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Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)
* Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: wip * Headless: exclusive fullscreen support: add. windows scale interop * Headless: exclusive fullscreen support: cleanup * Headless: exclusive fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. Vulkan fix * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: add. display selection logic * Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic * Headless: exclusive fullscreen support: upd. options to be case-insensitive * Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options * Headless: upd. OpenGL --fullscreen window size logic * Headless: upd. fullscreen logic * Headless: cleanup * Headless: refac. DisplayId option naming * Headless: refac. scaling + anti-aliasing option handling * Headless: refac. namespace handling * Headless: upd. imports ordering * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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5 changed files with 91 additions and 14 deletions
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@ -14,9 +14,21 @@ namespace Ryujinx.Headless.SDL2
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[Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
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public string UserProfile { get; set; }
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[Option("fullscreen", Required = false, HelpText = "Launch the game in fullscreen mode.")]
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[Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")]
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public int DisplayId { get; set; }
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[Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")]
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public bool IsFullscreen { get; set; }
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[Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")]
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public bool IsExclusiveFullscreen { get; set; }
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[Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")]
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public int ExclusiveFullscreenWidth { get; set; }
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[Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")]
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public int ExclusiveFullscreenHeight { get; set; }
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// Input
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[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
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@ -196,6 +208,15 @@ namespace Ryujinx.Headless.SDL2
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[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
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public string PreferredGPUVendor { get; set; }
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[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
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public AntiAliasing AntiAliasing { get; set; }
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[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
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public ScalingFilter ScalingFilter { get; set; }
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[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]
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public int ScalingFilterLevel { get; set; }
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// Hacks
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[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
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