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Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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65 changed files with 3912 additions and 593 deletions
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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FrontColorDiffuse,
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FrontColorSpecular,
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FrontFacing,
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GlobalId,
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InstanceId,
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InstanceIndex,
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InvocationId,
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