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Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool * Delete old image format override code * New format incompatible alias * Missing bounds check * GetForBinding now takes FormatInfo * Make FormatInfo struct more compact
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parent
ccf96bf5e6
commit
eb8132b627
31 changed files with 294 additions and 279 deletions
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@ -522,7 +522,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Ensure that the buffer texture is using the correct buffer as storage.
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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@ -616,6 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!poolModified &&
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state.TextureHandle == textureId &&
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state.ImageFormat == bindingInfo.FormatInfo.Format &&
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state.CachedTexture != null &&
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state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
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{
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@ -629,26 +630,22 @@ namespace Ryujinx.Graphics.Gpu.Image
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cachedTexture.SignalModified();
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}
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Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
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if (state.ImageFormat != format ||
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((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
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{
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ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
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state.Texture = hostTextureRebind;
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state.ImageFormat = format;
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_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format);
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_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind);
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}
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continue;
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}
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state.TextureHandle = textureId;
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state.ImageFormat = bindingInfo.FormatInfo.Format;
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ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
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ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
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specStateMatches &= specState.MatchesImage(stage, index, descriptor);
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@ -660,14 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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Format format = bindingInfo.Format;
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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@ -689,16 +679,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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state.Texture = hostTexture;
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Format format = bindingInfo.Format;
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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state.ImageFormat = format;
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_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format);
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_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture);
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}
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state.CachedTexture = texture;
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