Add a separate device memory manager (#6153)

* Add a separate device memory manager

* Still need this

* Device writes are always tracked

* Device writes are always tracked (2)

* Rename more instances of gmm to mm
This commit is contained in:
gdkchan 2024-01-22 17:14:46 -03:00 committed by GitHub
parent 90455a05e6
commit f241f88558
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33 changed files with 555 additions and 157 deletions

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@ -1,4 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Memory;
@ -163,6 +164,22 @@ namespace Ryujinx.Graphics.Gpu
return new MemoryManager(physicalMemory);
}
/// <summary>
/// Creates a new device memory manager.
/// </summary>
/// <param name="pid">ID of the process that owns the memory manager</param>
/// <returns>The memory manager</returns>
/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
public DeviceMemoryManager CreateDeviceMemoryManager(ulong pid)
{
if (!PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
{
throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
}
return physicalMemory.CreateDeviceMemoryManager();
}
/// <summary>
/// Registers virtual memory used by a process for GPU memory access, caching and read/write tracking.
/// </summary>

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@ -329,49 +329,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Writes data to GPU mapped memory, stopping at the first unmapped page at the memory region, if any.
/// </summary>
/// <param name="va">GPU virtual address to write the data into</param>
/// <param name="data">The data to be written</param>
public void WriteMapped(ulong va, ReadOnlySpan<byte> data)
{
if (IsContiguous(va, data.Length))
{
Physical.Write(Translate(va), data);
}
else
{
int offset = 0, size;
if ((va & PageMask) != 0)
{
ulong pa = Translate(va);
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
if (pa != PteUnmapped && Physical.IsMapped(pa))
{
Physical.Write(pa, data[..size]);
}
offset += size;
}
for (; offset < data.Length; offset += size)
{
ulong pa = Translate(va + (ulong)offset);
size = Math.Min(data.Length - offset, (int)PageSize);
if (pa != PteUnmapped && Physical.IsMapped(pa))
{
Physical.Write(pa, data.Slice(offset, size));
}
}
}
}
/// <summary>
/// Runs remap actions that are added to an unmap event.
/// These must run after the mapping completes.

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@ -1,4 +1,5 @@
using Ryujinx.Cpu;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Memory;
@ -82,6 +83,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Creates a new device memory manager.
/// </summary>
/// <returns>The memory manager</returns>
public DeviceMemoryManager CreateDeviceMemoryManager()
{
return new DeviceMemoryManager(_cpuMemory);
}
/// <summary>
/// Gets a host pointer for a given range of application memory.
/// If the memory region is not a single contiguous block, this method returns 0.

View file

@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Device;
using System;
using System.Threading;
@ -7,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <summary>
/// GPU synchronization manager.
/// </summary>
public class SynchronizationManager
public class SynchronizationManager : ISynchronizationManager
{
/// <summary>
/// The maximum number of syncpoints supported by the GM20B.
@ -29,12 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
}
}
/// <summary>
/// Increment the value of a syncpoint with a given id.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The incremented value of the syncpoint</returns>
/// <inheritdoc/>
public uint IncrementSyncpoint(uint id)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
@ -42,12 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
return _syncpoints[id].Increment();
}
/// <summary>
/// Get the value of a syncpoint with a given id.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The value of the syncpoint</returns>
/// <inheritdoc/>
public uint GetSyncpointValue(uint id)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
@ -84,15 +75,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
_syncpoints[id].UnregisterCallback(waiterInformation);
}
/// <summary>
/// Wait on a syncpoint with a given id at a target threshold.
/// The callback will be called once the threshold is reached and will automatically be unregistered.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <param name="threshold">The target threshold</param>
/// <param name="timeout">The timeout</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>True if timed out</returns>
/// <inheritdoc/>
public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);