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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
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239 changed files with 1235 additions and 1232 deletions
96
src/Ryujinx/UI/Models/SaveModel.cs
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src/Ryujinx/UI/Models/SaveModel.cs
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using LibHac.Fs;
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using LibHac.Ncm;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common.Helper;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Path = System.IO.Path;
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namespace Ryujinx.Ava.UI.Models
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{
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public class SaveModel : BaseModel
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{
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private long _size;
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public ulong SaveId { get; }
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public ProgramId TitleId { get; }
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public string TitleIdString => $"{TitleId.Value:X16}";
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public UserId UserId { get; }
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public bool InGameList { get; }
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public string Title { get; }
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public byte[] Icon { get; }
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public long Size
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{
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get => _size; set
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{
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_size = value;
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SizeAvailable = true;
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OnPropertyChanged();
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OnPropertyChanged(nameof(SizeString));
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OnPropertyChanged(nameof(SizeAvailable));
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}
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}
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public bool SizeAvailable { get; set; }
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public string SizeString => ValueFormatUtils.FormatFileSize(Size);
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public SaveModel(SaveDataInfo info)
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{
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SaveId = info.SaveDataId;
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TitleId = info.ProgramId;
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UserId = info.UserId;
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var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.TitleId.ToUpper() == TitleIdString);
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InGameList = appData != null;
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if (InGameList)
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{
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Icon = appData.Icon;
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Title = appData.TitleName;
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}
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else
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{
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var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
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Title = appMetadata.Title ?? TitleIdString;
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}
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Task.Run(() =>
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{
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var saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
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long totalSize = GetDirectorySize(saveRoot);
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static long GetDirectorySize(string path)
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{
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long size = 0;
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if (Directory.Exists(path))
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{
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var directories = Directory.GetDirectories(path);
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foreach (var directory in directories)
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{
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size += GetDirectorySize(directory);
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}
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var files = Directory.GetFiles(path);
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foreach (var file in files)
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{
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size += new FileInfo(file).Length;
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}
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}
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return size;
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}
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Size = totalSize;
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});
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}
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}
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}
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