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Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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@ -52,11 +52,13 @@
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DispatchCompute,
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Draw,
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DrawIndexed,
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DrawIndexedIndirect,
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DrawIndexedIndirectCount,
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DrawIndirect,
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DrawIndirectCount,
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DrawTexture,
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EndHostConditionalRendering,
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EndTransformFeedback,
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MultiDrawIndirectCount,
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MultiDrawIndexedIndirectCount,
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SetAlphaTest,
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SetBlendState,
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SetDepthBias,
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