 +1,16 @@
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Range of memory that can be split in two.
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/// </summary>
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interface INonOverlappingRange : IRange
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{
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/// <summary>
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/// Split this region into two, around the specified address.
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/// This region is updated to end at the split address, and a new region is created to represent past that point.
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/// </summary>
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/// <param name="splitAddress">Address to split the region around</param>
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/// <returns>The second part of the split region, with start address at the given split.</returns>
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public INonOverlappingRange Split(ulong splitAddress);
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}
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}
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31
src/Ryujinx.Memory/Range/IRange.cs
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31
src/Ryujinx.Memory/Range/IRange.cs
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Range of memory.
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/// </summary>
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public interface IRange
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{
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/// <summary>
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/// Base address.
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/// </summary>
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ulong Address { get; }
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/// <summary>
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/// Size of the range.
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/// </summary>
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ulong Size { get; }
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/// <summary>
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/// End address.
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/// </summary>
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ulong EndAddress { get; }
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/// <summary>
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/// Check if this range overlaps with another.
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/// </summary>
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/// <param name="address">Base address</param>
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/// <param name="size">Size of the range</param>
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/// <returns>True if overlapping, false otherwise</returns>
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bool OverlapsWith(ulong address, ulong size);
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}
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}
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61
src/Ryujinx.Memory/Range/MemoryRange.cs
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61
src/Ryujinx.Memory/Range/MemoryRange.cs
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Range of memory composed of an address and size.
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/// </summary>
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public readonly record struct MemoryRange
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{
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/// <summary>
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/// An empty memory range, with a null address and zero size.
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/// </summary>
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public static MemoryRange Empty => new MemoryRange(0UL, 0);
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/// <summary>
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/// Start address of the range.
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/// </summary>
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public ulong Address { get; }
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/// <summary>
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/// Size of the range in bytes.
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/// </summary>
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public ulong Size { get; }
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/// <summary>
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/// Address where the range ends (exclusive).
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/// </summary>
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public ulong EndAddress => Address + Size;
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/// <summary>
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/// Creates a new memory range with the specified address and size.
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/// </summary>
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/// <param name="address">Start address</param>
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/// <param name="size">Size in bytes</param>
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public MemoryRange(ulong address, ulong size)
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{
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Address = address;
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Size = size;
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}
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/// <summary>
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/// Checks if the range overlaps with another.
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/// </summary>
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/// <param name="other">The other range to check for overlap</param>
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/// <returns>True if the ranges overlap, false otherwise</returns>
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public bool OverlapsWith(MemoryRange other)
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{
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ulong thisAddress = Address;
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ulong thisEndAddress = EndAddress;
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ulong otherAddress = other.Address;
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ulong otherEndAddress = other.EndAddress;
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// If any of the ranges if invalid (address + size overflows),
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// then they are never considered to overlap.
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if (thisEndAddress < thisAddress || otherEndAddress < otherAddress)
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{
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return false;
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}
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return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
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}
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}
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}
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323
src/Ryujinx.Memory/Range/MultiRange.cs
Normal file
323
src/Ryujinx.Memory/Range/MultiRange.cs
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Sequence of physical memory regions that a single non-contiguous virtual memory region maps to.
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/// </summary>
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public readonly struct MultiRange : IEquatable<MultiRange>
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{
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private const ulong InvalidAddress = ulong.MaxValue;
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private readonly MemoryRange _singleRange;
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private readonly MemoryRange[] _ranges;
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private bool HasSingleRange => _ranges == null;
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/// <summary>
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/// Total of physical sub-ranges on the virtual memory region.
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/// </summary>
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public int Count => HasSingleRange ? 1 : _ranges.Length;
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/// <summary>
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/// Creates a new multi-range with a single physical region.
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/// </summary>
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/// <param name="address">Start address of the region</param>
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/// <param name="size">Size of the region in bytes</param>
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public MultiRange(ulong address, ulong size)
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{
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_singleRange = new MemoryRange(address, size);
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_ranges = null;
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}
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/// <summary>
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/// Creates a new multi-range with multiple physical regions.
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/// </summary>
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/// <param name="ranges">Array of physical regions</param>
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/// <exception cref="ArgumentNullException"><paramref name="ranges"/> is null</exception>
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public MultiRange(MemoryRange[] ranges)
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{
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_singleRange = MemoryRange.Empty;
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_ranges = ranges ?? throw new ArgumentNullException(nameof(ranges));
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}
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/// <summary>
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/// Gets a slice of the multi-range.
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/// </summary>
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/// <param name="offset">Offset of the slice into the multi-range in bytes</param>
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/// <param name="size">Size of the slice in bytes</param>
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/// <returns>A new multi-range representing the given slice of this one</returns>
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public MultiRange Slice(ulong offset, ulong size)
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{
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if (HasSingleRange)
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{
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if (_singleRange.Size - offset < size)
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{
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throw new ArgumentOutOfRangeException(nameof(size));
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}
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return new MultiRange(_singleRange.Address + offset, size);
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}
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else
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{
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var ranges = new List<MemoryRange>();
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foreach (MemoryRange range in _ranges)
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{
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if ((long)offset <= 0)
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{
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ranges.Add(new MemoryRange(range.Address, Math.Min(size, range.Size)));
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size -= range.Size;
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}
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else if (offset < range.Size)
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{
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ulong sliceSize = Math.Min(size, range.Size - offset);
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if (range.Address == InvalidAddress)
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{
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ranges.Add(new MemoryRange(range.Address, sliceSize));
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}
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else
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{
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ranges.Add(new MemoryRange(range.Address + offset, sliceSize));
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}
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size -= sliceSize;
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}
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if ((long)size <= 0)
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{
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break;
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}
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offset -= range.Size;
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}
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return new MultiRange(ranges.ToArray());
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}
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}
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/// <summary>
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/// Gets the physical region at the specified index.
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/// </summary>
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/// <param name="index">Index of the physical region</param>
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/// <returns>Region at the index specified</returns>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="index"/> is invalid</exception>
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public MemoryRange GetSubRange(int index)
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{
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if (HasSingleRange)
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{
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if (index != 0)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
|
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}
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return _singleRange;
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}
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else
|
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{
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if ((uint)index >= _ranges.Length)
|
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{
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throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
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||||
|
||||
return _ranges[index];
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}
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||||
}
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||||
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/// <summary>
|
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/// Gets the physical region at the specified index, without explicit bounds checking.
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the physical region</param>
|
||||
/// <returns>Region at the index specified</returns>
|
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private MemoryRange GetSubRangeUnchecked(int index)
|
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{
|
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return HasSingleRange ? _singleRange : _ranges[index];
|
||||
}
|
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|
||||
/// <summary>
|
||||
/// Check if two multi-ranges overlap with each other.
|
||||
/// </summary>
|
||||
/// <param name="other">Other multi-range to check for overlap</param>
|
||||
/// <returns>True if any sub-range overlaps, false otherwise</returns>
|
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public bool OverlapsWith(MultiRange other)
|
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{
|
||||
if (HasSingleRange && other.HasSingleRange)
|
||||
{
|
||||
return _singleRange.OverlapsWith(other._singleRange);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
MemoryRange currentRange = GetSubRangeUnchecked(i);
|
||||
|
||||
for (int j = 0; j < other.Count; j++)
|
||||
{
|
||||
if (currentRange.OverlapsWith(other.GetSubRangeUnchecked(j)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given multi-range is fully contained inside another.
|
||||
/// </summary>
|
||||
/// <param name="other">Multi-range to be checked</param>
|
||||
/// <returns>True if all the sub-ranges on <paramref name="other"/> are contained inside the multi-range, with the same order, false otherwise</returns>
|
||||
public bool Contains(MultiRange other)
|
||||
{
|
||||
return FindOffset(other) >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the offset of a given multi-range inside another, when the multi-range is fully contained
|
||||
/// inside the other multi-range, otherwise returns -1.
|
||||
/// </summary>
|
||||
/// <param name="other">Multi-range that should be fully contained inside this one</param>
|
||||
/// <returns>Offset in bytes if fully contained, otherwise -1</returns>
|
||||
public int FindOffset(MultiRange other)
|
||||
{
|
||||
int thisCount = Count;
|
||||
int otherCount = other.Count;
|
||||
|
||||
if (thisCount == 1 && otherCount == 1)
|
||||
{
|
||||
MemoryRange otherFirstRange = other.GetSubRangeUnchecked(0);
|
||||
MemoryRange currentFirstRange = GetSubRangeUnchecked(0);
|
||||
|
||||
if (otherFirstRange.Address >= currentFirstRange.Address &&
|
||||
otherFirstRange.EndAddress <= currentFirstRange.EndAddress)
|
||||
{
|
||||
return (int)(otherFirstRange.Address - currentFirstRange.Address);
|
||||
}
|
||||
}
|
||||
else if (thisCount >= otherCount)
|
||||
{
|
||||
ulong baseOffset = 0;
|
||||
|
||||
MemoryRange otherFirstRange = other.GetSubRangeUnchecked(0);
|
||||
MemoryRange otherLastRange = other.GetSubRangeUnchecked(otherCount - 1);
|
||||
|
||||
for (int i = 0; i < (thisCount - otherCount) + 1; baseOffset += GetSubRangeUnchecked(i).Size, i++)
|
||||
{
|
||||
MemoryRange currentFirstRange = GetSubRangeUnchecked(i);
|
||||
MemoryRange currentLastRange = GetSubRangeUnchecked(i + otherCount - 1);
|
||||
|
||||
if (otherCount > 1)
|
||||
{
|
||||
if (otherFirstRange.Address < currentFirstRange.Address ||
|
||||
otherFirstRange.EndAddress != currentFirstRange.EndAddress)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (otherLastRange.Address != currentLastRange.Address ||
|
||||
otherLastRange.EndAddress > currentLastRange.EndAddress)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool fullMatch = true;
|
||||
|
||||
for (int j = 1; j < otherCount - 1; j++)
|
||||
{
|
||||
if (!GetSubRangeUnchecked(i + j).Equals(other.GetSubRangeUnchecked(j)))
|
||||
{
|
||||
fullMatch = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!fullMatch)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (currentFirstRange.Address > otherFirstRange.Address ||
|
||||
currentFirstRange.EndAddress < otherFirstRange.EndAddress)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return (int)(baseOffset + (otherFirstRange.Address - currentFirstRange.Address));
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total size of all sub-ranges in bytes.
|
||||
/// </summary>
|
||||
/// <returns>Total size in bytes</returns>
|
||||
public ulong GetSize()
|
||||
{
|
||||
if (HasSingleRange)
|
||||
{
|
||||
return _singleRange.Size;
|
||||
}
|
||||
|
||||
ulong sum = 0;
|
||||
|
||||
foreach (MemoryRange range in _ranges)
|
||||
{
|
||||
sum += range.Size;
|
||||
}
|
||||
|
||||
return sum;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is MultiRange other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(MultiRange other)
|
||||
{
|
||||
if (HasSingleRange && other.HasSingleRange)
|
||||
{
|
||||
return _singleRange.Equals(other._singleRange);
|
||||
}
|
||||
|
||||
int thisCount = Count;
|
||||
if (thisCount != other.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < thisCount; i++)
|
||||
{
|
||||
if (!GetSubRangeUnchecked(i).Equals(other.GetSubRangeUnchecked(i)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
if (HasSingleRange)
|
||||
{
|
||||
return _singleRange.GetHashCode();
|
||||
}
|
||||
|
||||
HashCode hash = new HashCode();
|
||||
|
||||
foreach (MemoryRange range in _ranges)
|
||||
{
|
||||
hash.Add(range);
|
||||
}
|
||||
|
||||
return hash.ToHashCode();
|
||||
}
|
||||
}
|
||||
}
|
210
src/Ryujinx.Memory/Range/MultiRangeList.cs
Normal file
210
src/Ryujinx.Memory/Range/MultiRangeList.cs
Normal file
|
@ -0,0 +1,210 @@
|
|||
using Ryujinx.Common.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Memory.Range
|
||||
{
|
||||
public class MultiRangeList<T> : IEnumerable<T> where T : IMultiRangeItem
|
||||
{
|
||||
private readonly IntervalTree<ulong, T> _items;
|
||||
|
||||
public int Count { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new range list.
|
||||
/// </summary>
|
||||
public MultiRangeList()
|
||||
{
|
||||
_items = new IntervalTree<ulong, T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new item to the list.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be added</param>
|
||||
public void Add(T item)
|
||||
{
|
||||
MultiRange range = item.Range;
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
var subrange = range.GetSubRange(i);
|
||||
|
||||
if (IsInvalid(ref subrange))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_items.Add(subrange.Address, subrange.EndAddress, item);
|
||||
}
|
||||
|
||||
Count++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an item from the list.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be removed</param>
|
||||
/// <returns>True if the item was removed, or false if it was not found</returns>
|
||||
public bool Remove(T item)
|
||||
{
|
||||
MultiRange range = item.Range;
|
||||
|
||||
int removed = 0;
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
var subrange = range.GetSubRange(i);
|
||||
|
||||
if (IsInvalid(ref subrange))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
removed += _items.Remove(subrange.Address, item);
|
||||
}
|
||||
|
||||
if (removed > 0)
|
||||
{
|
||||
// All deleted intervals are for the same item - the one we removed.
|
||||
Count--;
|
||||
}
|
||||
|
||||
return removed > 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlaps(ulong address, ulong size, ref T[] output)
|
||||
{
|
||||
return FindOverlaps(new MultiRange(address, size), ref output);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list overlapping the specified memory ranges.
|
||||
/// </summary>
|
||||
/// <param name="range">Ranges of memory being searched</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlaps(MultiRange range, ref T[] output)
|
||||
{
|
||||
int overlapCount = 0;
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
var subrange = range.GetSubRange(i);
|
||||
|
||||
if (IsInvalid(ref subrange))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
overlapCount = _items.Get(subrange.Address, subrange.EndAddress, ref output, overlapCount);
|
||||
}
|
||||
|
||||
// Remove any duplicates, caused by items having multiple sub range nodes in the tree.
|
||||
if (overlapCount > 1)
|
||||
{
|
||||
int insertPtr = 0;
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
T item = output[i];
|
||||
bool duplicate = false;
|
||||
|
||||
for (int j = insertPtr - 1; j >= 0; j--)
|
||||
{
|
||||
if (item.Equals(output[j]))
|
||||
{
|
||||
duplicate = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!duplicate)
|
||||
{
|
||||
if (insertPtr != i)
|
||||
{
|
||||
output[insertPtr] = item;
|
||||
}
|
||||
|
||||
insertPtr++;
|
||||
}
|
||||
}
|
||||
|
||||
overlapCount = insertPtr;
|
||||
}
|
||||
|
||||
return overlapCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given sub-range of memory is invalid.
|
||||
/// Those are used to represent unmapped memory regions (holes in the region mapping).
|
||||
/// </summary>
|
||||
/// <param name="subRange">Memory range to checl</param>
|
||||
/// <returns>True if the memory range is considered invalid, false otherwise</returns>
|
||||
private static bool IsInvalid(ref MemoryRange subRange)
|
||||
{
|
||||
return subRange.Address == ulong.MaxValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list starting at the specified memory address.
|
||||
/// </summary>
|
||||
/// <param name="baseAddress">Base address to find</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of matches found</returns>
|
||||
public int FindOverlaps(ulong baseAddress, ref T[] output)
|
||||
{
|
||||
int count = _items.Get(baseAddress, ref output);
|
||||
|
||||
// Only output items with matching base address
|
||||
int insertPtr = 0;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (output[i].BaseAddress == baseAddress)
|
||||
{
|
||||
if (i != insertPtr)
|
||||
{
|
||||
output[insertPtr] = output[i];
|
||||
}
|
||||
|
||||
insertPtr++;
|
||||
}
|
||||
}
|
||||
|
||||
return insertPtr;
|
||||
}
|
||||
|
||||
private List<T> GetList()
|
||||
{
|
||||
var items = _items.AsList();
|
||||
var result = new List<T>();
|
||||
|
||||
foreach (RangeNode<ulong, T> item in items)
|
||||
{
|
||||
if (item.Start == item.Value.BaseAddress)
|
||||
{
|
||||
result.Add(item.Value);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
return GetList().GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetList().GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
106
src/Ryujinx.Memory/Range/NonOverlappingRangeList.cs
Normal file
106
src/Ryujinx.Memory/Range/NonOverlappingRangeList.cs
Normal file
|
@ -0,0 +1,106 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Memory.Range
|
||||
{
|
||||
/// <summary>
|
||||
/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the range.</typeparam>
|
||||
class NonOverlappingRangeList<T> : RangeList<T> where T : INonOverlappingRange
|
||||
{
|
||||
/// <summary>
|
||||
/// Finds a list of regions that cover the desired (address, size) range.
|
||||
/// If this range starts or ends in the middle of an existing region, it is split and only the relevant part is added.
|
||||
/// If there is no matching region, or there is a gap, then new regions are created with the factory.
|
||||
/// Regions are added to the list in address ascending order.
|
||||
/// </summary>
|
||||
/// <param name="list">List to add found regions to</param>
|
||||
/// <param name="address">Start address of the search region</param>
|
||||
/// <param name="size">Size of the search region</param>
|
||||
/// <param name="factory">Factory for creating new ranges</param>
|
||||
public void GetOrAddRegions(List<T> list, ulong address, ulong size, Func<ulong, ulong, T> factory)
|
||||
{
|
||||
// (regarding the specific case this generalized function is used for)
|
||||
// A new region may be split into multiple parts if multiple virtual regions have mapped to it.
|
||||
// For instance, while a virtual mapping could cover 0-2 in physical space, the space 0-1 may have already been reserved...
|
||||
// So we need to return both the split 0-1 and 1-2 ranges.
|
||||
|
||||
var results = new T[1];
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref results);
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
// The region is fully unmapped. Create and add it to the range list.
|
||||
T region = factory(address, size);
|
||||
list.Add(region);
|
||||
Add(region);
|
||||
}
|
||||
else
|
||||
{
|
||||
ulong lastAddress = address;
|
||||
ulong endAddress = address + size;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
T region = results[i];
|
||||
if (count == 1 && region.Address == address && region.Size == size)
|
||||
{
|
||||
// Exact match, no splitting required.
|
||||
list.Add(region);
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastAddress < region.Address)
|
||||
{
|
||||
// There is a gap between this region and the last. We need to fill it.
|
||||
T fillRegion = factory(lastAddress, region.Address - lastAddress);
|
||||
list.Add(fillRegion);
|
||||
Add(fillRegion);
|
||||
}
|
||||
|
||||
if (region.Address < address)
|
||||
{
|
||||
// Split the region around our base address and take the high half.
|
||||
|
||||
region = Split(region, address);
|
||||
}
|
||||
|
||||
if (region.EndAddress > address + size)
|
||||
{
|
||||
// Split the region around our end address and take the low half.
|
||||
|
||||
Split(region, address + size);
|
||||
}
|
||||
|
||||
list.Add(region);
|
||||
lastAddress = region.EndAddress;
|
||||
}
|
||||
|
||||
if (lastAddress < endAddress)
|
||||
{
|
||||
// There is a gap between this region and the end. We need to fill it.
|
||||
T fillRegion = factory(lastAddress, endAddress - lastAddress);
|
||||
list.Add(fillRegion);
|
||||
Add(fillRegion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Splits a region around a target point and updates the region list.
|
||||
/// The original region's size is modified, but its address stays the same.
|
||||
/// A new region starting from the split address is added to the region list and returned.
|
||||
/// </summary>
|
||||
/// <param name="region">The region to split</param>
|
||||
/// <param name="splitAddress">The address to split with</param>
|
||||
/// <returns>The new region (high part)</returns>
|
||||
private T Split(T region, ulong splitAddress)
|
||||
{
|
||||
T newRegion = (T)region.Split(splitAddress);
|
||||
Update(region);
|
||||
Add(newRegion);
|
||||
return newRegion;
|
||||
}
|
||||
}
|
||||
}
|
483
src/Ryujinx.Memory/Range/RangeList.cs
Normal file
483
src/Ryujinx.Memory/Range/RangeList.cs
Normal file
|
@ -0,0 +1,483 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Memory.Range
|
||||
{
|
||||
/// <summary>
|
||||
/// Sorted list of ranges that supports binary search.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the range.</typeparam>
|
||||
public class RangeList<T> : IEnumerable<T> where T : IRange
|
||||
{
|
||||
private readonly struct RangeItem<TValue> where TValue : IRange
|
||||
{
|
||||
public readonly ulong Address;
|
||||
public readonly ulong EndAddress;
|
||||
|
||||
public readonly TValue Value;
|
||||
|
||||
public RangeItem(TValue value)
|
||||
{
|
||||
Value = value;
|
||||
|
||||
Address = value.Address;
|
||||
EndAddress = value.Address + value.Size;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
}
|
||||
|
||||
private const int BackingInitialSize = 1024;
|
||||
private const int ArrayGrowthSize = 32;
|
||||
|
||||
private RangeItem<T>[] _items;
|
||||
private readonly int _backingGrowthSize;
|
||||
|
||||
public int Count { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new range list.
|
||||
/// </summary>
|
||||
/// <param name="backingInitialSize">The initial size of the backing array</param>
|
||||
public RangeList(int backingInitialSize = BackingInitialSize)
|
||||
{
|
||||
_backingGrowthSize = backingInitialSize;
|
||||
_items = new RangeItem<T>[backingInitialSize];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new item to the list.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be added</param>
|
||||
public void Add(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
index = ~index;
|
||||
}
|
||||
|
||||
Insert(index, new RangeItem<T>(item));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
public bool Update(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
if (_items[index].Value.Equals(item))
|
||||
{
|
||||
_items[index] = new RangeItem<T>(item);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void Insert(int index, RangeItem<T> item)
|
||||
{
|
||||
if (Count + 1 > _items.Length)
|
||||
{
|
||||
Array.Resize(ref _items, _items.Length + _backingGrowthSize);
|
||||
}
|
||||
|
||||
if (index >= Count)
|
||||
{
|
||||
if (index == Count)
|
||||
{
|
||||
_items[Count++] = item;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Copy(_items, index, _items, index + 1, Count - index);
|
||||
|
||||
_items[index] = item;
|
||||
Count++;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void RemoveAt(int index)
|
||||
{
|
||||
if (index < --Count)
|
||||
{
|
||||
Array.Copy(_items, index + 1, _items, index, Count - index);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an item from the list.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be removed</param>
|
||||
/// <returns>True if the item was removed, or false if it was not found</returns>
|
||||
public bool Remove(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
if (_items[index].Value.Equals(item))
|
||||
{
|
||||
RemoveAt(index);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
public void UpdateEndAddress(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
if (_items[index].Value.Equals(item))
|
||||
{
|
||||
_items[index] = new RangeItem<T>(item);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first item on the list overlapping in memory with the specified item.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Despite the name, this has no ordering guarantees of the returned item.
|
||||
/// It only ensures that the item returned overlaps the specified item.
|
||||
/// </remarks>
|
||||
/// <param name="item">Item to check for overlaps</param>
|
||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||
public T FindFirstOverlap(T item)
|
||||
{
|
||||
return FindFirstOverlap(item.Address, item.Size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first item on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Despite the name, this has no ordering guarantees of the returned item.
|
||||
/// It only ensures that the item returned overlaps the specified memory range.
|
||||
/// </remarks>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||
public T FindFirstOverlap(ulong address, ulong size)
|
||||
{
|
||||
int index = BinarySearch(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
return default(T);
|
||||
}
|
||||
|
||||
return _items[index].Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items overlapping with the specified item in memory.
|
||||
/// </summary>
|
||||
/// <param name="item">Item to check for overlaps</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlaps(T item, ref T[] output)
|
||||
{
|
||||
return FindOverlaps(item.Address, item.Size, ref output);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlaps(ulong address, ulong size, ref T[] output)
|
||||
{
|
||||
int outputIndex = 0;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
ref RangeItem<T> item = ref _items[i];
|
||||
|
||||
if (item.Address >= endAddress)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = item.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items overlapping with the specified item in memory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method only returns correct results if none of the items on the list overlaps with
|
||||
/// each other. If that is not the case, this method should not be used.
|
||||
/// This method is faster than the regular method to find all overlaps.
|
||||
/// </remarks>
|
||||
/// <param name="item">Item to check for overlaps</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlapsNonOverlapping(T item, ref T[] output)
|
||||
{
|
||||
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method only returns correct results if none of the items on the list overlaps with
|
||||
/// each other. If that is not the case, this method should not be used.
|
||||
/// This method is faster than the regular method to find all overlaps.
|
||||
/// </remarks>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
|
||||
{
|
||||
// This is a bit faster than FindOverlaps, but only works
|
||||
// when none of the items on the list overlaps with each other.
|
||||
int outputIndex = 0;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
int index = BinarySearch(address, endAddress);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = _items[index++].Value;
|
||||
}
|
||||
while (index < Count && _items[index].OverlapsWith(address, endAddress));
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list with the specified memory address.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to find</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of matches found</returns>
|
||||
public int FindOverlaps(ulong address, ref T[] output)
|
||||
{
|
||||
int index = BinarySearch(address);
|
||||
|
||||
int outputIndex = 0;
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
ref RangeItem<T> overlap = ref _items[index++];
|
||||
|
||||
if (overlap.Address != address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = overlap.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search on the internal list of items.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to find</param>
|
||||
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
||||
private int BinarySearch(ulong address)
|
||||
{
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
if (item.Address == address)
|
||||
{
|
||||
return middle;
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ~left;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search for items overlapping a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
||||
private int BinarySearch(ulong address, ulong endAddress)
|
||||
{
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
return middle;
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ~left;
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
yield return _items[i].Value;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
yield return _items[i].Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue