Delete ResourceAccess (#5626)

* Delete ResourceAccess

* Set write flag for vertex/geometry as compute output buffers
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gdkchan 2023-09-05 17:59:21 -03:00 committed by GitHub
parent f631933e60
commit ddb6493896
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 37 additions and 70 deletions

View file

@ -490,10 +490,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
/// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns>
public BufferRange GetVertexDataBufferRange(int offset, int size)
public BufferRange GetVertexDataBufferRange(int offset, int size, bool write)
{
return new BufferRange(_vertexDataBuffer.Handle, offset, size);
return new BufferRange(_vertexDataBuffer.Handle, offset, size, write);
}
/// <summary>
@ -501,10 +502,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
/// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns>
public BufferRange GetGeometryVertexDataBufferRange(int offset, int size)
public BufferRange GetGeometryVertexDataBufferRange(int offset, int size, bool write)
{
return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size);
return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size, write);
}
/// <summary>
@ -512,10 +514,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
/// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns>
public BufferRange GetGeometryIndexDataBufferRange(int offset, int size)
public BufferRange GetGeometryIndexDataBufferRange(int offset, int size, bool write)
{
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size);
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
}
/// <summary>

View file

@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
_vacContext.VertexInfoBufferUpdater.Commit();
@ -245,9 +245,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
int geometryVbBinding = _geometryAsCompute.Reservations.GeometryVertexOutputStorageBufferBinding;
int geometryIbBinding = _geometryAsCompute.Reservations.GeometryIndexOutputStorageBufferBinding;
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize);
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: true);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[]
{
@ -293,8 +293,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
if (_geometryAsCompute != null)
{
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize);
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: false);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: false);
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetIndexBuffer(indexBuffer, IndexType.UInt);
@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
}
else
{
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });