Migrate Audio service to new IPC (#6285)

* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
This commit is contained in:
gdkchan 2024-02-22 16:58:33 -03:00 committed by GitHub
parent 57d8afd0c9
commit d4d0a48bfe
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130 changed files with 3096 additions and 3174 deletions

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@ -16,10 +16,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
private bool _isActive;
private readonly Queue<OpenALAudioBuffer> _queuedBuffers;
private ulong _playedSampleCount;
private float _volume;
private readonly object _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_queuedBuffers = new Queue<OpenALAudioBuffer>();
@ -27,7 +28,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
_targetFormat = GetALFormat();
_isActive = false;
_playedSampleCount = 0;
SetVolume(requestedVolume);
SetVolume(1f);
}
private ALFormat GetALFormat()
@ -85,17 +86,22 @@ namespace Ryujinx.Audio.Backends.OpenAL
public override void SetVolume(float volume)
{
lock (_lock)
{
AL.Source(_sourceId, ALSourcef.Gain, volume);
}
_volume = volume;
UpdateMasterVolume(_driver.Volume);
}
public override float GetVolume()
{
AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
return _volume;
}
return volume;
public void UpdateMasterVolume(float newVolume)
{
lock (_lock)
{
AL.Source(_sourceId, ALSourcef.Gain, newVolume * _volume);
}
}
public override void Start()