mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-18 09:56:29 +02:00
Added the ability to switch between local and global input in the user configuration
See merge request ryubing/ryujinx!8
This commit is contained in:
parent
ef02194a77
commit
d31d1f91cf
14 changed files with 250 additions and 61 deletions
|
@ -25,6 +25,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading.Tasks;
|
||||
using Silk.NET.Vulkan;
|
||||
|
||||
namespace Ryujinx.Ava
|
||||
{
|
||||
|
@ -35,6 +36,7 @@ namespace Ryujinx.Ava
|
|||
public static string Version { get; private set; }
|
||||
public static string ConfigurationPath { get; private set; }
|
||||
public static string GlobalConfigurationPath { get; private set; }
|
||||
public static bool UseExtraConfig{ get; private set; }
|
||||
public static bool PreviewerDetached { get; private set; }
|
||||
public static bool UseHardwareAcceleration { get; private set; }
|
||||
public static string BackendThreadingArg { get; private set; }
|
||||
|
@ -159,6 +161,7 @@ namespace Ryujinx.Ava
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)
|
||||
{
|
||||
if (string.IsNullOrEmpty(gameId))
|
||||
|
@ -168,24 +171,22 @@ namespace Ryujinx.Ava
|
|||
|
||||
string gameDir = Path.Combine(AppDataManager.GamesDirPath, gameId, ReleaseInformation.ConfigName);
|
||||
|
||||
// Should load with the game if there is a custom setting for the game
|
||||
if (rememberGlobalDir)
|
||||
{
|
||||
GlobalConfigurationPath = ConfigurationPath;
|
||||
}
|
||||
|
||||
if (changeFolderForGame)
|
||||
{
|
||||
ConfigurationPath = gameDir;
|
||||
UseExtraConfig = true;
|
||||
}
|
||||
|
||||
return gameDir;
|
||||
}
|
||||
|
||||
public static void ReloadConfig()
|
||||
public static void SetUseExtraConfig(bool value)
|
||||
{
|
||||
UseExtraConfig = value;
|
||||
}
|
||||
|
||||
public static void ReloadConfig(bool rememberGlobalDir = false)
|
||||
{
|
||||
//It is necessary that when a user setting appears, the global setting remains available
|
||||
GlobalConfigurationPath = null;
|
||||
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
@ -225,6 +226,12 @@ namespace Ryujinx.Ava
|
|||
}
|
||||
}
|
||||
|
||||
// When you first load the program, copy to remember the path for the global configuration
|
||||
if (GlobalConfigurationPath == null)
|
||||
{
|
||||
GlobalConfigurationPath = ConfigurationPath;
|
||||
}
|
||||
|
||||
UseHardwareAcceleration = ConfigurationState.Instance.EnableHardwareAcceleration;
|
||||
|
||||
// Check if graphics backend was overridden
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue