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Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)
See merge request ryubing/ryujinx!47
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309 changed files with 1018 additions and 1247 deletions
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@ -6,14 +6,13 @@ using System;
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using System.Collections.Generic;
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using System.Threading;
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using static Spv.Specification;
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using SpvInstruction = Spv.Generator.Instruction;
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using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
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using SpvLiteralInteger = Spv.Generator.LiteralInteger;
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using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using SpvInstruction = Spv.Generator.Instruction;
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using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
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using SpvLiteralInteger = Spv.Generator.LiteralInteger;
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using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
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static class SpirvGenerator
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{
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// Resource pools for Spirv generation. Note: Increase count when more threads are being used.
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