infra: Make Avalonia the default UI (#6375)

* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

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Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
Mary Guillemard 2024-03-02 12:51:05 +01:00 committed by GitHub
parent 53b5985da6
commit ec6cb0abb4
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239 changed files with 1235 additions and 1232 deletions

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using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class MotionInputView : UserControl
{
private readonly MotionInputViewModel _viewModel;
public MotionInputView()
{
InitializeComponent();
}
public MotionInputView(ControllerInputViewModel viewModel)
{
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewModel = new MotionInputViewModel
{
Slot = config.Slot,
AltSlot = config.AltSlot,
DsuServerHost = config.DsuServerHost,
DsuServerPort = config.DsuServerPort,
MirrorInput = config.MirrorInput,
Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion,
};
InitializeComponent();
DataContext = _viewModel;
}
public static async Task Show(ControllerInputViewModel viewModel)
{
MotionInputView content = new(viewModel);
ContentDialog contentDialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.Slot = content._viewModel.Slot;
config.Sensitivity = content._viewModel.Sensitivity;
config.GyroDeadzone = content._viewModel.GyroDeadzone;
config.AltSlot = content._viewModel.AltSlot;
config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerPort = content._viewModel.DsuServerPort;
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.MirrorInput = content._viewModel.MirrorInput;
};
await contentDialog.ShowAsync();
}
}
}