Migrate Audio service to new IPC (#6285)

* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
This commit is contained in:
gdkchan 2024-02-22 16:58:33 -03:00 committed by GitHub
parent 57d8afd0c9
commit d4d0a48bfe
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GPG key ID: B5690EEEBB952194
130 changed files with 3096 additions and 3174 deletions

View file

@ -20,6 +20,8 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly bool _supportSurroundConfiguration;
public float Volume { get; set; }
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
#pragma warning disable SYSLIB1054
@ -48,6 +50,8 @@ namespace Ryujinx.Audio.Backends.SDL2
{
_supportSurroundConfiguration = spec.channels >= 6;
}
Volume = 1f;
}
public static bool IsSupported => IsSupportedInternal();
@ -74,7 +78,7 @@ namespace Ryujinx.Audio.Backends.SDL2
return _pauseEvent;
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
@ -91,7 +95,7 @@ namespace Ryujinx.Audio.Backends.SDL2
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
}
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.TryAdd(session, 0);

View file

@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Backends.SDL2
private float _volume;
private readonly ushort _nativeSampleFormat;
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
_sampleCount = uint.MaxValue;
_started = false;
_volume = requestedVolume;
_volume = 1f;
}
private void EnsureAudioStreamSetup(AudioBuffer buffer)
@ -99,7 +99,7 @@ namespace Ryujinx.Audio.Backends.SDL2
streamSpan.Clear();
// Apply volume to written data
SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_driver.Volume * _volume * SDL_MIX_MAXVOLUME));
}
ulong sampleCount = GetSampleCount(samples.Length);