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Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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65 changed files with 3912 additions and 593 deletions
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@ -11,13 +11,17 @@ namespace Ryujinx.Graphics.Shader
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Uint,
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Sscaled,
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Uscaled,
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Packed = 1 << 6,
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PackedRgb10A2Signed = 1 << 7,
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AnyPacked = Packed | PackedRgb10A2Signed,
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}
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static class AttributeTypeExtensions
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{
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public static AggregateType ToAggregateType(this AttributeType type)
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{
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return type switch
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return (type & ~AttributeType.AnyPacked) switch
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{
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AttributeType.Float => AggregateType.FP32,
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AttributeType.Sint => AggregateType.S32,
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@ -28,7 +32,7 @@ namespace Ryujinx.Graphics.Shader
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public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
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{
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return type switch
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return (type & ~AttributeType.AnyPacked) switch
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{
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AttributeType.Float => AggregateType.FP32,
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AttributeType.Sint => AggregateType.S32,
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