diff --git a/src/Ryujinx.Graphics.Gpu/Overlay/ControllerOverlay.cs b/src/Ryujinx.Graphics.Gpu/Overlay/ControllerOverlay.cs index 2d5904628..69795d48e 100644 --- a/src/Ryujinx.Graphics.Gpu/Overlay/ControllerOverlay.cs +++ b/src/Ryujinx.Graphics.Gpu/Overlay/ControllerOverlay.cs @@ -68,7 +68,6 @@ namespace Ryujinx.Graphics.Gpu.Overlay foreach (var config in inputConfigs.Where(c => c.PlayerIndex <= OriginalPlayerIndex.Player4)) { - Console.WriteLine($"ControllerOverlay: Config for Player {config.PlayerIndex}: {config.Name} ({config.Backend})"); if (!playerBindings.ContainsKey(config.PlayerIndex)) { playerBindings[config.PlayerIndex] = new List(); diff --git a/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs b/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs index 45a72b75d..1a8bce7dc 100644 --- a/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs @@ -1707,16 +1707,6 @@ namespace Ryujinx.Ava.UI.ViewModels ? ConfigurationState.InstanceExtra.Hid.InputConfig.Value : ConfigurationState.Instance.Hid.InputConfig.Value; - // Debug: Log what we're getting - Logger.Info?.Print(LogClass.UI, $"MainWindowViewModel: Found {inputConfigs?.Count ?? 0} input configs"); - if (inputConfigs != null) - { - foreach (var config in inputConfigs) - { - Logger.Info?.Print(LogClass.UI, $" Config: Player {config.PlayerIndex}, Backend {config.Backend}, Name '{config.Name}', Type {config.ControllerType}"); - } - } - // Always show overlay - if no configs, it will show test data int duration = ConfigurationState.Instance.ControllerOverlayGameStartDuration.Value; // Show overlay through the GPU context window directly