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Input cycling hotkeys
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parent
75d6cc4946
commit
e4a39ffa81
9 changed files with 520 additions and 139 deletions
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@ -526,18 +526,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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}
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private static string GetShortGamepadName(string str)
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{
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const string Ellipsis = "...";
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const int MaxSize = 50;
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if (str.Length > MaxSize)
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{
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return $"{str.AsSpan(0, MaxSize - Ellipsis.Length)}{Ellipsis}";
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}
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return str;
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}
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private static string GetShortGamepadId(string str)
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{
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@ -551,7 +540,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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string GetGamepadName(IGamepad gamepad, int controllerNumber)
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{
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return $"{GetShortGamepadName(gamepad.Name)} ({controllerNumber})";
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return $"{DefaultInputConfigurationProvider.GetShortGamepadName(gamepad.Name)} ({controllerNumber})";
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}
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string GetUniqueGamepadName(IGamepad gamepad, ref int controllerNumber)
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@ -579,7 +568,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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if (gamepad != null)
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{
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Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
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Devices.Add((DeviceType.Keyboard, id, $"{DefaultInputConfigurationProvider.GetShortGamepadName(gamepad.Name)}"));
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}
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}
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@ -652,138 +641,21 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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InputConfig config;
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if (activeDevice.Type == DeviceType.Keyboard)
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{
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string id = activeDevice.Id;
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string name = activeDevice.Name;
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = id,
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Name = name,
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ControllerType = ControllerType.ProController,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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LeftJoyconStick =
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new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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},
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};
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config = DefaultInputConfigurationProvider.CreateDefaultKeyboardConfig(activeDevice.Id, activeDevice.Name, _playerId);
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}
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else if (activeDevice.Type == DeviceType.Controller)
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{
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bool isNintendoStyle = Devices.ToList().FirstOrDefault(x => x.Id == activeDevice.Id).Name.Contains("Nintendo");
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string id = activeDevice.Id.Split(" ")[0];
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string name = activeDevice.Name;
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = id,
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Name = name,
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ControllerType = ControllerType.ProController,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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},
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Motion = new StandardMotionConfigController
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{
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MotionBackend = MotionInputBackendType.GamepadDriver,
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EnableMotion = true,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false,
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},
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};
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bool isNintendoStyle = DefaultInputConfigurationProvider.IsNintendoStyleController(activeDevice.Name);
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config = DefaultInputConfigurationProvider.CreateDefaultControllerConfig(activeDevice.Id, activeDevice.Name, _playerId, isNintendoStyle);
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}
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else
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{
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config = new InputConfig();
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config = new InputConfig
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{
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PlayerIndex = _playerId
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};
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}
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config.PlayerIndex = _playerId;
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return config;
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}
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