Move solution and projects to src

This commit is contained in:
TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

View file

@ -0,0 +1,73 @@
using Ryujinx.Memory.Range;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A region of memory.
/// </summary>
abstract class AbstractRegion : INonOverlappingRange
{
/// <summary>
/// Base address.
/// </summary>
public ulong Address { get; }
/// <summary>
/// Size of the range in bytes.
/// </summary>
public ulong Size { get; protected set; }
/// <summary>
/// End address.
/// </summary>
public ulong EndAddress => Address + Size;
/// <summary>
/// Create a new region.
/// </summary>
/// <param name="address">Base address</param>
/// <param name="size">Size of the range</param>
protected AbstractRegion(ulong address, ulong size)
{
Address = address;
Size = size;
}
/// <summary>
/// Check if this range overlaps with another.
/// </summary>
/// <param name="address">Base address</param>
/// <param name="size">Size of the range</param>
/// <returns>True if overlapping, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
{
return Address < address + size && address < EndAddress;
}
/// <summary>
/// Signals to the handles that a memory event has occurred, and unprotects the region. Assumes that the tracking lock has been obtained.
/// </summary>
/// <param name="address">Address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="exemptId">Optional ID of the handles that should not be signalled</param>
public abstract void Signal(ulong address, ulong size, bool write, int? exemptId);
/// <summary>
/// Signals to the handles that a precise memory event has occurred. Assumes that the tracking lock has been obtained.
/// </summary>
/// <param name="address">Address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="exemptId">Optional ID of the handles that should not be signalled</param>
public abstract void SignalPrecise(ulong address, ulong size, bool write, int? exemptId);
/// <summary>
/// Split this region into two, around the specified address.
/// This region is updated to end at the split address, and a new region is created to represent past that point.
/// </summary>
/// <param name="splitAddress">Address to split the region around</param>
/// <returns>The second part of the split region, with start address at the given split.</returns>
public abstract INonOverlappingRange Split(ulong splitAddress);
}
}

View file

@ -0,0 +1,199 @@
using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A bitmap that can check or set large ranges of true/false values at once.
/// </summary>
readonly struct BitMap
{
public const int IntSize = 64;
private const int IntShift = 6;
private const int IntMask = IntSize - 1;
/// <summary>
/// Masks representing the bitmap. Least significant bit first, 64-bits per mask.
/// </summary>
public readonly long[] Masks;
/// <summary>
/// Create a new bitmap.
/// </summary>
/// <param name="count">The number of bits to reserve</param>
public BitMap(int count)
{
Masks = new long[(count + IntMask) / IntSize];
}
/// <summary>
/// Check if any bit in the bitmap is set.
/// </summary>
/// <returns>True if any bits are set, false otherwise</returns>
public bool AnySet()
{
for (int i = 0; i < Masks.Length; i++)
{
if (Masks[i] != 0)
{
return true;
}
}
return false;
}
/// <summary>
/// Check if a bit in the bitmap is set.
/// </summary>
/// <param name="bit">The bit index to check</param>
/// <returns>True if the bit is set, false otherwise</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsSet(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (Masks[wordIndex] & wordMask) != 0;
}
/// <summary>
/// Check if any bit in a range of bits in the bitmap are set. (inclusive)
/// </summary>
/// <param name="start">The first bit index to check</param>
/// <param name="end">The last bit index to check</param>
/// <returns>True if a bit is set, false otherwise</returns>
public bool IsSet(int start, int end)
{
if (start == end)
{
return IsSet(start);
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
return (Masks[startIndex] & startMask & endMask) != 0;
}
if ((Masks[startIndex] & startMask) != 0)
{
return true;
}
for (int i = startIndex + 1; i < endIndex; i++)
{
if (Masks[i] != 0)
{
return true;
}
}
if ((Masks[endIndex] & endMask) != 0)
{
return true;
}
return false;
}
/// <summary>
/// Set a bit at a specific index to 1.
/// </summary>
/// <param name="bit">The bit index to set</param>
/// <returns>True if the bit is set, false if it was already set</returns>
public bool Set(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if ((Masks[wordIndex] & wordMask) != 0)
{
return false;
}
Masks[wordIndex] |= wordMask;
return true;
}
/// <summary>
/// Set a range of bits in the bitmap to 1.
/// </summary>
/// <param name="start">The first bit index to set</param>
/// <param name="end">The last bit index to set</param>
public void SetRange(int start, int end)
{
if (start == end)
{
Set(start);
return;
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
Masks[startIndex] |= startMask & endMask;
}
else
{
Masks[startIndex] |= startMask;
for (int i = startIndex + 1; i < endIndex; i++)
{
Masks[i] |= -1;
}
Masks[endIndex] |= endMask;
}
}
/// <summary>
/// Clear a bit at a specific index to 0.
/// </summary>
/// <param name="bit">The bit index to clear</param>
/// <returns>True if the bit was set, false if it was not</returns>
public bool Clear(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
bool wasSet = (Masks[wordIndex] & wordMask) != 0;
Masks[wordIndex] &= ~wordMask;
return wasSet;
}
/// <summary>
/// Clear the bitmap entirely, setting all bits to 0.
/// </summary>
public void Clear()
{
for (int i = 0; i < Masks.Length; i++)
{
Masks[i] = 0;
}
}
}
}

View file

@ -0,0 +1,152 @@
using System;
using System.Threading;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A bitmap that can be safely modified from multiple threads.
/// </summary>
internal class ConcurrentBitmap
{
public const int IntSize = 64;
public const int IntShift = 6;
public const int IntMask = IntSize - 1;
/// <summary>
/// Masks representing the bitmap. Least significant bit first, 64-bits per mask.
/// </summary>
public readonly long[] Masks;
/// <summary>
/// Create a new multithreaded bitmap.
/// </summary>
/// <param name="count">The number of bits to reserve</param>
/// <param name="set">Whether the bits should be initially set or not</param>
public ConcurrentBitmap(int count, bool set)
{
Masks = new long[(count + IntMask) / IntSize];
if (set)
{
Array.Fill(Masks, -1L);
}
}
/// <summary>
/// Check if any bit in the bitmap is set.
/// </summary>
/// <returns>True if any bits are set, false otherwise</returns>
public bool AnySet()
{
for (int i = 0; i < Masks.Length; i++)
{
if (Interlocked.Read(ref Masks[i]) != 0)
{
return true;
}
}
return false;
}
/// <summary>
/// Check if a bit in the bitmap is set.
/// </summary>
/// <param name="bit">The bit index to check</param>
/// <returns>True if the bit is set, false otherwise</returns>
public bool IsSet(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (Interlocked.Read(ref Masks[wordIndex]) & wordMask) != 0;
}
/// <summary>
/// Check if any bit in a range of bits in the bitmap are set. (inclusive)
/// </summary>
/// <param name="start">The first bit index to check</param>
/// <param name="end">The last bit index to check</param>
/// <returns>True if a bit is set, false otherwise</returns>
public bool IsSet(int start, int end)
{
if (start == end)
{
return IsSet(start);
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
long startValue = Interlocked.Read(ref Masks[startIndex]);
if (startIndex == endIndex)
{
return (startValue & startMask & endMask) != 0;
}
if ((startValue & startMask) != 0)
{
return true;
}
for (int i = startIndex + 1; i < endIndex; i++)
{
if (Interlocked.Read(ref Masks[i]) != 0)
{
return true;
}
}
long endValue = Interlocked.Read(ref Masks[endIndex]);
if ((endValue & endMask) != 0)
{
return true;
}
return false;
}
/// <summary>
/// Set a bit at a specific index to either true or false.
/// </summary>
/// <param name="bit">The bit index to set</param>
/// <param name="value">Whether the bit should be set or not</param>
public void Set(int bit, bool value)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if (value)
{
Interlocked.Or(ref Masks[wordIndex], wordMask);
}
else
{
Interlocked.And(ref Masks[wordIndex], ~wordMask);
}
}
/// <summary>
/// Clear the bitmap entirely, setting all bits to 0.
/// </summary>
public void Clear()
{
for (int i = 0; i < Masks.Length; i++)
{
Interlocked.Exchange(ref Masks[i], 0);
}
}
}
}

View file

@ -0,0 +1,55 @@
using System;
namespace Ryujinx.Memory.Tracking
{
public interface IMultiRegionHandle : IDisposable
{
/// <summary>
/// True if any write has occurred to the whole region since the last use of QueryModified (with no subregion specified).
/// </summary>
bool Dirty { get; }
/// <summary>
/// Force the range of handles to be dirty, without reprotecting.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range</param>
public void ForceDirty(ulong address, ulong size);
/// <summary>
/// Check if any part of the region has been modified, and perform an action for each.
/// Contiguous modified regions are combined.
/// </summary>
/// <param name="modifiedAction">Action to perform for modified regions</param>
void QueryModified(Action<ulong, ulong> modifiedAction);
/// <summary>
/// Check if part of the region has been modified within a given range, and perform an action for each.
/// The range is aligned to the level of granularity of the contained handles.
/// Contiguous modified regions are combined.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range</param>
/// <param name="modifiedAction">Action to perform for modified regions</param>
void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction);
/// <summary>
/// Check if part of the region has been modified within a given range, and perform an action for each.
/// The sequence number provided is compared with each handle's saved sequence number.
/// If it is equal, then the handle's dirty flag is ignored. Otherwise, the sequence number is saved.
/// The range is aligned to the level of granularity of the contained handles.
/// Contiguous modified regions are combined.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range</param>
/// <param name="modifiedAction">Action to perform for modified regions</param>
/// <param name="sequenceNumber">Current sequence number</param>
void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber);
/// <summary>
/// Signal that one of the subregions of this multi-region has been modified. This sets the overall dirty flag.
/// </summary>
void SignalWrite();
}
}

View file

@ -0,0 +1,18 @@
using System;
namespace Ryujinx.Memory.Tracking
{
public interface IRegionHandle : IDisposable
{
bool Dirty { get; }
ulong Address { get; }
ulong Size { get; }
ulong EndAddress { get; }
void ForceDirty();
void Reprotect(bool asDirty = false);
void RegisterAction(RegionSignal action);
void RegisterPreciseAction(PreciseRegionSignal action);
}
}

View file

@ -0,0 +1,306 @@
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System.Collections.Generic;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// Manages memory tracking for a given virutal/physical memory block.
/// </summary>
public class MemoryTracking
{
private readonly IVirtualMemoryManager _memoryManager;
private readonly InvalidAccessHandler _invalidAccessHandler;
// Only use these from within the lock.
private readonly NonOverlappingRangeList<VirtualRegion> _virtualRegions;
private readonly int _pageSize;
/// <summary>
/// This lock must be obtained when traversing or updating the region-handle hierarchy.
/// It is not required when reading dirty flags.
/// </summary>
internal object TrackingLock = new object();
/// <summary>
/// Create a new tracking structure for the given "physical" memory block,
/// with a given "virtual" memory manager that will provide mappings and virtual memory protection.
/// </summary>
/// <param name="memoryManager">Virtual memory manager</param>
/// <param name="block">Physical memory block</param>
/// <param name="pageSize">Page size of the virtual memory space</param>
public MemoryTracking(IVirtualMemoryManager memoryManager, int pageSize, InvalidAccessHandler invalidAccessHandler = null)
{
_memoryManager = memoryManager;
_pageSize = pageSize;
_invalidAccessHandler = invalidAccessHandler;
_virtualRegions = new NonOverlappingRangeList<VirtualRegion>();
}
private (ulong address, ulong size) PageAlign(ulong address, ulong size)
{
ulong pageMask = (ulong)_pageSize - 1;
ulong rA = address & ~pageMask;
ulong rS = ((address + size + pageMask) & ~pageMask) - rA;
return (rA, rS);
}
/// <summary>
/// Indicate that a virtual region has been mapped, and which physical region it has been mapped to.
/// Should be called after the mapping is complete.
/// </summary>
/// <param name="va">Virtual memory address</param>
/// <param name="size">Size to be mapped</param>
public void Map(ulong va, ulong size)
{
// A mapping may mean we need to re-evaluate each VirtualRegion's affected area.
// Find all handles that overlap with the range, we need to recalculate their physical regions
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
{
VirtualRegion region = overlaps[i];
// If the region has been fully remapped, signal that it has been mapped again.
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
if (remapped)
{
region.SignalMappingChanged(true);
}
region.UpdateProtection();
}
}
}
/// <summary>
/// Indicate that a virtual region has been unmapped.
/// Should be called before the unmapping is complete.
/// </summary>
/// <param name="va">Virtual memory address</param>
/// <param name="size">Size to be unmapped</param>
public void Unmap(ulong va, ulong size)
{
// An unmapping may mean we need to re-evaluate each VirtualRegion's affected area.
// Find all handles that overlap with the range, we need to notify them that the region was unmapped.
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
{
VirtualRegion region = overlaps[i];
region.SignalMappingChanged(false);
}
}
}
/// <summary>
/// Get a list of virtual regions that a handle covers.
/// </summary>
/// <param name="va">Starting virtual memory address of the handle</param>
/// <param name="size">Size of the handle's memory region</param>
/// <returns>A list of virtual regions within the given range</returns>
internal List<VirtualRegion> GetVirtualRegionsForHandle(ulong va, ulong size)
{
List<VirtualRegion> result = new List<VirtualRegion>();
_virtualRegions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size));
return result;
}
/// <summary>
/// Remove a virtual region from the range list. This assumes that the lock has been acquired.
/// </summary>
/// <param name="region">Region to remove</param>
internal void RemoveVirtual(VirtualRegion region)
{
_virtualRegions.Remove(region);
}
/// <summary>
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <param name="handles">Handles to inherit state from or reuse. When none are present, provide null</param>
/// <param name="granularity">Desired granularity of write tracking</param>
/// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns>
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
{
return new MultiRegionHandle(this, address, size, handles, granularity, id);
}
/// <summary>
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <param name="granularity">Desired granularity of write tracking</param>
/// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns>
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{
(address, size) = PageAlign(address, size);
return new SmartMultiRegionHandle(this, address, size, granularity, id);
}
/// <summary>
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns>
public RegionHandle BeginTracking(ulong address, ulong size, int id)
{
var (paAddress, paSize) = PageAlign(address, size);
lock (TrackingLock)
{
bool mapped = _memoryManager.IsRangeMapped(address, size);
RegionHandle handle = new RegionHandle(this, paAddress, paSize, address, size, id, mapped);
return handle;
}
}
/// <summary>
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <param name="bitmap">The bitmap owning the dirty flag for this handle</param>
/// <param name="bit">The bit of this handle within the dirty flag</param>
/// <param name="id">Handle ID</param>
/// <returns>The memory tracking handle</returns>
internal RegionHandle BeginTrackingBitmap(ulong address, ulong size, ConcurrentBitmap bitmap, int bit, int id)
{
var (paAddress, paSize) = PageAlign(address, size);
lock (TrackingLock)
{
bool mapped = _memoryManager.IsRangeMapped(address, size);
RegionHandle handle = new RegionHandle(this, paAddress, paSize, address, size, bitmap, bit, id, mapped);
return handle;
}
}
/// <summary>
/// Signal that a virtual memory event happened at the given location.
/// </summary>
/// <param name="address">Virtual address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <returns>True if the event triggered any tracking regions, false otherwise</returns>
public bool VirtualMemoryEvent(ulong address, ulong size, bool write)
{
return VirtualMemoryEvent(address, size, write, precise: false, null);
}
/// <summary>
/// Signal that a virtual memory event happened at the given location.
/// This can be flagged as a precise event, which will avoid reprotection and call special handlers if possible.
/// A precise event has an exact address and size, rather than triggering on page granularity.
/// </summary>
/// <param name="address">Virtual address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="precise">True if the access is precise, false otherwise</param>
/// <param name="exemptId">Optional ID that of the handles that should not be signalled</param>
/// <returns>True if the event triggered any tracking regions, false otherwise</returns>
public bool VirtualMemoryEvent(ulong address, ulong size, bool write, bool precise, int? exemptId = null)
{
// Look up the virtual region using the region list.
// Signal up the chain to relevant handles.
bool shouldThrow = false;
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
int count = _virtualRegions.FindOverlapsNonOverlapping(address, size, ref overlaps);
if (count == 0 && !precise)
{
if (_memoryManager.IsRangeMapped(address, size))
{
// TODO: There is currently the possibility that a page can be protected after its virtual region is removed.
// This code handles that case when it happens, but it would be better to find out how this happens.
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
return true; // This memory _should_ be mapped, so we need to try again.
}
else
{
shouldThrow = true;
}
}
else
{
for (int i = 0; i < count; i++)
{
VirtualRegion region = overlaps[i];
if (precise)
{
region.SignalPrecise(address, size, write, exemptId);
}
else
{
region.Signal(address, size, write, exemptId);
}
}
}
}
if (shouldThrow)
{
_invalidAccessHandler?.Invoke(address);
// We can't continue - it's impossible to remove protection from the page.
// Even if the access handler wants us to continue, we wouldn't be able to.
throw new InvalidMemoryRegionException();
}
return true;
}
/// <summary>
/// Reprotect a given virtual region. The virtual memory manager will handle this.
/// </summary>
/// <param name="region">Region to reprotect</param>
/// <param name="permission">Memory permission to protect with</param>
internal void ProtectVirtualRegion(VirtualRegion region, MemoryPermission permission)
{
_memoryManager.TrackingReprotect(region.Address, region.Size, permission);
}
/// <summary>
/// Returns the number of virtual regions currently being tracked.
/// Useful for tests and metrics.
/// </summary>
/// <returns>The number of virtual regions</returns>
public int GetRegionCount()
{
lock (TrackingLock)
{
return _virtualRegions.Count;
}
}
}
}

View file

@ -0,0 +1,415 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A region handle that tracks a large region using many smaller handles, to provide
/// granular tracking that can be used to track partial updates. Backed by a bitmap
/// to improve performance when scanning large regions.
/// </summary>
public class MultiRegionHandle : IMultiRegionHandle
{
/// <summary>
/// A list of region handles for each granularity sized chunk of the whole region.
/// </summary>
private readonly RegionHandle[] _handles;
private readonly ulong Address;
private readonly ulong Granularity;
private readonly ulong Size;
private ConcurrentBitmap _dirtyBitmap;
private int _sequenceNumber;
private BitMap _sequenceNumberBitmap;
private BitMap _dirtyCheckedBitmap;
private int _uncheckedHandles;
public bool Dirty { get; private set; } = true;
internal MultiRegionHandle(
MemoryTracking tracking,
ulong address,
ulong size,
IEnumerable<IRegionHandle> handles,
ulong granularity,
int id)
{
_handles = new RegionHandle[(size + granularity - 1) / granularity];
Granularity = granularity;
_dirtyBitmap = new ConcurrentBitmap(_handles.Length, true);
_sequenceNumberBitmap = new BitMap(_handles.Length);
_dirtyCheckedBitmap = new BitMap(_handles.Length);
int i = 0;
if (handles != null)
{
// Inherit from the handles we were given. Any gaps must be filled with new handles,
// and old handles larger than our granularity must copy their state onto new granular handles and dispose.
// It is assumed that the provided handles do not overlap, in order, are on page boundaries,
// and don't extend past the requested range.
foreach (RegionHandle handle in handles)
{
int startIndex = (int)((handle.RealAddress - address) / granularity);
// Fill any gap left before this handle.
while (i < startIndex)
{
RegionHandle fillHandle = tracking.BeginTrackingBitmap(address + (ulong)i * granularity, granularity, _dirtyBitmap, i, id);
fillHandle.Parent = this;
_handles[i++] = fillHandle;
}
lock (tracking.TrackingLock)
{
if (handle is RegionHandle bitHandle && handle.Size == granularity)
{
handle.Parent = this;
bitHandle.ReplaceBitmap(_dirtyBitmap, i);
_handles[i++] = bitHandle;
}
else
{
int endIndex = (int)((handle.RealEndAddress - address) / granularity);
while (i < endIndex)
{
RegionHandle splitHandle = tracking.BeginTrackingBitmap(address + (ulong)i * granularity, granularity, _dirtyBitmap, i, id);
splitHandle.Parent = this;
splitHandle.Reprotect(handle.Dirty);
RegionSignal signal = handle.PreAction;
if (signal != null)
{
splitHandle.RegisterAction(signal);
}
_handles[i++] = splitHandle;
}
handle.Dispose();
}
}
}
}
// Fill any remaining space with new handles.
while (i < _handles.Length)
{
RegionHandle handle = tracking.BeginTrackingBitmap(address + (ulong)i * granularity, granularity, _dirtyBitmap, i, id);
handle.Parent = this;
_handles[i++] = handle;
}
_uncheckedHandles = _handles.Length;
Address = address;
Size = size;
}
public void SignalWrite()
{
Dirty = true;
}
public IEnumerable<RegionHandle> GetHandles()
{
return _handles;
}
public void ForceDirty(ulong address, ulong size)
{
Dirty = true;
int startHandle = (int)((address - Address) / Granularity);
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
for (int i = startHandle; i <= lastHandle; i++)
{
if (_sequenceNumberBitmap.Clear(i))
{
_uncheckedHandles++;
}
_handles[i].ForceDirty();
}
}
public void QueryModified(Action<ulong, ulong> modifiedAction)
{
if (!Dirty)
{
return;
}
Dirty = false;
QueryModified(Address, Size, modifiedAction);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ParseDirtyBits(long dirtyBits, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
{
while (dirtyBits != 0)
{
int bit = BitOperations.TrailingZeroCount(dirtyBits);
dirtyBits &= ~(1L << bit);
int handleIndex = baseBit + bit;
RegionHandle handle = _handles[handleIndex];
if (handleIndex != prevHandle + 1)
{
// Submit handles scanned until the gap as dirty
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
rgSize = 0;
}
rgStart = handle.RealAddress;
}
if (handle.Dirty)
{
rgSize += handle.RealSize;
handle.Reprotect();
}
prevHandle = handleIndex;
}
baseBit += ConcurrentBitmap.IntSize;
}
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction)
{
int startHandle = (int)((address - Address) / Granularity);
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
ulong rgStart = Address + (ulong)startHandle * Granularity;
if (startHandle == lastHandle)
{
RegionHandle handle = _handles[startHandle];
if (handle.Dirty)
{
handle.Reprotect();
modifiedAction(rgStart, handle.RealSize);
}
return;
}
ulong rgSize = 0;
long[] masks = _dirtyBitmap.Masks;
int startIndex = startHandle >> ConcurrentBitmap.IntShift;
int startBit = startHandle & ConcurrentBitmap.IntMask;
long startMask = -1L << startBit;
int endIndex = lastHandle >> ConcurrentBitmap.IntShift;
int endBit = lastHandle & ConcurrentBitmap.IntMask;
long endMask = (long)(ulong.MaxValue >> (ConcurrentBitmap.IntMask - endBit));
long startValue = Volatile.Read(ref masks[startIndex]);
int baseBit = startIndex << ConcurrentBitmap.IntShift;
int prevHandle = startHandle - 1;
if (startIndex == endIndex)
{
ParseDirtyBits(startValue & startMask & endMask, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
else
{
ParseDirtyBits(startValue & startMask, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
for (int i = startIndex + 1; i < endIndex; i++)
{
ParseDirtyBits(Volatile.Read(ref masks[i]), ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
long endValue = Volatile.Read(ref masks[endIndex]);
ParseDirtyBits(endValue & endMask, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ParseDirtyBits(long dirtyBits, long mask, int index, long[] seqMasks, long[] checkMasks, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
{
long seqMask = mask & ~seqMasks[index];
long checkMask = (~dirtyBits) & seqMask;
dirtyBits &= seqMask;
while (dirtyBits != 0)
{
int bit = BitOperations.TrailingZeroCount(dirtyBits);
long bitValue = 1L << bit;
dirtyBits &= ~bitValue;
int handleIndex = baseBit + bit;
RegionHandle handle = _handles[handleIndex];
if (handleIndex != prevHandle + 1)
{
// Submit handles scanned until the gap as dirty
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
rgSize = 0;
}
rgStart = handle.RealAddress;
}
rgSize += handle.RealSize;
handle.Reprotect(false, (checkMasks[index] & bitValue) == 0);
checkMasks[index] &= ~bitValue;
prevHandle = handleIndex;
}
checkMasks[index] |= checkMask;
seqMasks[index] |= mask;
_uncheckedHandles -= BitOperations.PopCount((ulong)seqMask);
baseBit += ConcurrentBitmap.IntSize;
}
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber)
{
int startHandle = (int)((address - Address) / Granularity);
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
ulong rgStart = Address + (ulong)startHandle * Granularity;
if (sequenceNumber != _sequenceNumber)
{
if (_uncheckedHandles != _handles.Length)
{
_sequenceNumberBitmap.Clear();
_uncheckedHandles = _handles.Length;
}
_sequenceNumber = sequenceNumber;
}
if (startHandle == lastHandle)
{
var handle = _handles[startHandle];
if (_sequenceNumberBitmap.Set(startHandle))
{
_uncheckedHandles--;
if (handle.DirtyOrVolatile())
{
handle.Reprotect();
modifiedAction(rgStart, handle.RealSize);
}
}
return;
}
if (_uncheckedHandles == 0)
{
return;
}
ulong rgSize = 0;
long[] seqMasks = _sequenceNumberBitmap.Masks;
long[] checkedMasks = _dirtyCheckedBitmap.Masks;
long[] masks = _dirtyBitmap.Masks;
int startIndex = startHandle >> ConcurrentBitmap.IntShift;
int startBit = startHandle & ConcurrentBitmap.IntMask;
long startMask = -1L << startBit;
int endIndex = lastHandle >> ConcurrentBitmap.IntShift;
int endBit = lastHandle & ConcurrentBitmap.IntMask;
long endMask = (long)(ulong.MaxValue >> (ConcurrentBitmap.IntMask - endBit));
long startValue = Volatile.Read(ref masks[startIndex]);
int baseBit = startIndex << ConcurrentBitmap.IntShift;
int prevHandle = startHandle - 1;
if (startIndex == endIndex)
{
ParseDirtyBits(startValue, startMask & endMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
else
{
ParseDirtyBits(startValue, startMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
for (int i = startIndex + 1; i < endIndex; i++)
{
ParseDirtyBits(Volatile.Read(ref masks[i]), -1L, i, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
long endValue = Volatile.Read(ref masks[endIndex]);
ParseDirtyBits(endValue, endMask, endIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
}
}
public void RegisterAction(ulong address, ulong size, RegionSignal action)
{
int startHandle = (int)((address - Address) / Granularity);
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
for (int i = startHandle; i <= lastHandle; i++)
{
_handles[i].RegisterAction(action);
}
}
public void RegisterPreciseAction(ulong address, ulong size, PreciseRegionSignal action)
{
int startHandle = (int)((address - Address) / Granularity);
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
for (int i = startHandle; i <= lastHandle; i++)
{
_handles[i].RegisterPreciseAction(action);
}
}
public void Dispose()
{
foreach (var handle in _handles)
{
handle.Dispose();
}
}
}
}

View file

@ -0,0 +1,4 @@
namespace Ryujinx.Memory.Tracking
{
public delegate bool PreciseRegionSignal(ulong address, ulong size, bool write);
}

View file

@ -0,0 +1,464 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A tracking handle for a given region of virtual memory. The Dirty flag is updated whenever any changes are made,
/// and an action can be performed when the region is read to or written from.
/// </summary>
public class RegionHandle : IRegionHandle
{
/// <summary>
/// If more than this number of checks have been performed on a dirty flag since its last reprotect,
/// then it is dirtied infrequently.
/// </summary>
private const int CheckCountForInfrequent = 3;
/// <summary>
/// Number of frequent dirty/consume in a row to make this handle volatile.
/// </summary>
private const int VolatileThreshold = 5;
public bool Dirty
{
get
{
return Bitmap.IsSet(DirtyBit);
}
protected set
{
Bitmap.Set(DirtyBit, value);
}
}
internal int SequenceNumber { get; set; }
internal int Id { get; }
public bool Unmapped { get; private set; }
public ulong Address { get; }
public ulong Size { get; }
public ulong EndAddress { get; }
public ulong RealAddress { get; }
public ulong RealSize { get; }
public ulong RealEndAddress { get; }
internal IMultiRegionHandle Parent { get; set; }
private event Action _onDirty;
private object _preActionLock = new object();
private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write.
private readonly List<VirtualRegion> _regions;
private readonly MemoryTracking _tracking;
private bool _disposed;
private int _checkCount = 0;
private int _volatileCount = 0;
private bool _volatile;
internal MemoryPermission RequiredPermission
{
get
{
// If this is unmapped, allow reprotecting as RW as it can't be dirtied.
// This is required for the partial unmap cases where part of the data are still being accessed.
if (Unmapped)
{
return MemoryPermission.ReadAndWrite;
}
if (_preAction != null)
{
return MemoryPermission.None;
}
return Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read;
}
}
internal RegionSignal PreAction => _preAction;
internal ConcurrentBitmap Bitmap;
internal int DirtyBit;
/// <summary>
/// Create a new bitmap backed region handle. The handle is registered with the given tracking object,
/// and will be notified of any changes to the specified region.
/// </summary>
/// <param name="tracking">Tracking object for the target memory block</param>
/// <param name="address">Virtual address of the region to track</param>
/// <param name="size">Size of the region to track</param>
/// <param name="realAddress">The real, unaligned address of the handle</param>
/// <param name="realSize">The real, unaligned size of the handle</param>
/// <param name="bitmap">The bitmap the dirty flag for this handle is stored in</param>
/// <param name="bit">The bit index representing the dirty flag for this handle</param>
/// <param name="id">Handle ID</param>
/// <param name="mapped">True if the region handle starts mapped</param>
internal RegionHandle(
MemoryTracking tracking,
ulong address,
ulong size,
ulong realAddress,
ulong realSize,
ConcurrentBitmap bitmap,
int bit,
int id,
bool mapped = true)
{
Bitmap = bitmap;
DirtyBit = bit;
Dirty = mapped;
Id = id;
Unmapped = !mapped;
Address = address;
Size = size;
EndAddress = address + size;
RealAddress = realAddress;
RealSize = realSize;
RealEndAddress = realAddress + realSize;
_tracking = tracking;
_regions = tracking.GetVirtualRegionsForHandle(address, size);
foreach (var region in _regions)
{
region.Handles.Add(this);
}
}
/// <summary>
/// Create a new region handle. The handle is registered with the given tracking object,
/// and will be notified of any changes to the specified region.
/// </summary>
/// <param name="tracking">Tracking object for the target memory block</param>
/// <param name="address">Virtual address of the region to track</param>
/// <param name="size">Size of the region to track</param>
/// <param name="realAddress">The real, unaligned address of the handle</param>
/// <param name="realSize">The real, unaligned size of the handle</param>
/// <param name="id">Handle ID</param>
/// <param name="mapped">True if the region handle starts mapped</param>
internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, ulong realAddress, ulong realSize, int id, bool mapped = true)
{
Bitmap = new ConcurrentBitmap(1, mapped);
Id = id;
Unmapped = !mapped;
Address = address;
Size = size;
EndAddress = address + size;
RealAddress = realAddress;
RealSize = realSize;
RealEndAddress = realAddress + realSize;
_tracking = tracking;
_regions = tracking.GetVirtualRegionsForHandle(address, size);
foreach (var region in _regions)
{
region.Handles.Add(this);
}
}
/// <summary>
/// Replace the bitmap and bit index used to track dirty state.
/// </summary>
/// <remarks>
/// The tracking lock should be held when this is called, to ensure neither bitmap is modified.
/// </remarks>
/// <param name="bitmap">The bitmap the dirty flag for this handle is stored in</param>
/// <param name="bit">The bit index representing the dirty flag for this handle</param>
internal void ReplaceBitmap(ConcurrentBitmap bitmap, int bit)
{
// Assumes the tracking lock is held, so nothing else can signal right now.
var oldBitmap = Bitmap;
var oldBit = DirtyBit;
bitmap.Set(bit, Dirty);
Bitmap = bitmap;
DirtyBit = bit;
Dirty |= oldBitmap.IsSet(oldBit);
}
/// <summary>
/// Clear the volatile state of this handle.
/// </summary>
private void ClearVolatile()
{
_volatileCount = 0;
_volatile = false;
}
/// <summary>
/// Check if this handle is dirty, or if it is volatile. (changes very often)
/// </summary>
/// <returns>True if the handle is dirty or volatile, false otherwise</returns>
public bool DirtyOrVolatile()
{
_checkCount++;
return _volatile || Dirty;
}
/// <summary>
/// Signal that a memory action occurred within this handle's virtual regions.
/// </summary>
/// <param name="address">Address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="handleIterable">Reference to the handles being iterated, in case the list needs to be copied</param>
internal void Signal(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
{
// If this handle was already unmapped (even if just partially),
// then we have nothing to do until it is mapped again.
// The pre-action should be still consumed to avoid flushing on remap.
if (Unmapped)
{
Interlocked.Exchange(ref _preAction, null);
return;
}
if (_preAction != null)
{
// Limit the range to within this handle.
ulong maxAddress = Math.Max(address, RealAddress);
ulong minEndAddress = Math.Min(address + size, RealAddress + RealSize);
// Copy the handles list in case it changes when we're out of the lock.
if (handleIterable is List<RegionHandle>)
{
handleIterable = handleIterable.ToArray();
}
// Temporarily release the tracking lock while we're running the action.
Monitor.Exit(_tracking.TrackingLock);
try
{
lock (_preActionLock)
{
_preAction?.Invoke(maxAddress, minEndAddress - maxAddress);
// The action is removed after it returns, to ensure that the null check above succeeds when
// it's still in progress rather than continuing and possibly missing a required data flush.
Interlocked.Exchange(ref _preAction, null);
}
}
finally
{
Monitor.Enter(_tracking.TrackingLock);
}
}
if (write)
{
bool oldDirty = Dirty;
Dirty = true;
if (!oldDirty)
{
_onDirty?.Invoke();
}
Parent?.SignalWrite();
}
}
/// <summary>
/// Signal that a precise memory action occurred within this handle's virtual regions.
/// If there is no precise action, or the action returns false, the normal signal handler will be called.
/// </summary>
/// <param name="address">Address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="handleIterable">Reference to the handles being iterated, in case the list needs to be copied</param>
/// <returns>True if a precise action was performed and returned true, false otherwise</returns>
internal bool SignalPrecise(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
{
if (!Unmapped && _preciseAction != null && _preciseAction(address, size, write))
{
return true;
}
Signal(address, size, write, ref handleIterable);
return false;
}
/// <summary>
/// Force this handle to be dirty, without reprotecting.
/// </summary>
public void ForceDirty()
{
Dirty = true;
}
/// <summary>
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
/// </summary>
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
/// <param name="consecutiveCheck">True if this reprotect is the result of consecutive dirty checks</param>
public void Reprotect(bool asDirty, bool consecutiveCheck = false)
{
if (_volatile) return;
Dirty = asDirty;
bool protectionChanged = false;
lock (_tracking.TrackingLock)
{
foreach (VirtualRegion region in _regions)
{
protectionChanged |= region.UpdateProtection();
}
}
if (!protectionChanged)
{
// Counteract the check count being incremented when this handle was forced dirty.
// It doesn't count for protected write tracking.
_checkCount--;
}
else if (!asDirty)
{
if (consecutiveCheck || (_checkCount > 0 && _checkCount < CheckCountForInfrequent))
{
if (++_volatileCount >= VolatileThreshold && _preAction == null)
{
_volatile = true;
return;
}
}
else
{
_volatileCount = 0;
}
_checkCount = 0;
}
}
/// <summary>
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
/// </summary>
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
public void Reprotect(bool asDirty = false)
{
Reprotect(asDirty, false);
}
/// <summary>
/// Register an action to perform when the tracked region is read or written.
/// The action is automatically removed after it runs.
/// </summary>
/// <param name="action">Action to call on read or write</param>
public void RegisterAction(RegionSignal action)
{
ClearVolatile();
lock (_preActionLock)
{
RegionSignal lastAction = Interlocked.Exchange(ref _preAction, action);
if (lastAction == null && action != lastAction)
{
lock (_tracking.TrackingLock)
{
foreach (VirtualRegion region in _regions)
{
region.UpdateProtection();
}
}
}
}
}
/// <summary>
/// Register an action to perform when a precise access occurs (one with exact address and size).
/// If the action returns true, read/write tracking are skipped.
/// </summary>
/// <param name="action">Action to call on read or write</param>
public void RegisterPreciseAction(PreciseRegionSignal action)
{
_preciseAction = action;
}
/// <summary>
/// Register an action to perform when the region is written to.
/// This action will not be removed when it is called - it is called each time the dirty flag is set.
/// </summary>
/// <param name="action">Action to call on dirty</param>
public void RegisterDirtyEvent(Action action)
{
_onDirty += action;
}
/// <summary>
/// Add a child virtual region to this handle.
/// </summary>
/// <param name="region">Virtual region to add as a child</param>
internal void AddChild(VirtualRegion region)
{
_regions.Add(region);
}
/// <summary>
/// Signal that this handle has been mapped or unmapped.
/// </summary>
/// <param name="mapped">True if the handle has been mapped, false if unmapped</param>
internal void SignalMappingChanged(bool mapped)
{
if (Unmapped == mapped)
{
Unmapped = !mapped;
if (Unmapped)
{
ClearVolatile();
Dirty = false;
}
}
}
/// <summary>
/// Check if this region overlaps with another.
/// </summary>
/// <param name="address">Base address</param>
/// <param name="size">Size of the region</param>
/// <returns>True if overlapping, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
{
return Address < address + size && address < EndAddress;
}
/// <summary>
/// Dispose the handle. Within the tracking lock, this removes references from virtual regions.
/// </summary>
public void Dispose()
{
ObjectDisposedException.ThrowIf(_disposed, this);
_disposed = true;
lock (_tracking.TrackingLock)
{
foreach (VirtualRegion region in _regions)
{
region.RemoveHandle(this);
}
}
}
}
}

View file

@ -0,0 +1,4 @@
namespace Ryujinx.Memory.Tracking
{
public delegate void RegionSignal(ulong address, ulong size);
}

View file

@ -0,0 +1,280 @@
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A MultiRegionHandle that attempts to segment a region's handles into the regions requested
/// to avoid iterating over granular chunks for canonically large regions.
/// If minimum granularity is to be expected, use MultiRegionHandle.
/// </summary>
public class SmartMultiRegionHandle : IMultiRegionHandle
{
/// <summary>
/// A list of region handles starting at each granularity size increment.
/// </summary>
private readonly RegionHandle[] _handles;
private readonly ulong _address;
private readonly ulong _granularity;
private readonly ulong _size;
private MemoryTracking _tracking;
private readonly int _id;
public bool Dirty { get; private set; } = true;
internal SmartMultiRegionHandle(MemoryTracking tracking, ulong address, ulong size, ulong granularity, int id)
{
// For this multi-region handle, the handle list starts empty.
// As regions are queried, they are added to the _handles array at their start index.
// When a region being added overlaps another, the existing region is split.
// A query can therefore scan multiple regions, though with no overlaps they can cover a large area.
_tracking = tracking;
_handles = new RegionHandle[size / granularity];
_granularity = granularity;
_address = address;
_size = size;
_id = id;
}
public void SignalWrite()
{
Dirty = true;
}
public void ForceDirty(ulong address, ulong size)
{
foreach (var handle in _handles)
{
if (handle != null && handle.OverlapsWith(address, size))
{
handle.ForceDirty();
}
}
}
public void RegisterAction(RegionSignal action)
{
foreach (var handle in _handles)
{
if (handle != null)
{
handle?.RegisterAction((address, size) => action(handle.Address, handle.Size));
}
}
}
public void RegisterPreciseAction(PreciseRegionSignal action)
{
foreach (var handle in _handles)
{
if (handle != null)
{
handle?.RegisterPreciseAction((address, size, write) => action(handle.Address, handle.Size, write));
}
}
}
public void QueryModified(Action<ulong, ulong> modifiedAction)
{
if (!Dirty)
{
return;
}
Dirty = false;
QueryModified(_address, _size, modifiedAction);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private ulong HandlesToBytes(int handles)
{
return (ulong)handles * _granularity;
}
private void SplitHandle(int handleIndex, int splitIndex)
{
RegionHandle handle = _handles[handleIndex];
ulong address = _address + HandlesToBytes(handleIndex);
ulong size = HandlesToBytes(splitIndex - handleIndex);
// First, the target handle must be removed. Its data can still be used to determine the new handles.
RegionSignal signal = handle.PreAction;
handle.Dispose();
RegionHandle splitLow = _tracking.BeginTracking(address, size, _id);
splitLow.Parent = this;
if (signal != null)
{
splitLow.RegisterAction(signal);
}
_handles[handleIndex] = splitLow;
RegionHandle splitHigh = _tracking.BeginTracking(address + size, handle.Size - size, _id);
splitHigh.Parent = this;
if (signal != null)
{
splitHigh.RegisterAction(signal);
}
_handles[splitIndex] = splitHigh;
}
private void CreateHandle(int startHandle, int lastHandle)
{
ulong startAddress = _address + HandlesToBytes(startHandle);
// Scan for the first handle before us. If it's overlapping us, it must be split.
for (int i = startHandle - 1; i >= 0; i--)
{
RegionHandle handle = _handles[i];
if (handle != null)
{
if (handle.EndAddress > startAddress)
{
SplitHandle(i, startHandle);
return; // The remainer of this handle should be filled in later on.
}
break;
}
}
// Scan for handles after us. We should create a handle that goes up to this handle's start point, if present.
for (int i = startHandle + 1; i <= lastHandle; i++)
{
RegionHandle handle = _handles[i];
if (handle != null)
{
// Fill up to the found handle.
handle = _tracking.BeginTracking(startAddress, HandlesToBytes(i - startHandle), _id);
handle.Parent = this;
_handles[startHandle] = handle;
return;
}
}
// Can fill the whole range.
_handles[startHandle] = _tracking.BeginTracking(startAddress, HandlesToBytes(1 + lastHandle - startHandle), _id);
_handles[startHandle].Parent = this;
}
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction)
{
int startHandle = (int)((address - _address) / _granularity);
int lastHandle = (int)((address + (size - 1) - _address) / _granularity);
ulong rgStart = _address + (ulong)startHandle * _granularity;
ulong rgSize = 0;
ulong endAddress = _address + ((ulong)lastHandle + 1) * _granularity;
int i = startHandle;
while (i <= lastHandle)
{
RegionHandle handle = _handles[i];
if (handle == null)
{
// Missing handle. A new handle must be created.
CreateHandle(i, lastHandle);
handle = _handles[i];
}
if (handle.EndAddress > endAddress)
{
// End address of handle is beyond the end of the search. Force a split.
SplitHandle(i, lastHandle + 1);
handle = _handles[i];
}
if (handle.Dirty)
{
rgSize += handle.Size;
handle.Reprotect();
}
else
{
// Submit the region scanned so far as dirty
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
rgSize = 0;
}
rgStart = handle.EndAddress;
}
i += (int)(handle.Size / _granularity);
}
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
}
}
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber)
{
int startHandle = (int)((address - _address) / _granularity);
int lastHandle = (int)((address + (size - 1) - _address) / _granularity);
ulong rgStart = _address + (ulong)startHandle * _granularity;
ulong rgSize = 0;
ulong endAddress = _address + ((ulong)lastHandle + 1) * _granularity;
int i = startHandle;
while (i <= lastHandle)
{
RegionHandle handle = _handles[i];
if (handle == null)
{
// Missing handle. A new handle must be created.
CreateHandle(i, lastHandle);
handle = _handles[i];
}
if (handle.EndAddress > endAddress)
{
// End address of handle is beyond the end of the search. Force a split.
SplitHandle(i, lastHandle + 1);
handle = _handles[i];
}
if (handle.Dirty && sequenceNumber != handle.SequenceNumber)
{
rgSize += handle.Size;
handle.Reprotect();
}
else
{
// Submit the region scanned so far as dirty
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
rgSize = 0;
}
rgStart = handle.EndAddress;
}
handle.SequenceNumber = sequenceNumber;
i += (int)(handle.Size / _granularity);
}
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
}
}
public void Dispose()
{
foreach (var handle in _handles)
{
handle?.Dispose();
}
}
}
}

View file

@ -0,0 +1,144 @@
using Ryujinx.Memory.Range;
using System.Collections.Generic;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A region of virtual memory.
/// </summary>
class VirtualRegion : AbstractRegion
{
public List<RegionHandle> Handles = new List<RegionHandle>();
private readonly MemoryTracking _tracking;
private MemoryPermission _lastPermission;
public VirtualRegion(MemoryTracking tracking, ulong address, ulong size, MemoryPermission lastPermission = MemoryPermission.Invalid) : base(address, size)
{
_lastPermission = lastPermission;
_tracking = tracking;
}
/// <inheritdoc/>
public override void Signal(ulong address, ulong size, bool write, int? exemptId)
{
IList<RegionHandle> handles = Handles;
for (int i = 0; i < handles.Count; i++)
{
if (exemptId == null || handles[i].Id != exemptId.Value)
{
handles[i].Signal(address, size, write, ref handles);
}
}
UpdateProtection();
}
/// <inheritdoc/>
public override void SignalPrecise(ulong address, ulong size, bool write, int? exemptId)
{
IList<RegionHandle> handles = Handles;
bool allPrecise = true;
for (int i = 0; i < handles.Count; i++)
{
if (exemptId == null || handles[i].Id != exemptId.Value)
{
allPrecise &= handles[i].SignalPrecise(address, size, write, ref handles);
}
}
// Only update protection if a regular signal handler was called.
// This allows precise actions to skip reprotection costs if they want (they can still do it manually).
if (!allPrecise)
{
UpdateProtection();
}
}
/// <summary>
/// Signal that this region has been mapped or unmapped.
/// </summary>
/// <param name="mapped">True if the region has been mapped, false if unmapped</param>
public void SignalMappingChanged(bool mapped)
{
_lastPermission = MemoryPermission.Invalid;
foreach (RegionHandle handle in Handles)
{
handle.SignalMappingChanged(mapped);
}
}
/// <summary>
/// Gets the strictest permission that the child handles demand. Assumes that the tracking lock has been obtained.
/// </summary>
/// <returns>Protection level that this region demands</returns>
public MemoryPermission GetRequiredPermission()
{
// Start with Read/Write, each handle can strip off permissions as necessary.
// Assumes the tracking lock has already been obtained.
MemoryPermission result = MemoryPermission.ReadAndWrite;
foreach (var handle in Handles)
{
result &= handle.RequiredPermission;
if (result == 0) return result;
}
return result;
}
/// <summary>
/// Updates the protection for this virtual region.
/// </summary>
public bool UpdateProtection()
{
MemoryPermission permission = GetRequiredPermission();
if (_lastPermission != permission)
{
_tracking.ProtectVirtualRegion(this, permission);
_lastPermission = permission;
return true;
}
return false;
}
/// <summary>
/// Removes a handle from this virtual region. If there are no handles left, this virtual region is removed.
/// </summary>
/// <param name="handle">Handle to remove</param>
public void RemoveHandle(RegionHandle handle)
{
lock (_tracking.TrackingLock)
{
Handles.Remove(handle);
UpdateProtection();
if (Handles.Count == 0)
{
_tracking.RemoveVirtual(this);
}
}
}
public override INonOverlappingRange Split(ulong splitAddress)
{
VirtualRegion newRegion = new VirtualRegion(_tracking, splitAddress, EndAddress - splitAddress, _lastPermission);
Size = splitAddress - Address;
// The new region inherits all of our parents.
newRegion.Handles = new List<RegionHandle>(Handles);
foreach (var parent in Handles)
{
parent.AddChild(newRegion);
}
return newRegion;
}
}
}