UI: Simplify LDN data logic

This commit is contained in:
Evan Husted 2024-12-27 01:32:23 -06:00
parent c69881a0a2
commit d3bc3a1081
5 changed files with 45 additions and 14 deletions

View file

@ -167,24 +167,28 @@ namespace Ryujinx.Ava.UI.Windows
{
Dispatcher.UIThread.Post(() =>
{
var ldnGameDataArray = e.LdnData;
ViewModel.LastLdnGameData = ldnGameDataArray;
var ldnGameDataArray = e.LdnData.ToList();
ViewModel.LdnData.Clear();
foreach (var application in ViewModel.Applications)
{
ViewModel.LdnData[application.IdString] = new LdnGameDataArray(
ldnGameDataArray,
ref application.ControlHolder.Value
);
UpdateApplicationWithLdnData(application);
}
ViewModel.RefreshView();
});
}
private void UpdateApplicationWithLdnData(ApplicationData application)
{
if (application.ControlHolder.ByteSpan.Length > 0 && ViewModel.LastLdnGameData != null)
if (application.HasControlHolder && ViewModel.LdnData.TryGetValue(application.IdString, out var ldnGameDatas))
{
IEnumerable<LdnGameData> ldnGameData = ViewModel.LastLdnGameData.Where(game => application.ControlHolder.Value.LocalCommunicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16)));
application.PlayerCount = ldnGameData.Sum(game => game.PlayerCount);
application.GameCount = ldnGameData.Count();
application.PlayerCount = ldnGameDatas.PlayerCount;
application.GameCount = ldnGameDatas.GameCount;
}
else
{