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Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC * Migrate audout * Migrate audin * Migrate hwopus * Bye bye old audio service * Switch volume control to IHardwareDeviceDriver * Somewhat unrelated changes * Remove Concentus reference from HLE * Implement OpenAudioRendererForManualExecution * Remove SetVolume/GetVolume methods that are not necessary * Remove SetVolume/GetVolume methods that are not necessary (2) * Fix incorrect volume update * PR feedback * PR feedback * Stub audrec * Init outParameter * Make FinalOutputRecorderParameter/Internal readonly * Make FinalOutputRecorder IDisposable * Fix HardwareOpusDecoderManager parameter buffers * Opus work buffer size and error handling improvements * Add AudioInProtocolName enum * Fix potential divisions by zero
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130 changed files with 3096 additions and 3174 deletions
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@ -20,6 +20,8 @@ namespace Ryujinx.Audio.Backends.SDL2
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private readonly bool _supportSurroundConfiguration;
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public float Volume { get; set; }
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// TODO: Add this to SDL2-CS
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// NOTE: We use a DllImport here because of marshaling issue for spec.
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#pragma warning disable SYSLIB1054
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@ -48,6 +50,8 @@ namespace Ryujinx.Audio.Backends.SDL2
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{
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_supportSurroundConfiguration = spec.channels >= 6;
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}
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Volume = 1f;
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}
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public static bool IsSupported => IsSupportedInternal();
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@ -74,7 +78,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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return _pauseEvent;
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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if (channelCount == 0)
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{
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@ -91,7 +95,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
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}
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SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
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_sessions.TryAdd(session, 0);
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@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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private float _volume;
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private readonly ushort _nativeSampleFormat;
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public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
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@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
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_sampleCount = uint.MaxValue;
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_started = false;
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_volume = requestedVolume;
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_volume = 1f;
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}
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private void EnsureAudioStreamSetup(AudioBuffer buffer)
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@ -99,7 +99,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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streamSpan.Clear();
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// Apply volume to written data
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SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
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SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_driver.Volume * _volume * SDL_MIX_MAXVOLUME));
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}
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ulong sampleCount = GetSampleCount(samples.Length);
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