misc: chore: Fix object creation in Metal

This commit is contained in:
Evan Husted 2025-01-26 15:26:11 -06:00
parent e859bd5aa2
commit d95f724d17
15 changed files with 28 additions and 28 deletions

View file

@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Metal
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Rectangle<float> rect = new Rectangle<float>(
Rectangle<float> rect = new(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Metal
Span<Viewport> viewports = stackalloc Viewport[16];
Rectangle<float> rect = new Rectangle<float>(
Rectangle<float> rect = new(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
@ -527,7 +527,7 @@ namespace Ryujinx.Graphics.Metal
Span<Viewport> viewports = stackalloc Viewport[16];
Rectangle<float> rect = new Rectangle<float>(
Rectangle<float> rect = new(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),