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UI: Visually merge "Actions" and "Tools" menu bar items into Actions
The contents of the menu item are dependent on whether you're in a game. No functionality has been removed.
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8df7ba2d56
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6 changed files with 50 additions and 85 deletions
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@ -12,9 +12,9 @@ namespace Ryujinx.Ava.UI.Helpers
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public static RelayCommand CreateConditional(Action action, Func<bool> canExecute)
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=> new(action, canExecute);
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public static RelayCommand<T> CreateWithArg<T>(Action<T?> action)
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public static RelayCommand<T> Create<T>(Action<T?> action)
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=> new(action);
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public static RelayCommand<T> CreateConditionalWithArg<T>(Action<T?> action, Predicate<T?> canExecute)
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public static RelayCommand<T> CreateConditional<T>(Action<T?> action, Predicate<T?> canExecute)
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=> new(action, canExecute);
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public static AsyncRelayCommand Create(Func<Task> action)
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@ -24,11 +24,11 @@ namespace Ryujinx.Ava.UI.Helpers
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public static AsyncRelayCommand CreateSilentFail(Func<Task> action)
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=> new(action, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
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public static AsyncRelayCommand<T> CreateWithArg<T>(Func<T?, Task> action)
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public static AsyncRelayCommand<T> Create<T>(Func<T?, Task> action)
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=> new(action, AsyncRelayCommandOptions.None);
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public static AsyncRelayCommand<T> CreateConcurrentWithArg<T>(Func<T?, Task> action)
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public static AsyncRelayCommand<T> CreateConcurrent<T>(Func<T?, Task> action)
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=> new(action, AsyncRelayCommandOptions.AllowConcurrentExecutions);
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public static AsyncRelayCommand<T> CreateSilentFailWithArg<T>(Func<T?, Task> action)
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public static AsyncRelayCommand<T> CreateSilentFail<T>(Func<T?, Task> action)
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=> new(action, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
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public static AsyncRelayCommand CreateConditional(Func<Task> action, Func<bool> canExecute)
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@ -38,11 +38,11 @@ namespace Ryujinx.Ava.UI.Helpers
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public static AsyncRelayCommand CreateSilentFailConditional(Func<Task> action, Func<bool> canExecute)
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=> new(action, canExecute, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
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public static AsyncRelayCommand<T> CreateConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
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public static AsyncRelayCommand<T> CreateConditional<T>(Func<T?, Task> action, Predicate<T?> canExecute)
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=> new(action, canExecute, AsyncRelayCommandOptions.None);
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public static AsyncRelayCommand<T> CreateConcurrentConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
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public static AsyncRelayCommand<T> CreateConcurrentConditional<T>(Func<T?, Task> action, Predicate<T?> canExecute)
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=> new(action, canExecute, AsyncRelayCommandOptions.AllowConcurrentExecutions);
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public static AsyncRelayCommand<T> CreateSilentFailConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
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public static AsyncRelayCommand<T> CreateSilentFailConditional<T>(Func<T?, Task> action, Predicate<T?> canExecute)
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=> new(action, canExecute, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
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}
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}
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