Added the ability to switch between local and global input in the user configuration

See merge request ryubing/ryujinx!8
This commit is contained in:
Goodfeat 2025-06-09 17:24:24 -05:00 committed by GreemDev
parent ef02194a77
commit d31d1f91cf
14 changed files with 250 additions and 61 deletions

View file

@ -53,6 +53,7 @@ namespace Ryujinx.Ava.UI.ViewModels
[ObservableProperty] private bool _isVulkanAvailable = true;
[ObservableProperty] private bool _gameListNeedsRefresh;
private readonly List<string> _gpuIds = [];
public bool _useInputGlobalConfig;
private int _graphicsBackendIndex;
private int _scalingFilter;
private int _scalingFilterLevel;
@ -64,6 +65,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public event Action CloseWindow;
public event Action SaveSettingsEvent;
public event Action<bool> LocalGlobalInputSwitchEvent;
private int _networkInterfaceIndex;
private int _multiplayerModeIndex;
private string _ldnPassphrase;
@ -84,6 +86,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool IsGameTitleNotNull => !string.IsNullOrEmpty(GameTitle);
public double PanelOpacity => IsGameTitleNotNull ? 0.5 : 1;
public int ResolutionScale
{
get => _resolutionScale;
@ -141,13 +144,26 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public bool DisableInputWhenOutOfFocus { get; set; }
public bool DisableInputWhenOutOfFocus { get; set; }
public int FocusLostActionType { get; set; }
public bool EnableConfigGlobal
{
get => _useInputGlobalConfig;
set
{
_useInputGlobalConfig = value;
LocalGlobalInputSwitchEvent?.Invoke(_useInputGlobalConfig);
OnPropertyChanged(nameof(PanelOpacityInput));
OnPropertyChanged();
}
}
public double PanelOpacityInput => EnableConfigGlobal ? 0.5 : 1;
public VSyncMode VSyncMode
{
get => _vSyncMode;
get => _vSyncMode;
set
{
if (value is VSyncMode.Custom or VSyncMode.Switch or VSyncMode.Unbounded)
@ -410,7 +426,16 @@ namespace Ryujinx.Ava.UI.ViewModels
if (enableToLoadCustomConfig) // During the game. If there is no user config, then load the global config window
{
string gameDir = Program.GetDirGameUserConfig(gameId, false, true);
string gameDir = Program.GetDirGameUserConfig(gameId, true, true);
Program.SetUseExtraConfig(true);
if (ConfigurationFileFormat.TryLoad(Program.GlobalConfigurationPath, out ConfigurationFileFormat configurationFileFormatExtra))
{
// Extra load global configuration for input setting and save global input setting with other global config
ConfigurationState.InstanceExtra.Load(configurationFileFormatExtra, Program.GlobalConfigurationPath);
}
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, gameId);
@ -550,9 +575,9 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public void LoadCurrentConfiguration()
public void LoadCurrentConfiguration(bool global = false)
{
ConfigurationState config = ConfigurationState.Instance;
ConfigurationState config = global ? ConfigurationState.InstanceExtra: ConfigurationState.Instance;
// User Interface
EnableDiscordIntegration = config.EnableDiscordIntegration;
@ -578,6 +603,7 @@ namespace Ryujinx.Ava.UI.ViewModels
};
// Input
EnableConfigGlobal = config.System.UseInputGlobalConfig;
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
@ -660,9 +686,9 @@ namespace Ryujinx.Ava.UI.ViewModels
LdnServer = config.Multiplayer.LdnServer;
}
public void SaveSettings()
public void SaveSettings(bool global = false)
{
ConfigurationState config = ConfigurationState.Instance;
ConfigurationState config = global ? ConfigurationState.InstanceExtra: ConfigurationState.Instance;
// User Interface
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
@ -684,6 +710,7 @@ namespace Ryujinx.Ava.UI.ViewModels
};
// Input
config.System.UseInputGlobalConfig.Value = EnableConfigGlobal;
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
@ -796,11 +823,14 @@ namespace Ryujinx.Ava.UI.ViewModels
private static void RevertIfNotSaved()
{
// maybe this is an unnecessary check(all options need to be tested)
/*
maybe this is an unnecessary check(all options need to be tested)
if (string.IsNullOrEmpty(Program.GlobalConfigurationPath))
{
Program.ReloadConfig();
}
*/
Program.ReloadConfig();
}
public void ApplyButton()