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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
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239 changed files with 1235 additions and 1232 deletions
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src/Ryujinx/UI/Views/Input/MotionInputView.axaml.cs
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src/Ryujinx/UI/Views/Input/MotionInputView.axaml.cs
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using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Input
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{
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public partial class MotionInputView : UserControl
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{
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private readonly MotionInputViewModel _viewModel;
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public MotionInputView()
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{
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InitializeComponent();
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}
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public MotionInputView(ControllerInputViewModel viewModel)
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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_viewModel = new MotionInputViewModel
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{
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Slot = config.Slot,
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AltSlot = config.AltSlot,
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DsuServerHost = config.DsuServerHost,
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DsuServerPort = config.DsuServerPort,
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MirrorInput = config.MirrorInput,
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Sensitivity = config.Sensitivity,
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GyroDeadzone = config.GyroDeadzone,
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EnableCemuHookMotion = config.EnableCemuHookMotion,
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};
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InitializeComponent();
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DataContext = _viewModel;
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}
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public static async Task Show(ControllerInputViewModel viewModel)
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{
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MotionInputView content = new(viewModel);
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ContentDialog contentDialog = new()
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{
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Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
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PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
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SecondaryButtonText = "",
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CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
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Content = content,
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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config.Slot = content._viewModel.Slot;
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config.Sensitivity = content._viewModel.Sensitivity;
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config.GyroDeadzone = content._viewModel.GyroDeadzone;
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config.AltSlot = content._viewModel.AltSlot;
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config.DsuServerHost = content._viewModel.DsuServerHost;
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config.DsuServerPort = content._viewModel.DsuServerPort;
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config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
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config.MirrorInput = content._viewModel.MirrorInput;
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};
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await contentDialog.ShowAsync();
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}
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}
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}
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