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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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36f10df775
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40 changed files with 1328 additions and 79 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Cpu.Tracking;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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@ -11,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// </summary>
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class Buffer : IRange, IDisposable
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class Buffer : IRange, ISyncActionHandler, IDisposable
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{
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private const ulong GranularBufferThreshold = 4096;
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@ -248,7 +249,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (!_syncActionRegistered)
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{
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_context.RegisterSyncAction(SyncAction);
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_context.RegisterSyncAction(this);
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_syncActionRegistered = true;
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}
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}
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@ -267,7 +268,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Action to be performed when a syncpoint is reached after modification.
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/// This will register read/write tracking to flush the buffer from GPU when its memory is used.
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/// </summary>
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private void SyncAction()
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/// <inheritdoc/>
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public bool SyncAction(bool syncpoint)
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{
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_syncActionRegistered = false;
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@ -284,6 +286,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_memoryTracking.RegisterAction(_externalFlushDelegate);
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SynchronizeMemory(Address, Size);
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}
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return true;
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}
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/// <summary>
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@ -296,7 +300,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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if (from._syncActionRegistered && !_syncActionRegistered)
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{
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_context.RegisterSyncAction(SyncAction);
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_context.RegisterSyncAction(this);
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_syncActionRegistered = true;
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}
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