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Added the ability to switch between local and global input in the user configuration
See merge request ryubing/ryujinx!8
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14 changed files with 250 additions and 61 deletions
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@ -120,30 +120,34 @@
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IconSource="Code" />
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</ui:NavigationView.MenuItems>
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</ui:NavigationView>
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<ReversibleStackPanel
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Grid.Row="2"
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Margin="10"
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Spacing="10"
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Orientation="Horizontal"
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HorizontalAlignment="Right"
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ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
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<Button
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Content="{ext:Locale SettingsButtonSave}"
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Command="{Binding SaveUserConfig}" />
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<Button
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HotKey="Escape"
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Content="{ext:Locale SettingsButtonClose}"
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Command="{Binding CancelButton}" />
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<Button
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IsVisible="{Binding IsGameRunning}"
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Content="{ext:Locale SettingsButtonApply}"
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Command="{Binding ApplyButton}" />
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<Button
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IsVisible="{Binding !IsGameRunning}"
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Content="{ext:Locale UserProfilesDelete}"
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Command="{Binding DeleteConfigGame}"
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Classes="red"/>
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</ReversibleStackPanel>
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<Grid Grid.Row="3"
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ColumnDefinitions="Auto,*,Auto">
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<StackPanel Grid.Column="0" Orientation="Horizontal" Margin="10" Spacing="10">
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<Button
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IsVisible="{Binding !IsGameRunning}"
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Content="{ext:Locale UserProfilesDelete}"
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Command="{Binding DeleteConfigGame}"
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Classes="red"/>
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</StackPanel>
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<ReversibleStackPanel
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Grid.Column="2"
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Margin="10"
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Spacing="10"
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Orientation="Horizontal"
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HorizontalAlignment="Right"
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ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
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<Button
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Classes="accent"
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Content="{ext:Locale SettingsButtonSave}"
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Command="{Binding SaveUserConfig}" />
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<Button
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HotKey="Escape"
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Content="{ext:Locale SettingsButtonClose}"
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Command="{Binding CancelButton}" />
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<Button
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Content="{ext:Locale SettingsButtonApply}"
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Command="{Binding ApplyButton}" />
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</ReversibleStackPanel>
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</Grid>
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</Grid>
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</window:StyleableAppWindow>
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@ -28,6 +28,8 @@ namespace Ryujinx.Ava.UI.Windows
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ViewModel.CloseWindow += Close;
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ViewModel.SaveSettingsEvent += SaveSettings;
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ViewModel.LocalGlobalInputSwitchEvent += ToggleLocalGlobalInput;
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InitializeComponent();
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Load();
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}
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@ -37,9 +39,14 @@ namespace Ryujinx.Ava.UI.Windows
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InputPage.InputView?.SaveCurrentProfile();
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}
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public void ToggleLocalGlobalInput(bool enableConfigGlobal)
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{
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InputPage.InputView?.ToggleLocalGlobalInput(enableConfigGlobal);
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}
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private void Load()
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{
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Pages.Children.Clear();
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Pages.Children.Clear();
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NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
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NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
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}
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@ -90,6 +97,7 @@ namespace Ryujinx.Ava.UI.Windows
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protected override void OnClosing(WindowClosingEventArgs e)
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{
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Program.SetUseExtraConfig(false);
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InputPage.Dispose(); // You need to unload the gamepad settings, otherwise the controls will be blocked
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base.OnClosing(e);
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}
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