feature: Turbo Mode

Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
This commit is contained in:
Evan Husted 2025-03-03 02:33:28 -06:00
parent c48a2e6ba0
commit ed5cb82aa8
20 changed files with 394 additions and 26 deletions

View file

@ -73,6 +73,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough,
EnablePtc = System.EnablePtc,
EnableLowPowerPtc = System.EnableLowPowerPtc,
TickScalar = System.TickScalar,
EnableInternetAccess = System.EnableInternetAccess,
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
@ -261,6 +262,10 @@ namespace Ryujinx.Ava.Utilities.Configuration
ResScaleDown = Key.Unbound,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound,
CustomVSyncIntervalIncrement = Key.Unbound,
CustomVSyncIntervalDecrement = Key.Unbound,
TurboMode = Key.Unbound,
TurboModeWhileHeld = false
};
Hid.RainbowSpeed.Value = 1f;
Hid.InputConfig.Value =
@ -327,5 +332,5 @@ namespace Ryujinx.Ava.Utilities.Configuration
return GraphicsBackend.OpenGl;
}
}
}
}
}