mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-22 21:57:44 +02:00
Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory - BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods - VirtualMemoryManagerBase: - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses - implement IWritableBlock - add virtual GetReadOnlySequence() with coalescing of contiguous segments - add virtual GetSpan() - add virtual GetWritableRegion() - add abstract IsMapped() - add virtual MapForeign(ulong, nuint, ulong) - add virtual Read<T>() - add virtual Read(ulong, Span<byte>) - add virtual ReadTracked<T>() - add virtual SignalMemoryTracking() - add virtual Write() - add virtual Write<T>() - add virtual WriteUntracked() - add virtual WriteWithRedundancyCheck() - VirtualMemoryManagerRefCountedBase: remove generic type parameters - AddressSpaceManager: remove redundant methods, add required overrides - HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - NativeMemoryManager: add get properties for Pointer and Length - throughout: removed invalid <inheritdoc/> comments * - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation. * new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments * make some struct properties readonly * put braces around `foreach` bodies * encourage inlining of some PagedMemoryRange*Enumerator members * DynamicRingBuffer: - use ByteMemoryPool - make some methods return without locking when size/count argument = 0 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte - change Read(byte[]...) to Read(Span<byte>...) - change Write(byte[]...) to Write(Span<byte>...) * change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering * HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter * change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte> * MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()` * rebase cleanup * dotnet format fixes * format and comment fixes * format long parameter list - take 2 * - add support to HipcGenerator for buffers of type `Memory<byte>` - change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy * SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid * DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
This commit is contained in:
parent
3e0d67533f
commit
ead9a25141
32 changed files with 847 additions and 262 deletions
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@ -9,41 +9,40 @@ using Ryujinx.Audio.Renderer.Server.Sink;
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using Ryujinx.Audio.Renderer.Server.Splitter;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common.Extensions;
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using Ryujinx.Common.Logging;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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namespace Ryujinx.Audio.Renderer.Server
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{
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public class StateUpdater
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public ref struct StateUpdater
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{
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private readonly ReadOnlyMemory<byte> _inputOrigin;
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private SequenceReader<byte> _inputReader;
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private readonly ReadOnlyMemory<byte> _outputOrigin;
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private ReadOnlyMemory<byte> _input;
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private Memory<byte> _output;
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private readonly uint _processHandle;
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private BehaviourContext _behaviourContext;
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private UpdateDataHeader _inputHeader;
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private readonly ref readonly UpdateDataHeader _inputHeader;
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private readonly Memory<UpdateDataHeader> _outputHeader;
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private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
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private readonly ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
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public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
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public StateUpdater(ReadOnlySequence<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
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{
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_input = input;
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_inputOrigin = _input;
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_inputReader = new SequenceReader<byte>(input);
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_output = output;
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_outputOrigin = _output;
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_processHandle = processHandle;
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_behaviourContext = behaviourContext;
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_inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
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_inputHeader = ref _inputReader.GetRefOrRefToCopy<UpdateDataHeader>(out _);
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_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output[..Unsafe.SizeOf<UpdateDataHeader>()]);
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OutputHeader.Initialize(_behaviourContext.UserRevision);
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@ -52,7 +51,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public ResultCode UpdateBehaviourContext()
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{
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BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
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ref readonly BehaviourParameter parameter = ref _inputReader.GetRefOrRefToCopy<BehaviourParameter>(out _);
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if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
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{
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@ -81,11 +80,11 @@ namespace Ryujinx.Audio.Renderer.Server
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foreach (ref MemoryPoolState memoryPool in memoryPools)
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{
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MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
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ref readonly MemoryPoolInParameter parameter = ref _inputReader.GetRefOrRefToCopy<MemoryPoolInParameter>(out _);
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ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
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PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
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PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, in parameter, ref outStatus);
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if (updateResult != PoolMapper.UpdateResult.Success &&
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updateResult != PoolMapper.UpdateResult.MapError &&
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@ -115,7 +114,7 @@ namespace Ryujinx.Audio.Renderer.Server
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for (int i = 0; i < context.GetCount(); i++)
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{
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VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
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ref readonly VoiceChannelResourceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceChannelResourceInParameter>(out _);
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ref VoiceChannelResource resource = ref context.GetChannelResource(i);
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@ -127,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Server
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return ResultCode.Success;
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}
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public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
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public ResultCode UpdateVoices(VoiceContext context, PoolMapper mapper)
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{
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if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
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{
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@ -136,11 +135,7 @@ namespace Ryujinx.Audio.Renderer.Server
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int initialOutputSize = _output.Length;
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ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input[..(int)_inputHeader.VoicesSize].Span);
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_input = _input[(int)_inputHeader.VoicesSize..];
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PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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long initialInputConsumed = _inputReader.Consumed;
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// First make everything not in use.
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for (int i = 0; i < context.GetCount(); i++)
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@ -157,7 +152,7 @@ namespace Ryujinx.Audio.Renderer.Server
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// Start processing
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for (int i = 0; i < context.GetCount(); i++)
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{
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VoiceInParameter parameter = parameters[i];
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ref readonly VoiceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceInParameter>(out _);
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voiceUpdateStates.Fill(Memory<VoiceUpdateState>.Empty);
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@ -181,14 +176,14 @@ namespace Ryujinx.Audio.Renderer.Server
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currentVoiceState.Initialize();
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}
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currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
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currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, in parameter, mapper, ref _behaviourContext);
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if (updateParameterError.ErrorCode != ResultCode.Success)
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{
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_behaviourContext.AppendError(ref updateParameterError);
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}
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currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
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currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, in parameter, voiceUpdateStates, mapper, ref _behaviourContext);
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foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
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{
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@ -198,7 +193,7 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
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currentVoiceState.WriteOutStatus(ref outStatus, in parameter, voiceUpdateStates);
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}
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}
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@ -211,10 +206,12 @@ namespace Ryujinx.Audio.Renderer.Server
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Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
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_inputReader.SetConsumed(initialInputConsumed + _inputHeader.VoicesSize);
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return ResultCode.Success;
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}
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private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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private static void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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effect.ForceUnmapBuffers(mapper);
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@ -234,17 +231,17 @@ namespace Ryujinx.Audio.Renderer.Server
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};
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}
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public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
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public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
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{
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if (_behaviourContext.IsEffectInfoVersion2Supported())
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{
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return UpdateEffectsVersion2(context, isAudioRendererActive, memoryPools);
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return UpdateEffectsVersion2(context, isAudioRendererActive, mapper);
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}
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return UpdateEffectsVersion1(context, isAudioRendererActive, memoryPools);
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return UpdateEffectsVersion1(context, isAudioRendererActive, mapper);
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}
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public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
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public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
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{
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if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
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{
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@ -253,26 +250,22 @@ namespace Ryujinx.Audio.Renderer.Server
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int initialOutputSize = _output.Length;
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ReadOnlySpan<EffectInParameterVersion2> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion2>(_input[..(int)_inputHeader.EffectsSize].Span);
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_input = _input[(int)_inputHeader.EffectsSize..];
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PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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long initialInputConsumed = _inputReader.Consumed;
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for (int i = 0; i < context.GetCount(); i++)
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{
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EffectInParameterVersion2 parameter = parameters[i];
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ref readonly EffectInParameterVersion2 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion2>(out _);
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ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
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ref BaseEffect effect = ref context.GetEffect(i);
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if (!effect.IsTypeValid(ref parameter))
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if (!effect.IsTypeValid(in parameter))
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{
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ResetEffect(ref effect, ref parameter, mapper);
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ResetEffect(ref effect, in parameter, mapper);
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}
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effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
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effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
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if (updateErrorInfo.ErrorCode != ResultCode.Success)
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{
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Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
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_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
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return ResultCode.Success;
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}
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public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
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public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
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{
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if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion1>() != _inputHeader.EffectsSize)
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{
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int initialOutputSize = _output.Length;
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ReadOnlySpan<EffectInParameterVersion1> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion1>(_input[..(int)_inputHeader.EffectsSize].Span);
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_input = _input[(int)_inputHeader.EffectsSize..];
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PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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long initialInputConsumed = _inputReader.Consumed;
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for (int i = 0; i < context.GetCount(); i++)
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{
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EffectInParameterVersion1 parameter = parameters[i];
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ref readonly EffectInParameterVersion1 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion1>(out _);
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ref EffectOutStatusVersion1 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion1>(ref _output)[0];
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ref BaseEffect effect = ref context.GetEffect(i);
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if (!effect.IsTypeValid(ref parameter))
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if (!effect.IsTypeValid(in parameter))
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{
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ResetEffect(ref effect, ref parameter, mapper);
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ResetEffect(ref effect, in parameter, mapper);
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}
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effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
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effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
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if (updateErrorInfo.ErrorCode != ResultCode.Success)
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{
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Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
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_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
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return ResultCode.Success;
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}
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public ResultCode UpdateSplitter(SplitterContext context)
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{
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if (context.Update(_input.Span, out int consumedSize))
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if (context.Update(ref _inputReader))
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{
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_input = _input[consumedSize..];
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return ResultCode.Success;
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}
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return ResultCode.InvalidUpdateInfo;
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}
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private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
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private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, SequenceReader<byte> parameters)
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{
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uint maxMixStateCount = mixContext.GetCount();
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uint totalRequiredMixBufferCount = 0;
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for (int i = 0; i < inputMixCount; i++)
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{
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if (parameters[i].IsUsed)
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ref readonly MixParameter parameter = ref parameters.GetRefOrRefToCopy<MixParameter>(out _);
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if (parameter.IsUsed)
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{
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if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
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parameters[i].DestinationMixId > maxMixStateCount &&
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parameters[i].MixId != Constants.FinalMixId)
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if (parameter.DestinationMixId != Constants.UnusedMixId &&
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parameter.DestinationMixId > maxMixStateCount &&
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parameter.MixId != Constants.FinalMixId)
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{
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return true;
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}
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totalRequiredMixBufferCount += parameters[i].BufferCount;
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totalRequiredMixBufferCount += parameter.BufferCount;
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}
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}
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if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
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{
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MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
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ref readonly MixInParameterDirtyOnlyUpdate parameter = ref _inputReader.GetRefOrRefToCopy<MixInParameterDirtyOnlyUpdate>(out _);
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mixCount = parameter.MixCount;
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return ResultCode.InvalidUpdateInfo;
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}
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if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
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{
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_input = _input[Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>()..];
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}
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long initialInputConsumed = _inputReader.Consumed;
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ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span[..(int)inputMixSize]);
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int parameterCount = (int)inputMixSize / Unsafe.SizeOf<MixParameter>();
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_input = _input[(int)inputMixSize..];
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if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
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if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, _inputReader))
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{
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return ResultCode.InvalidUpdateInfo;
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}
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bool isMixContextDirty = false;
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for (int i = 0; i < parameters.Length; i++)
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for (int i = 0; i < parameterCount; i++)
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{
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MixParameter parameter = parameters[i];
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ref readonly MixParameter parameter = ref _inputReader.GetRefOrRefToCopy<MixParameter>(out _);
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int mixId = i;
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if (mix.IsUsed)
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{
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isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
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isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, in parameter, effectContext, splitterContext, _behaviourContext);
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}
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}
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}
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}
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_inputReader.SetConsumed(initialInputConsumed + inputMixSize);
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return ResultCode.Success;
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}
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private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
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private static void ResetSink(ref BaseSink sink, in SinkInParameter parameter)
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{
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sink.CleanUp();
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@ -489,10 +479,8 @@ namespace Ryujinx.Audio.Renderer.Server
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};
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}
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public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
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public ResultCode UpdateSinks(SinkContext context, PoolMapper mapper)
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{
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PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
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{
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return ResultCode.InvalidUpdateInfo;
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@ -500,22 +488,20 @@ namespace Ryujinx.Audio.Renderer.Server
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int initialOutputSize = _output.Length;
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ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input[..(int)_inputHeader.SinksSize].Span);
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_input = _input[(int)_inputHeader.SinksSize..];
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long initialInputConsumed = _inputReader.Consumed;
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for (int i = 0; i < context.GetCount(); i++)
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{
|
||||
SinkInParameter parameter = parameters[i];
|
||||
ref readonly SinkInParameter parameter = ref _inputReader.GetRefOrRefToCopy<SinkInParameter>(out _);
|
||||
ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
|
||||
ref BaseSink sink = ref context.GetSink(i);
|
||||
|
||||
if (!sink.IsTypeValid(ref parameter))
|
||||
if (!sink.IsTypeValid(in parameter))
|
||||
{
|
||||
ResetSink(ref sink, ref parameter);
|
||||
ResetSink(ref sink, in parameter);
|
||||
}
|
||||
|
||||
sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
|
||||
sink.Update(out ErrorInfo updateErrorInfo, in parameter, ref outStatus, mapper);
|
||||
|
||||
if (updateErrorInfo.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
|
@ -530,6 +516,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
|
||||
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SinksSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
@ -540,7 +528,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return ResultCode.InvalidUpdateInfo;
|
||||
}
|
||||
|
||||
PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
|
||||
ref readonly PerformanceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<PerformanceInParameter>(out _);
|
||||
|
||||
ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
|
||||
|
||||
|
@ -585,9 +573,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode CheckConsumedSize()
|
||||
public readonly ResultCode CheckConsumedSize()
|
||||
{
|
||||
int consumedInputSize = _inputOrigin.Length - _input.Length;
|
||||
long consumedInputSize = _inputReader.Consumed;
|
||||
int consumedOutputSize = _outputOrigin.Length - _output.Length;
|
||||
|
||||
if (consumedInputSize != _inputHeader.TotalSize)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue