Fix: exclude device id when loading preset (independent presets)

fixed bug when selected gamepad disappears if another gamepad was disconnected
This commit is contained in:
Vova 2025-03-02 23:49:40 +10:00
parent 299f2144c8
commit e097ea71ff

View file

@ -465,7 +465,15 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
await Dispatcher.UIThread.InvokeAsync(() =>
{
LoadDevices();
if (Config != null)
{
// Load configuration after disconnection if it is in the configuration file
IsModified = true;
LoadSavedConfiguration();
}
FindPairedDevice();
_isChangeTrackingActive = true;
return System.Threading.Tasks.Task.CompletedTask;
});
@ -474,7 +482,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private async void HandleOnGamepadConnected(string id)
{
_isChangeTrackingActive = false;
await Dispatcher.UIThread.InvokeAsync(() =>
{
LoadDevices();
@ -485,7 +492,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
IsModified = true;
LoadSavedConfiguration();
}
_isChangeTrackingActive = true;
});
}
@ -847,6 +853,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
_isLoaded = false;
config.Id = null; // ignore device IDs (there is no longer a need to store device IDs for presets due to their independence from devices)
LoadConfiguration(config);
// This line of code hard-links profiles to controllers, the commented line allows profiles to be applied to all controllers