Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
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gdkchan 2023-08-29 21:10:34 -03:00 committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
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65 changed files with 3912 additions and 593 deletions

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@ -11,13 +11,17 @@ namespace Ryujinx.Graphics.Shader
Uint,
Sscaled,
Uscaled,
Packed = 1 << 6,
PackedRgb10A2Signed = 1 << 7,
AnyPacked = Packed | PackedRgb10A2Signed,
}
static class AttributeTypeExtensions
{
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch
return (type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
@ -28,7 +32,7 @@ namespace Ryujinx.Graphics.Shader
public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
{
return type switch
return (type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,