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Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
* Replace vendor id lookup with driver name * Create separate field for driver name, handle OpenGL * Document changes in VulkanPhysicalDevice.cs * Always display driver over vendor * Replace Vulkan 1.2 requirement with VK_KHR_driver_properties * Remove empty line * Remove redundant unsafe block * Apply suggestions from code review --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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7 changed files with 47 additions and 14 deletions
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@ -80,7 +80,7 @@ namespace Ryujinx.Headless.SDL2
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private bool _isStopped;
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private uint _windowId;
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private string _gpuVendorName;
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private string _gpuDriverName;
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private readonly AspectRatio _aspectRatio;
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private readonly bool _enableMouse;
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@ -241,9 +241,9 @@ namespace Ryujinx.Headless.SDL2
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public abstract SDL_WindowFlags GetWindowFlags();
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private string GetGpuVendorName()
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private string GetGpuDriverName()
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{
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return Renderer.GetHardwareInfo().GpuVendor;
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return Renderer.GetHardwareInfo().GpuDriver;
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}
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private void SetAntiAliasing()
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@ -269,7 +269,7 @@ namespace Ryujinx.Headless.SDL2
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SetScalingFilter();
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_gpuVendorName = GetGpuVendorName();
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_gpuDriverName = GetGpuDriverName();
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Device.Gpu.Renderer.RunLoop(() =>
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{
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@ -314,7 +314,7 @@ namespace Ryujinx.Headless.SDL2
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Device.Configuration.AspectRatio.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuVendorName}"));
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$"GPU: {_gpuDriverName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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