mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-25 01:57:11 +02:00
infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
parent
53b5985da6
commit
ec6cb0abb4
239 changed files with 1235 additions and 1232 deletions
57
src/Ryujinx/UI/Models/CheatNode.cs
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57
src/Ryujinx/UI/Models/CheatNode.cs
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using Ryujinx.Ava.UI.ViewModels;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Models
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{
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public class CheatNode : BaseModel
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{
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private bool _isEnabled = false;
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public ObservableCollection<CheatNode> SubNodes { get; } = new();
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public string CleanName => Name[1..^7];
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public string BuildIdKey => $"{BuildId}-{Name}";
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public bool IsRootNode { get; }
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public string Name { get; }
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public string BuildId { get; }
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public string Path { get; }
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public bool IsEnabled
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{
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get
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{
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if (SubNodes.Count > 0)
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{
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return SubNodes.ToList().TrueForAll(x => x.IsEnabled);
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}
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return _isEnabled;
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}
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set
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{
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foreach (var cheat in SubNodes)
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{
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cheat.IsEnabled = value;
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cheat.OnPropertyChanged();
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}
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_isEnabled = value;
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}
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}
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public CheatNode(string name, string buildId, string path, bool isRootNode, bool isEnabled = false)
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{
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Name = name;
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BuildId = buildId;
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Path = path;
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IsEnabled = isEnabled;
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IsRootNode = isRootNode;
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SubNodes.CollectionChanged += CheatsList_CollectionChanged;
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}
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private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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OnPropertyChanged(nameof(IsEnabled));
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}
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}
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}
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6
src/Ryujinx/UI/Models/ControllerModel.cs
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6
src/Ryujinx/UI/Models/ControllerModel.cs
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@ -0,0 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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namespace Ryujinx.Ava.UI.Models
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{
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internal record ControllerModel(ControllerType Type, string Name);
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}
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9
src/Ryujinx/UI/Models/DeviceType.cs
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9
src/Ryujinx/UI/Models/DeviceType.cs
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@ -0,0 +1,9 @@
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namespace Ryujinx.Ava.UI.Models
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{
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public enum DeviceType
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{
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None,
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Keyboard,
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Controller,
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}
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}
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35
src/Ryujinx/UI/Models/DownloadableContentModel.cs
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35
src/Ryujinx/UI/Models/DownloadableContentModel.cs
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using Ryujinx.Ava.UI.ViewModels;
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using System.IO;
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namespace Ryujinx.Ava.UI.Models
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{
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public class DownloadableContentModel : BaseModel
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{
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private bool _enabled;
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public bool Enabled
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{
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get => _enabled;
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set
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{
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_enabled = value;
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OnPropertyChanged();
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}
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}
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public string TitleId { get; }
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public string ContainerPath { get; }
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public string FullPath { get; }
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public string FileName => Path.GetFileName(ContainerPath);
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public DownloadableContentModel(string titleId, string containerPath, string fullPath, bool enabled)
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{
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TitleId = titleId;
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ContainerPath = containerPath;
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FullPath = fullPath;
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Enabled = enabled;
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}
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}
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}
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31
src/Ryujinx/UI/Models/Generic/LastPlayedSortComparer.cs
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31
src/Ryujinx/UI/Models/Generic/LastPlayedSortComparer.cs
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@ -0,0 +1,31 @@
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using Ryujinx.UI.App.Common;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Ava.UI.Models.Generic
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{
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internal class LastPlayedSortComparer : IComparer<ApplicationData>
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{
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public LastPlayedSortComparer() { }
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public LastPlayedSortComparer(bool isAscending) { IsAscending = isAscending; }
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public bool IsAscending { get; }
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public int Compare(ApplicationData x, ApplicationData y)
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{
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DateTime aValue = DateTime.UnixEpoch, bValue = DateTime.UnixEpoch;
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if (x?.LastPlayed != null)
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{
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aValue = x.LastPlayed.Value;
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}
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if (y?.LastPlayed != null)
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{
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bValue = y.LastPlayed.Value;
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}
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return (IsAscending ? 1 : -1) * DateTime.Compare(aValue, bValue);
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}
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}
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}
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31
src/Ryujinx/UI/Models/Generic/TimePlayedSortComparer.cs
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31
src/Ryujinx/UI/Models/Generic/TimePlayedSortComparer.cs
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using Ryujinx.UI.App.Common;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Ava.UI.Models.Generic
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{
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internal class TimePlayedSortComparer : IComparer<ApplicationData>
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{
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public TimePlayedSortComparer() { }
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public TimePlayedSortComparer(bool isAscending) { IsAscending = isAscending; }
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public bool IsAscending { get; }
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public int Compare(ApplicationData x, ApplicationData y)
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{
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TimeSpan aValue = TimeSpan.Zero, bValue = TimeSpan.Zero;
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if (x?.TimePlayed != null)
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{
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aValue = x.TimePlayed;
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}
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if (y?.TimePlayed != null)
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{
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bValue = y.TimePlayed;
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}
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return (IsAscending ? 1 : -1) * TimeSpan.Compare(aValue, bValue);
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}
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}
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}
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456
src/Ryujinx/UI/Models/InputConfiguration.cs
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456
src/Ryujinx/UI/Models/InputConfiguration.cs
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using System;
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namespace Ryujinx.Ava.UI.Models
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{
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internal class InputConfiguration<TKey, TStick> : BaseModel
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{
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private float _deadzoneRight;
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private float _triggerThreshold;
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private float _deadzoneLeft;
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private double _gyroDeadzone;
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private int _sensitivity;
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private bool _enableMotion;
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private float _weakRumble;
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private float _strongRumble;
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private float _rangeLeft;
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private float _rangeRight;
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public InputBackendType Backend { get; set; }
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/// <summary>
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/// Controller id
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// Controller's Type
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/// </summary>
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public ControllerType ControllerType { get; set; }
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/// <summary>
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/// Player's Index for the controller
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/// </summary>
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public PlayerIndex PlayerIndex { get; set; }
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public TStick LeftJoystick { get; set; }
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public bool LeftInvertStickX { get; set; }
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public bool LeftInvertStickY { get; set; }
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public bool RightRotate90 { get; set; }
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public TKey LeftControllerStickButton { get; set; }
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public TStick RightJoystick { get; set; }
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public bool RightInvertStickX { get; set; }
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public bool RightInvertStickY { get; set; }
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public bool LeftRotate90 { get; set; }
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public TKey RightControllerStickButton { get; set; }
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public float DeadzoneLeft
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{
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get => _deadzoneLeft;
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set
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{
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_deadzoneLeft = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float RangeLeft
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{
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get => _rangeLeft;
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set
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{
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_rangeLeft = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float DeadzoneRight
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{
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get => _deadzoneRight;
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set
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{
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_deadzoneRight = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float RangeRight
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{
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get => _rangeRight;
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set
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{
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_rangeRight = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float TriggerThreshold
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{
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get => _triggerThreshold;
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set
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{
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_triggerThreshold = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public MotionInputBackendType MotionBackend { get; set; }
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public TKey ButtonMinus { get; set; }
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public TKey ButtonL { get; set; }
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public TKey ButtonZl { get; set; }
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public TKey LeftButtonSl { get; set; }
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public TKey LeftButtonSr { get; set; }
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public TKey DpadUp { get; set; }
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public TKey DpadDown { get; set; }
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public TKey DpadLeft { get; set; }
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public TKey DpadRight { get; set; }
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public TKey ButtonPlus { get; set; }
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public TKey ButtonR { get; set; }
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public TKey ButtonZr { get; set; }
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public TKey RightButtonSl { get; set; }
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public TKey RightButtonSr { get; set; }
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public TKey ButtonX { get; set; }
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public TKey ButtonB { get; set; }
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public TKey ButtonY { get; set; }
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public TKey ButtonA { get; set; }
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public TKey LeftStickUp { get; set; }
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public TKey LeftStickDown { get; set; }
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public TKey LeftStickLeft { get; set; }
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public TKey LeftStickRight { get; set; }
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public TKey LeftKeyboardStickButton { get; set; }
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public TKey RightStickUp { get; set; }
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public TKey RightStickDown { get; set; }
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public TKey RightStickLeft { get; set; }
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public TKey RightStickRight { get; set; }
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public TKey RightKeyboardStickButton { get; set; }
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public int Sensitivity
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{
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get => _sensitivity;
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set
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{
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_sensitivity = value;
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OnPropertyChanged();
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}
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}
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public double GyroDeadzone
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{
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get => _gyroDeadzone;
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set
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{
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_gyroDeadzone = Math.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public bool EnableMotion
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{
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get => _enableMotion; set
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{
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_enableMotion = value;
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OnPropertyChanged();
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}
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}
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public bool EnableCemuHookMotion { get; set; }
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public int Slot { get; set; }
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public int AltSlot { get; set; }
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public bool MirrorInput { get; set; }
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public string DsuServerHost { get; set; }
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public int DsuServerPort { get; set; }
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public bool EnableRumble { get; set; }
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public float WeakRumble
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{
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get => _weakRumble; set
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{
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_weakRumble = value;
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OnPropertyChanged();
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}
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}
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public float StrongRumble
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{
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get => _strongRumble; set
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{
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_strongRumble = value;
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OnPropertyChanged();
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}
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||||
}
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||||
|
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public InputConfiguration(InputConfig config)
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{
|
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if (config != null)
|
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{
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Backend = config.Backend;
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Id = config.Id;
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ControllerType = config.ControllerType;
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PlayerIndex = config.PlayerIndex;
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if (config is StandardKeyboardInputConfig keyboardConfig)
|
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{
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LeftStickUp = (TKey)(object)keyboardConfig.LeftJoyconStick.StickUp;
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LeftStickDown = (TKey)(object)keyboardConfig.LeftJoyconStick.StickDown;
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LeftStickLeft = (TKey)(object)keyboardConfig.LeftJoyconStick.StickLeft;
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LeftStickRight = (TKey)(object)keyboardConfig.LeftJoyconStick.StickRight;
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LeftKeyboardStickButton = (TKey)(object)keyboardConfig.LeftJoyconStick.StickButton;
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||||
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RightStickUp = (TKey)(object)keyboardConfig.RightJoyconStick.StickUp;
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||||
RightStickDown = (TKey)(object)keyboardConfig.RightJoyconStick.StickDown;
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RightStickLeft = (TKey)(object)keyboardConfig.RightJoyconStick.StickLeft;
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RightStickRight = (TKey)(object)keyboardConfig.RightJoyconStick.StickRight;
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||||
RightKeyboardStickButton = (TKey)(object)keyboardConfig.RightJoyconStick.StickButton;
|
||||
|
||||
ButtonA = (TKey)(object)keyboardConfig.RightJoycon.ButtonA;
|
||||
ButtonB = (TKey)(object)keyboardConfig.RightJoycon.ButtonB;
|
||||
ButtonX = (TKey)(object)keyboardConfig.RightJoycon.ButtonX;
|
||||
ButtonY = (TKey)(object)keyboardConfig.RightJoycon.ButtonY;
|
||||
ButtonR = (TKey)(object)keyboardConfig.RightJoycon.ButtonR;
|
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RightButtonSl = (TKey)(object)keyboardConfig.RightJoycon.ButtonSl;
|
||||
RightButtonSr = (TKey)(object)keyboardConfig.RightJoycon.ButtonSr;
|
||||
ButtonZr = (TKey)(object)keyboardConfig.RightJoycon.ButtonZr;
|
||||
ButtonPlus = (TKey)(object)keyboardConfig.RightJoycon.ButtonPlus;
|
||||
|
||||
DpadUp = (TKey)(object)keyboardConfig.LeftJoycon.DpadUp;
|
||||
DpadDown = (TKey)(object)keyboardConfig.LeftJoycon.DpadDown;
|
||||
DpadLeft = (TKey)(object)keyboardConfig.LeftJoycon.DpadLeft;
|
||||
DpadRight = (TKey)(object)keyboardConfig.LeftJoycon.DpadRight;
|
||||
ButtonMinus = (TKey)(object)keyboardConfig.LeftJoycon.ButtonMinus;
|
||||
LeftButtonSl = (TKey)(object)keyboardConfig.LeftJoycon.ButtonSl;
|
||||
LeftButtonSr = (TKey)(object)keyboardConfig.LeftJoycon.ButtonSr;
|
||||
ButtonZl = (TKey)(object)keyboardConfig.LeftJoycon.ButtonZl;
|
||||
ButtonL = (TKey)(object)keyboardConfig.LeftJoycon.ButtonL;
|
||||
}
|
||||
else if (config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
LeftJoystick = (TStick)(object)controllerConfig.LeftJoyconStick.Joystick;
|
||||
LeftInvertStickX = controllerConfig.LeftJoyconStick.InvertStickX;
|
||||
LeftInvertStickY = controllerConfig.LeftJoyconStick.InvertStickY;
|
||||
LeftRotate90 = controllerConfig.LeftJoyconStick.Rotate90CW;
|
||||
LeftControllerStickButton = (TKey)(object)controllerConfig.LeftJoyconStick.StickButton;
|
||||
|
||||
RightJoystick = (TStick)(object)controllerConfig.RightJoyconStick.Joystick;
|
||||
RightInvertStickX = controllerConfig.RightJoyconStick.InvertStickX;
|
||||
RightInvertStickY = controllerConfig.RightJoyconStick.InvertStickY;
|
||||
RightRotate90 = controllerConfig.RightJoyconStick.Rotate90CW;
|
||||
RightControllerStickButton = (TKey)(object)controllerConfig.RightJoyconStick.StickButton;
|
||||
|
||||
ButtonA = (TKey)(object)controllerConfig.RightJoycon.ButtonA;
|
||||
ButtonB = (TKey)(object)controllerConfig.RightJoycon.ButtonB;
|
||||
ButtonX = (TKey)(object)controllerConfig.RightJoycon.ButtonX;
|
||||
ButtonY = (TKey)(object)controllerConfig.RightJoycon.ButtonY;
|
||||
ButtonR = (TKey)(object)controllerConfig.RightJoycon.ButtonR;
|
||||
RightButtonSl = (TKey)(object)controllerConfig.RightJoycon.ButtonSl;
|
||||
RightButtonSr = (TKey)(object)controllerConfig.RightJoycon.ButtonSr;
|
||||
ButtonZr = (TKey)(object)controllerConfig.RightJoycon.ButtonZr;
|
||||
ButtonPlus = (TKey)(object)controllerConfig.RightJoycon.ButtonPlus;
|
||||
|
||||
DpadUp = (TKey)(object)controllerConfig.LeftJoycon.DpadUp;
|
||||
DpadDown = (TKey)(object)controllerConfig.LeftJoycon.DpadDown;
|
||||
DpadLeft = (TKey)(object)controllerConfig.LeftJoycon.DpadLeft;
|
||||
DpadRight = (TKey)(object)controllerConfig.LeftJoycon.DpadRight;
|
||||
ButtonMinus = (TKey)(object)controllerConfig.LeftJoycon.ButtonMinus;
|
||||
LeftButtonSl = (TKey)(object)controllerConfig.LeftJoycon.ButtonSl;
|
||||
LeftButtonSr = (TKey)(object)controllerConfig.LeftJoycon.ButtonSr;
|
||||
ButtonZl = (TKey)(object)controllerConfig.LeftJoycon.ButtonZl;
|
||||
ButtonL = (TKey)(object)controllerConfig.LeftJoycon.ButtonL;
|
||||
|
||||
DeadzoneLeft = controllerConfig.DeadzoneLeft;
|
||||
DeadzoneRight = controllerConfig.DeadzoneRight;
|
||||
RangeLeft = controllerConfig.RangeLeft;
|
||||
RangeRight = controllerConfig.RangeRight;
|
||||
TriggerThreshold = controllerConfig.TriggerThreshold;
|
||||
|
||||
if (controllerConfig.Motion != null)
|
||||
{
|
||||
EnableMotion = controllerConfig.Motion.EnableMotion;
|
||||
MotionBackend = controllerConfig.Motion.MotionBackend;
|
||||
GyroDeadzone = controllerConfig.Motion.GyroDeadzone;
|
||||
Sensitivity = controllerConfig.Motion.Sensitivity;
|
||||
|
||||
if (controllerConfig.Motion is CemuHookMotionConfigController cemuHook)
|
||||
{
|
||||
EnableCemuHookMotion = true;
|
||||
DsuServerHost = cemuHook.DsuServerHost;
|
||||
DsuServerPort = cemuHook.DsuServerPort;
|
||||
Slot = cemuHook.Slot;
|
||||
AltSlot = cemuHook.AltSlot;
|
||||
MirrorInput = cemuHook.MirrorInput;
|
||||
}
|
||||
|
||||
if (controllerConfig.Rumble != null)
|
||||
{
|
||||
EnableRumble = controllerConfig.Rumble.EnableRumble;
|
||||
WeakRumble = controllerConfig.Rumble.WeakRumble;
|
||||
StrongRumble = controllerConfig.Rumble.StrongRumble;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public InputConfiguration()
|
||||
{
|
||||
}
|
||||
|
||||
public InputConfig GetConfig()
|
||||
{
|
||||
if (Backend == InputBackendType.WindowKeyboard)
|
||||
{
|
||||
return new StandardKeyboardInputConfig
|
||||
{
|
||||
Id = Id,
|
||||
Backend = Backend,
|
||||
PlayerIndex = PlayerIndex,
|
||||
ControllerType = ControllerType,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
||||
{
|
||||
DpadUp = (Key)(object)DpadUp,
|
||||
DpadDown = (Key)(object)DpadDown,
|
||||
DpadLeft = (Key)(object)DpadLeft,
|
||||
DpadRight = (Key)(object)DpadRight,
|
||||
ButtonL = (Key)(object)ButtonL,
|
||||
ButtonZl = (Key)(object)ButtonZl,
|
||||
ButtonSl = (Key)(object)LeftButtonSl,
|
||||
ButtonSr = (Key)(object)LeftButtonSr,
|
||||
ButtonMinus = (Key)(object)ButtonMinus,
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
||||
{
|
||||
ButtonA = (Key)(object)ButtonA,
|
||||
ButtonB = (Key)(object)ButtonB,
|
||||
ButtonX = (Key)(object)ButtonX,
|
||||
ButtonY = (Key)(object)ButtonY,
|
||||
ButtonPlus = (Key)(object)ButtonPlus,
|
||||
ButtonSl = (Key)(object)RightButtonSl,
|
||||
ButtonSr = (Key)(object)RightButtonSr,
|
||||
ButtonR = (Key)(object)ButtonR,
|
||||
ButtonZr = (Key)(object)ButtonZr,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = (Key)(object)LeftStickUp,
|
||||
StickDown = (Key)(object)LeftStickDown,
|
||||
StickRight = (Key)(object)LeftStickRight,
|
||||
StickLeft = (Key)(object)LeftStickLeft,
|
||||
StickButton = (Key)(object)LeftKeyboardStickButton,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = (Key)(object)RightStickUp,
|
||||
StickDown = (Key)(object)RightStickDown,
|
||||
StickLeft = (Key)(object)RightStickLeft,
|
||||
StickRight = (Key)(object)RightStickRight,
|
||||
StickButton = (Key)(object)RightKeyboardStickButton,
|
||||
},
|
||||
Version = InputConfig.CurrentVersion,
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (Backend == InputBackendType.GamepadSDL2)
|
||||
{
|
||||
var config = new StandardControllerInputConfig
|
||||
{
|
||||
Id = Id,
|
||||
Backend = Backend,
|
||||
PlayerIndex = PlayerIndex,
|
||||
ControllerType = ControllerType,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
|
||||
{
|
||||
DpadUp = (GamepadInputId)(object)DpadUp,
|
||||
DpadDown = (GamepadInputId)(object)DpadDown,
|
||||
DpadLeft = (GamepadInputId)(object)DpadLeft,
|
||||
DpadRight = (GamepadInputId)(object)DpadRight,
|
||||
ButtonL = (GamepadInputId)(object)ButtonL,
|
||||
ButtonZl = (GamepadInputId)(object)ButtonZl,
|
||||
ButtonSl = (GamepadInputId)(object)LeftButtonSl,
|
||||
ButtonSr = (GamepadInputId)(object)LeftButtonSr,
|
||||
ButtonMinus = (GamepadInputId)(object)ButtonMinus,
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<GamepadInputId>
|
||||
{
|
||||
ButtonA = (GamepadInputId)(object)ButtonA,
|
||||
ButtonB = (GamepadInputId)(object)ButtonB,
|
||||
ButtonX = (GamepadInputId)(object)ButtonX,
|
||||
ButtonY = (GamepadInputId)(object)ButtonY,
|
||||
ButtonPlus = (GamepadInputId)(object)ButtonPlus,
|
||||
ButtonSl = (GamepadInputId)(object)RightButtonSl,
|
||||
ButtonSr = (GamepadInputId)(object)RightButtonSr,
|
||||
ButtonR = (GamepadInputId)(object)ButtonR,
|
||||
ButtonZr = (GamepadInputId)(object)ButtonZr,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
|
||||
{
|
||||
Joystick = (StickInputId)(object)LeftJoystick,
|
||||
InvertStickX = LeftInvertStickX,
|
||||
InvertStickY = LeftInvertStickY,
|
||||
Rotate90CW = LeftRotate90,
|
||||
StickButton = (GamepadInputId)(object)LeftControllerStickButton,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
|
||||
{
|
||||
Joystick = (StickInputId)(object)RightJoystick,
|
||||
InvertStickX = RightInvertStickX,
|
||||
InvertStickY = RightInvertStickY,
|
||||
Rotate90CW = RightRotate90,
|
||||
StickButton = (GamepadInputId)(object)RightControllerStickButton,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
EnableRumble = EnableRumble,
|
||||
WeakRumble = WeakRumble,
|
||||
StrongRumble = StrongRumble,
|
||||
},
|
||||
Version = InputConfig.CurrentVersion,
|
||||
DeadzoneLeft = DeadzoneLeft,
|
||||
DeadzoneRight = DeadzoneRight,
|
||||
RangeLeft = RangeLeft,
|
||||
RangeRight = RangeRight,
|
||||
TriggerThreshold = TriggerThreshold,
|
||||
Motion = EnableCemuHookMotion
|
||||
? new CemuHookMotionConfigController
|
||||
{
|
||||
DsuServerHost = DsuServerHost,
|
||||
DsuServerPort = DsuServerPort,
|
||||
Slot = Slot,
|
||||
AltSlot = AltSlot,
|
||||
MirrorInput = MirrorInput,
|
||||
MotionBackend = MotionInputBackendType.CemuHook,
|
||||
}
|
||||
: new StandardMotionConfigController
|
||||
{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
},
|
||||
};
|
||||
|
||||
config.Motion.Sensitivity = Sensitivity;
|
||||
config.Motion.EnableMotion = EnableMotion;
|
||||
config.Motion.GyroDeadzone = GyroDeadzone;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
32
src/Ryujinx/UI/Models/ModModel.cs
Normal file
32
src/Ryujinx/UI/Models/ModModel.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class ModModel : BaseModel
|
||||
{
|
||||
private bool _enabled;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
_enabled = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool InSd { get; }
|
||||
public string Path { get; }
|
||||
public string Name { get; }
|
||||
|
||||
public ModModel(string path, string name, bool enabled, bool inSd)
|
||||
{
|
||||
Path = path;
|
||||
Name = name;
|
||||
Enabled = enabled;
|
||||
InSd = inSd;
|
||||
}
|
||||
}
|
||||
}
|
6
src/Ryujinx/UI/Models/PlayerModel.cs
Normal file
6
src/Ryujinx/UI/Models/PlayerModel.cs
Normal file
|
@ -0,0 +1,6 @@
|
|||
using Ryujinx.Common.Configuration.Hid;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public record PlayerModel(PlayerIndex Id, string Name);
|
||||
}
|
32
src/Ryujinx/UI/Models/ProfileImageModel.cs
Normal file
32
src/Ryujinx/UI/Models/ProfileImageModel.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using Avalonia.Media;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class ProfileImageModel : BaseModel
|
||||
{
|
||||
public ProfileImageModel(string name, byte[] data)
|
||||
{
|
||||
Name = name;
|
||||
Data = data;
|
||||
}
|
||||
|
||||
public string Name { get; set; }
|
||||
public byte[] Data { get; set; }
|
||||
|
||||
private SolidColorBrush _backgroundColor = new(Colors.White);
|
||||
|
||||
public SolidColorBrush BackgroundColor
|
||||
{
|
||||
get
|
||||
{
|
||||
return _backgroundColor;
|
||||
}
|
||||
set
|
||||
{
|
||||
_backgroundColor = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
96
src/Ryujinx/UI/Models/SaveModel.cs
Normal file
96
src/Ryujinx/UI/Models/SaveModel.cs
Normal file
|
@ -0,0 +1,96 @@
|
|||
using LibHac.Fs;
|
||||
using LibHac.Ncm;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.UI.App.Common;
|
||||
using Ryujinx.UI.Common.Helper;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class SaveModel : BaseModel
|
||||
{
|
||||
private long _size;
|
||||
|
||||
public ulong SaveId { get; }
|
||||
public ProgramId TitleId { get; }
|
||||
public string TitleIdString => $"{TitleId.Value:X16}";
|
||||
public UserId UserId { get; }
|
||||
public bool InGameList { get; }
|
||||
public string Title { get; }
|
||||
public byte[] Icon { get; }
|
||||
|
||||
public long Size
|
||||
{
|
||||
get => _size; set
|
||||
{
|
||||
_size = value;
|
||||
SizeAvailable = true;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(SizeString));
|
||||
OnPropertyChanged(nameof(SizeAvailable));
|
||||
}
|
||||
}
|
||||
|
||||
public bool SizeAvailable { get; set; }
|
||||
|
||||
public string SizeString => ValueFormatUtils.FormatFileSize(Size);
|
||||
|
||||
public SaveModel(SaveDataInfo info)
|
||||
{
|
||||
SaveId = info.SaveDataId;
|
||||
TitleId = info.ProgramId;
|
||||
UserId = info.UserId;
|
||||
|
||||
var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.TitleId.ToUpper() == TitleIdString);
|
||||
|
||||
InGameList = appData != null;
|
||||
|
||||
if (InGameList)
|
||||
{
|
||||
Icon = appData.Icon;
|
||||
Title = appData.TitleName;
|
||||
}
|
||||
else
|
||||
{
|
||||
var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
|
||||
Title = appMetadata.Title ?? TitleIdString;
|
||||
}
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
var saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
|
||||
|
||||
long totalSize = GetDirectorySize(saveRoot);
|
||||
|
||||
static long GetDirectorySize(string path)
|
||||
{
|
||||
long size = 0;
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
var directories = Directory.GetDirectories(path);
|
||||
foreach (var directory in directories)
|
||||
{
|
||||
size += GetDirectorySize(directory);
|
||||
}
|
||||
|
||||
var files = Directory.GetFiles(path);
|
||||
foreach (var file in files)
|
||||
{
|
||||
size += new FileInfo(file).Length;
|
||||
}
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
Size = totalSize;
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
28
src/Ryujinx/UI/Models/StatusUpdatedEventArgs.cs
Normal file
28
src/Ryujinx/UI/Models/StatusUpdatedEventArgs.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
internal class StatusUpdatedEventArgs : EventArgs
|
||||
{
|
||||
public bool VSyncEnabled { get; }
|
||||
public string VolumeStatus { get; }
|
||||
public string GpuBackend { get; }
|
||||
public string AspectRatio { get; }
|
||||
public string DockedMode { get; }
|
||||
public string FifoStatus { get; }
|
||||
public string GameStatus { get; }
|
||||
public string GpuName { get; }
|
||||
|
||||
public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
|
||||
{
|
||||
VSyncEnabled = vSyncEnabled;
|
||||
VolumeStatus = volumeStatus;
|
||||
GpuBackend = gpuBackend;
|
||||
DockedMode = dockedMode;
|
||||
AspectRatio = aspectRatio;
|
||||
GameStatus = gameStatus;
|
||||
FifoStatus = fifoStatus;
|
||||
GpuName = gpuName;
|
||||
}
|
||||
}
|
||||
}
|
61
src/Ryujinx/UI/Models/TempProfile.cs
Normal file
61
src/Ryujinx/UI/Models/TempProfile.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class TempProfile : BaseModel
|
||||
{
|
||||
private readonly UserProfile _profile;
|
||||
private byte[] _image;
|
||||
private string _name = String.Empty;
|
||||
private UserId _userId;
|
||||
|
||||
public static uint MaxProfileNameLength => 0x20;
|
||||
|
||||
public byte[] Image
|
||||
{
|
||||
get => _image;
|
||||
set
|
||||
{
|
||||
_image = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public UserId UserId
|
||||
{
|
||||
get => _userId;
|
||||
set
|
||||
{
|
||||
_userId = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(UserIdString));
|
||||
}
|
||||
}
|
||||
|
||||
public string UserIdString => _userId.ToString();
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => _name;
|
||||
set
|
||||
{
|
||||
_name = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public TempProfile(UserProfile profile)
|
||||
{
|
||||
_profile = profile;
|
||||
|
||||
if (_profile != null)
|
||||
{
|
||||
Image = profile.Image;
|
||||
Name = profile.Name;
|
||||
UserId = profile.UserId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
16
src/Ryujinx/UI/Models/TimeZone.cs
Normal file
16
src/Ryujinx/UI/Models/TimeZone.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
internal class TimeZone
|
||||
{
|
||||
public TimeZone(string utcDifference, string location, string abbreviation)
|
||||
{
|
||||
UtcDifference = utcDifference;
|
||||
Location = location;
|
||||
Abbreviation = abbreviation;
|
||||
}
|
||||
|
||||
public string UtcDifference { get; set; }
|
||||
public string Location { get; set; }
|
||||
public string Abbreviation { get; set; }
|
||||
}
|
||||
}
|
19
src/Ryujinx/UI/Models/TitleUpdateModel.cs
Normal file
19
src/Ryujinx/UI/Models/TitleUpdateModel.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using LibHac.Ns;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class TitleUpdateModel
|
||||
{
|
||||
public ApplicationControlProperty Control { get; }
|
||||
public string Path { get; }
|
||||
|
||||
public string Label => LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleUpdateVersionLabel, Control.DisplayVersionString.ToString());
|
||||
|
||||
public TitleUpdateModel(ApplicationControlProperty control, string path)
|
||||
{
|
||||
Control = control;
|
||||
Path = path;
|
||||
}
|
||||
}
|
||||
}
|
104
src/Ryujinx/UI/Models/UserProfile.cs
Normal file
104
src/Ryujinx/UI/Models/UserProfile.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using Avalonia.Media;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.Views.User;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Profile = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class UserProfile : BaseModel
|
||||
{
|
||||
private readonly Profile _profile;
|
||||
private readonly NavigationDialogHost _owner;
|
||||
private byte[] _image;
|
||||
private string _name;
|
||||
private UserId _userId;
|
||||
private bool _isPointerOver;
|
||||
private IBrush _backgroundColor;
|
||||
|
||||
public byte[] Image
|
||||
{
|
||||
get => _image;
|
||||
set
|
||||
{
|
||||
_image = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public UserId UserId
|
||||
{
|
||||
get => _userId;
|
||||
set
|
||||
{
|
||||
_userId = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => _name;
|
||||
set
|
||||
{
|
||||
_name = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPointerOver
|
||||
{
|
||||
get => _isPointerOver;
|
||||
set
|
||||
{
|
||||
_isPointerOver = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public IBrush BackgroundColor
|
||||
{
|
||||
get => _backgroundColor;
|
||||
set
|
||||
{
|
||||
_backgroundColor = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public UserProfile(Profile profile, NavigationDialogHost owner)
|
||||
{
|
||||
_profile = profile;
|
||||
_owner = owner;
|
||||
|
||||
UpdateBackground();
|
||||
|
||||
Image = profile.Image;
|
||||
Name = profile.Name;
|
||||
UserId = profile.UserId;
|
||||
}
|
||||
|
||||
public void UpdateState()
|
||||
{
|
||||
UpdateBackground();
|
||||
OnPropertyChanged(nameof(Name));
|
||||
}
|
||||
|
||||
private void UpdateBackground()
|
||||
{
|
||||
var currentApplication = Avalonia.Application.Current;
|
||||
currentApplication.Styles.TryGetResource("ControlFillColorSecondary", currentApplication.ActualThemeVariant, out object color);
|
||||
|
||||
if (color is not null)
|
||||
{
|
||||
BackgroundColor = _profile.AccountState == AccountState.Open ? new SolidColorBrush((Color)color) : Brushes.Transparent;
|
||||
}
|
||||
}
|
||||
|
||||
public void Recover(UserProfile userProfile)
|
||||
{
|
||||
_owner.Navigate(typeof(UserEditorView), (_owner, userProfile, true));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue