Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
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gdkchan 2023-08-29 21:10:34 -03:00 committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 3912 additions and 593 deletions

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@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
public readonly HelperFunctionManager Hfm;
public readonly BasicBlock[] Blocks;
public readonly ShaderDefinitions Definitions;
public readonly ResourceManager ResourceManager;
public readonly IGpuAccessor GpuAccessor;
public readonly TargetLanguage TargetLanguage;
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public TransformContext(
HelperFunctionManager hfm,
BasicBlock[] blocks,
ShaderDefinitions definitions,
ResourceManager resourceManager,
IGpuAccessor gpuAccessor,
TargetLanguage targetLanguage,
@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Hfm = hfm;
Blocks = blocks;
Definitions = definitions;
ResourceManager = resourceManager;
GpuAccessor = gpuAccessor;
TargetLanguage = targetLanguage;