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https://git.ryujinx.app/ryubing/ryujinx.git
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Merge branch ryujinx:master into Master_PR
This commit is contained in:
commit
d8086c605c
3 changed files with 46 additions and 0 deletions
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@ -3375,6 +3375,7 @@
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0100E95004038000,"Xenoblade Chronicles™ 2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
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0100E95004038000,"Xenoblade Chronicles™ 2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
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010074F013262000,"Xenoblade Chronicles™ 3",gpu;crash;nvdec;vulkan-backend-bug;amd-vendor-bug,ingame,2024-08-06 19:56:44
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010074F013262000,"Xenoblade Chronicles™ 3",gpu;crash;nvdec;vulkan-backend-bug;amd-vendor-bug,ingame,2024-08-06 19:56:44
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0100FF500E34A000,"Xenoblade Chronicles™ Definitive Edition",nvdec,playable,2024-05-04 20:12:41
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0100FF500E34A000,"Xenoblade Chronicles™ Definitive Edition",nvdec,playable,2024-05-04 20:12:41
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0100453019aa8000,"Xenoblade Chronicles: X Definitive Edition",,ingame,2025-03-20 06:51:00
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010028600BA16000,"Xenon Racer",nvdec;UE4,playable,2022-08-31 22:05:30
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010028600BA16000,"Xenon Racer",nvdec;UE4,playable,2022-08-31 22:05:30
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010064200C324000,"Xenon Valkyrie+",,playable,2021-06-07 20:25:53
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010064200C324000,"Xenon Valkyrie+",,playable,2021-06-07 20:25:53
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0100928005BD2000,"Xenoraid",,playable,2022-09-03 13:01:10
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0100928005BD2000,"Xenoraid",,playable,2022-09-03 13:01:10
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@ -163,6 +163,7 @@ namespace Ryujinx.Common
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"0100ff500e34a000", // Xenoblade Chronicles - Definitive Edition
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"0100ff500e34a000", // Xenoblade Chronicles - Definitive Edition
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"0100e95004038000", // Xenoblade Chronicles 2
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"0100e95004038000", // Xenoblade Chronicles 2
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"010074f013262000", // Xenoblade Chronicles 3
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"010074f013262000", // Xenoblade Chronicles 3
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"0100453019aa8000", // Xenoblade Chronicles: X Definitive Edition
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//Misc Games
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//Misc Games
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"010056e00853a000", // A Hat in Time
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"010056e00853a000", // A Hat in Time
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@ -9,6 +9,7 @@ using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Ssl
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namespace Ryujinx.HLE.HOS.Services.Ssl
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{
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{
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[Service("ssl")]
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[Service("ssl")]
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[Service("ssl:s")]
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class ISslService : IpcService
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class ISslService : IpcService
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{
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{
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// NOTE: The SSL service is used by games to connect it to various official online services, which we do not intend to support.
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// NOTE: The SSL service is used by games to connect it to various official online services, which we do not intend to support.
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@ -123,5 +124,48 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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[CommandCmif(100)]
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// CreateContextForSystem(u64 pid, nn::ssl::sf::SslVersion, u64)
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public ResultCode CreateContextForSystem(ServiceCtx context)
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{
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ulong pid = context.RequestData.ReadUInt64();
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SslVersion sslVersion = (SslVersion)context.RequestData.ReadUInt32();
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ulong pidPlaceholder = context.RequestData.ReadUInt64();
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Logger.Stub?.PrintStub(LogClass.ServiceSsl, new { pid, sslVersion, pidPlaceholder });
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return ResultCode.Success;
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}
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[CommandCmif(101)]
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// SetThreadCoreMask(u64 mask)
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public ResultCode SetThreadCoreMask(ServiceCtx context)
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{
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ulong mask = context.RequestData.ReadUInt64();
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Logger.Stub?.PrintStub(LogClass.ServiceSsl, new { mask });
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return ResultCode.Success;
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}
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[CommandCmif(102)]
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// GetThreadCoreMask() -> u64
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public ResultCode GetThreadCoreMask(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceSsl);
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return ResultCode.Success;
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}
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[CommandCmif(103)]
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// VerifySignature(buffer<0x5> unknownInput1, buffer<0x5> unknownInput2, buffer<0x5> unknownInput3, buffer<bytes, 4> unknown1)
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public ResultCode VerifySignature(ServiceCtx context)
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{
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// I would log these values like a proper stub, but I genuinely don't know how.
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Logger.Stub?.PrintStub(LogClass.ServiceSsl);
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return ResultCode.Success;
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}
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}
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}
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}
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}
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