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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
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239 changed files with 1235 additions and 1232 deletions
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src/Ryujinx/UI/Renderer/SPBOpenGLContext.cs
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src/Ryujinx/UI/Renderer/SPBOpenGLContext.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.OpenGL;
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using SPB.Graphics;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Windowing;
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namespace Ryujinx.Ava.UI.Renderer
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{
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class SPBOpenGLContext : IOpenGLContext
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{
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private readonly OpenGLContextBase _context;
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private readonly NativeWindowBase _window;
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private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window)
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{
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_context = context;
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_window = window;
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}
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public void Dispose()
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{
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_context.Dispose();
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_window.Dispose();
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}
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public void MakeCurrent()
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{
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_context.MakeCurrent(_window);
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}
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public bool HasContext() => _context.IsCurrent;
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public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
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{
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OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
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NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
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context.Initialize(window);
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context.MakeCurrent(window);
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GL.LoadBindings(new OpenTKBindingsContext(context.GetProcAddress));
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context.MakeCurrent(null);
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return new SPBOpenGLContext(context, window);
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}
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}
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}
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