Migrate Audio service to new IPC (#6285)

* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
This commit is contained in:
gdkchan 2024-02-22 16:58:33 -03:00 committed by GitHub
parent 57d8afd0c9
commit d4d0a48bfe
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130 changed files with 3096 additions and 3174 deletions

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@ -16,6 +16,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
public static bool IsSupported => true;
public float Volume
{
get => _realDriver.Volume;
set => _realDriver.Volume = value;
}
public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
{
_realDriver = realDevice;
@ -90,7 +96,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
throw new ArgumentException("No valid sample format configuration found!");
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
@ -102,8 +108,6 @@ namespace Ryujinx.Audio.Backends.CompatLayer
sampleRate = Constants.TargetSampleRate;
}
volume = Math.Clamp(volume, 0, 1);
if (!_realDriver.SupportsDirection(direction))
{
if (direction == Direction.Input)
@ -119,7 +123,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
SampleFormat hardwareSampleFormat = SelectHardwareSampleFormat(sampleFormat);
uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount, volume);
IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount);
if (hardwareChannelCount == channelCount && hardwareSampleFormat == sampleFormat)
{