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Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC * Migrate audout * Migrate audin * Migrate hwopus * Bye bye old audio service * Switch volume control to IHardwareDeviceDriver * Somewhat unrelated changes * Remove Concentus reference from HLE * Implement OpenAudioRendererForManualExecution * Remove SetVolume/GetVolume methods that are not necessary * Remove SetVolume/GetVolume methods that are not necessary (2) * Fix incorrect volume update * PR feedback * PR feedback * Stub audrec * Init outParameter * Make FinalOutputRecorderParameter/Internal readonly * Make FinalOutputRecorder IDisposable * Fix HardwareOpusDecoderManager parameter buffers * Opus work buffer size and error handling improvements * Add AudioInProtocolName enum * Fix potential divisions by zero
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57d8afd0c9
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130 changed files with 3096 additions and 3174 deletions
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@ -16,10 +16,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
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private bool _isActive;
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private readonly Queue<OpenALAudioBuffer> _queuedBuffers;
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private ulong _playedSampleCount;
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private float _volume;
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private readonly object _lock = new();
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public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_queuedBuffers = new Queue<OpenALAudioBuffer>();
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@ -27,7 +28,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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_targetFormat = GetALFormat();
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_isActive = false;
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_playedSampleCount = 0;
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SetVolume(requestedVolume);
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SetVolume(1f);
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}
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private ALFormat GetALFormat()
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@ -85,17 +86,22 @@ namespace Ryujinx.Audio.Backends.OpenAL
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public override void SetVolume(float volume)
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{
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lock (_lock)
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{
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AL.Source(_sourceId, ALSourcef.Gain, volume);
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}
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_volume = volume;
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UpdateMasterVolume(_driver.Volume);
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}
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public override float GetVolume()
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{
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AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
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return _volume;
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}
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return volume;
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public void UpdateMasterVolume(float newVolume)
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{
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lock (_lock)
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{
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AL.Source(_sourceId, ALSourcef.Gain, newVolume * _volume);
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}
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}
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public override void Start()
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