mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-06-28 06:46:24 +02:00
misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups.
This commit is contained in:
parent
a09d314817
commit
dfb4854d19
172 changed files with 902 additions and 914 deletions
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@ -64,11 +64,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe IntPtr GetBufferPointer(int index)
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public unsafe nint GetBufferPointer(int index)
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{
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if (index >= 0 && index < _buffersEntryCount)
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{
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return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
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return (nint)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
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}
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throw new ArgumentOutOfRangeException(nameof(index), index, null);
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@ -82,8 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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statistics.Reset(_parameter.ChannelCount);
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}
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Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<nint> inputBuffers = stackalloc nint[_parameter.ChannelCount];
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Span<nint> outputBuffers = stackalloc nint[_parameter.ChannelCount];
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Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
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ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
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float unknown4 = state.Unknown4;
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@ -77,7 +77,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private unsafe void ProcessDelayStereo(ref DelayState state, Span<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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const ushort ChannelCount = 2;
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@ -114,7 +114,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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const ushort ChannelCount = 4;
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@ -160,7 +160,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private unsafe void ProcessDelaySurround(ref DelayState state, Span<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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const ushort ChannelCount = 6;
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@ -219,8 +219,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (IsEffectEnabled && Parameter.IsChannelCountValid())
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{
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<nint> inputBuffers = stackalloc nint[Parameter.ChannelCount];
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Span<nint> outputBuffers = stackalloc nint[Parameter.ChannelCount];
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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@ -70,8 +70,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (IsEffectEnabled && _parameter.IsChannelCountValid())
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{
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Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<nint> inputBuffers = stackalloc nint[_parameter.ChannelCount];
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Span<nint> outputBuffers = stackalloc nint[_parameter.ChannelCount];
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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@ -88,8 +88,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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statistics.Reset();
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}
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Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<nint> inputBuffers = stackalloc nint[_parameter.ChannelCount];
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Span<nint> outputBuffers = stackalloc nint[_parameter.ChannelCount];
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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@ -71,30 +71,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableMono, _targetEarlyDelayLineIndicesTableMono, _targetOutputFeedbackIndicesTableMono);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableStereo, _targetEarlyDelayLineIndicesTableStereo, _targetOutputFeedbackIndicesTableStereo);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableQuadraphonic, _targetEarlyDelayLineIndicesTableQuadraphonic, _targetOutputFeedbackIndicesTableQuadraphonic);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableSurround, _targetEarlyDelayLineIndicesTableSurround, _targetOutputFeedbackIndicesTableSurround);
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}
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private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
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private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
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{
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const int DelayLineSampleIndexOffset = 1;
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@ -193,8 +193,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (IsEffectEnabled && Parameter.IsChannelCountValid())
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{
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<nint> inputBuffers = stackalloc nint[Parameter.ChannelCount];
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Span<nint> outputBuffers = stackalloc nint[Parameter.ChannelCount];
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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@ -77,7 +77,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(
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ref state,
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@ -91,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(
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ref state,
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@ -105,7 +105,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(
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ref state,
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@ -119,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(
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ref state,
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@ -132,7 +132,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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_outputIndicesTableSurround);
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}
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private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
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private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
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{
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bool isSurround = Parameter.ChannelCount == 6;
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@ -223,8 +223,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (IsEffectEnabled && Parameter.IsChannelCountValid())
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{
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<nint> inputBuffers = stackalloc nint[Parameter.ChannelCount];
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Span<nint> outputBuffers = stackalloc nint[Parameter.ChannelCount];
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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@ -29,7 +29,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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private readonly unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
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public readonly unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
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public readonly unsafe bool HasMemoryPoolState => (nint)_memoryPools != nint.Zero;
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/// <summary>
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/// Create an new empty <see cref="AddressInfo"/>.
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@ -55,7 +55,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer();
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public static unsafe MemoryPoolState* Null => (MemoryPoolState*)nint.Zero.ToPointer();
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/// <summary>
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/// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
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@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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/// <summary>
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/// The effect processing order storage.
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/// </summary>
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private readonly IntPtr _effectProcessingOrderArrayPointer;
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private readonly nint _effectProcessingOrderArrayPointer;
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/// <summary>
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/// The max element count that can be found in the effect processing order storage.
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@ -123,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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{
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get
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{
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if (_effectProcessingOrderArrayPointer == IntPtr.Zero)
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if (_effectProcessingOrderArrayPointer == nint.Zero)
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{
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return Span<int>.Empty;
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}
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unsafe
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{
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// SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned.
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_effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
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_effectProcessingOrderArrayPointer = (nint)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
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}
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EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length;
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