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Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build * Update AutoDeleteCache.cs * Dynamic Texture Cache (WIP) * Change to float Multiplier, in-case it needs fine-tuning. * Delete src/src.sln * Update AutoDeleteCache.cs * Format * Fix Formatting * Add DefaultTextureSizeCapacity and MemoryScaleFactor - Also remove redundant New Lines * Fix 4GB dram crashing * Format newline * Refractor - Added Initialize() function to TextureCache and AutoDeleteCache - Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage - Added private const MaxTextureSizeCapacity to AutoDelete Cache - Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time. - Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function. - Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements. * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Format comment * comment context * Increase TextureSize capacity for OpenGL back to 1024 - Added a new const ulong for OpenGLTextureSizeCapacity * Fix changes from last commit. * Adjust last OpenGL changes. * Remove garbage VSC file * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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6 changed files with 65 additions and 6 deletions
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@ -781,7 +781,26 @@ namespace Ryujinx.Graphics.Vulkan
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shaderSubgroupSize: (int)Capabilities.SubgroupSize,
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
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textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
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gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
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gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
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maximumGpuMemory: GetTotalGPUMemory());
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}
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private ulong GetTotalGPUMemory()
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{
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ulong totalMemory = 0;
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Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
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for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
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{
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var heap = memoryProperties.MemoryHeaps[i];
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if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
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{
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totalMemory += heap.Size;
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}
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}
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return totalMemory;
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}
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public HardwareInfo GetHardwareInfo()
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@ -865,6 +884,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void PrintGpuInformation()
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{
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
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}
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public void Initialize(GraphicsDebugLevel logLevel)
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