misc: chore: Use explicit types in Shader project

This commit is contained in:
Evan Husted 2025-01-25 14:07:59 -06:00
parent 68bbb29be6
commit f2aa6b3a5b
39 changed files with 726 additions and 725 deletions

View file

@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
TransformFeedbackOutput tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
if (tfOutput.Valid)
{
context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
@ -338,7 +338,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
foreach (var definition in definitions)
foreach (TextureDefinition definition in definitions)
{
string arrayDecl = string.Empty;
@ -366,7 +366,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
foreach (var definition in definitions)
foreach (TextureDefinition definition in definitions)
{
string arrayDecl = string.Empty;
@ -413,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else
{
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
foreach (IoDefinition ioDefinition in inputs.OrderBy(x => x.Location))
{
DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
}
@ -427,7 +427,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
{
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
foreach (IoDefinition ioDefinition in inputs.OrderBy(x => x.Location))
{
DeclareInputAttributePerPatch(context, ioDefinition.Location);
}
@ -521,7 +521,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
foreach (var ioDefinition in outputs)
foreach (IoDefinition ioDefinition in outputs)
{
DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
}
@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string xfb = string.Empty;
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
TransformFeedbackOutput tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
@ -570,7 +570,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string xfb = string.Empty;
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
TransformFeedbackOutput tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
@ -606,7 +606,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
{
foreach (var ioDefinition in outputs)
foreach (IoDefinition ioDefinition in outputs)
{
DeclareOutputAttributePerPatch(context, ioDefinition.Location);
}

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Debug.Assert(funcId.Type == OperandType.Constant);
var function = context.GetFunction(funcId.Value);
StructuredFunction function = context.GetFunction(funcId.Value);
string[] args = new string[operation.SourcesCount - 1];

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isArray = (texOp.Type & SamplerType.Array) != 0;
var texCallBuilder = new StringBuilder();
StringBuilder texCallBuilder = new StringBuilder();
if (texOp.Inst == Instruction.ImageAtomic)
{

View file

@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
context.AppendLine("using namespace metal;");
context.AppendLine();
var fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0;
bool fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0;
DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
context.AppendLine();
@ -79,25 +79,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
DeclareBufferStructures(context, context.Properties.StorageBuffers.Values.OrderBy(x => x.Binding).ToArray(), false, fsi);
// We need to declare each set as a new struct
var textureDefinitions = context.Properties.Textures.Values
Dictionary<int, TextureDefinition[]> textureDefinitions = context.Properties.Textures.Values
.GroupBy(x => x.Set)
.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
var imageDefinitions = context.Properties.Images.Values
Dictionary<int, TextureDefinition[]> imageDefinitions = context.Properties.Images.Values
.GroupBy(x => x.Set)
.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
var textureSets = textureDefinitions.Keys.ToArray();
var imageSets = imageDefinitions.Keys.ToArray();
int[] textureSets = textureDefinitions.Keys.ToArray();
int[] imageSets = imageDefinitions.Keys.ToArray();
var sets = textureSets.Union(imageSets).ToArray();
int[] sets = textureSets.Union(imageSets).ToArray();
foreach (var set in textureDefinitions)
foreach (KeyValuePair<int, TextureDefinition[]> set in textureDefinitions)
{
DeclareTextures(context, set.Value, set.Key);
}
foreach (var set in imageDefinitions)
foreach (KeyValuePair<int, TextureDefinition[]> set in imageDefinitions)
{
DeclareImages(context, set.Value, set.Key, fsi);
}
@ -186,8 +186,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public static string GetVarTypeName(AggregateType type, bool atomic = false)
{
var s32 = atomic ? "atomic_int" : "int";
var u32 = atomic ? "atomic_uint" : "uint";
string s32 = atomic ? "atomic_int" : "int";
string u32 = atomic ? "atomic_uint" : "uint";
return type switch
{
@ -216,22 +216,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
string prefix = isShared ? "threadgroup " : string.Empty;
foreach (var memory in memories)
foreach (MemoryDefinition memory in memories)
{
string arraySize = "";
if ((memory.Type & AggregateType.Array) != 0)
{
arraySize = $"[{memory.ArrayLength}]";
}
var typeName = GetVarTypeName(memory.Type & ~AggregateType.Array);
string typeName = GetVarTypeName(memory.Type & ~AggregateType.Array);
context.AppendLine($"{prefix}{typeName} {memory.Name}{arraySize};");
}
}
private static void DeclareBufferStructures(CodeGenContext context, BufferDefinition[] buffers, bool constant, bool fsi)
{
var name = constant ? "ConstantBuffers" : "StorageBuffers";
var addressSpace = constant ? "constant" : "device";
string name = constant ? "ConstantBuffers" : "StorageBuffers";
string addressSpace = constant ? "constant" : "device";
string[] bufferDec = new string[buffers.Length];
@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
BufferDefinition buffer = buffers[i];
var needsPadding = buffer.Layout == BufferLayout.Std140;
bool needsPadding = buffer.Layout == BufferLayout.Std140;
string fsiSuffix = !constant && fsi ? " [[raster_order_group(0)]]" : "";
bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};";
@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
foreach (StructureField field in buffer.Type.Fields)
{
var type = field.Type;
AggregateType type = field.Type;
type |= (needsPadding && (field.Type & AggregateType.Array) != 0)
? AggregateType.Vector4
: AggregateType.Invalid;
@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
context.AppendLine($"struct {name}");
context.EnterScope();
foreach (var declaration in bufferDec)
foreach (string declaration in bufferDec)
{
context.AppendLine(declaration);
}
@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
private static void DeclareTextures(CodeGenContext context, TextureDefinition[] textures, int set)
{
var setName = GetNameForSet(set);
string setName = GetNameForSet(set);
context.AppendLine($"struct {setName}");
context.EnterScope();
@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
if (texture.Type != SamplerType.None)
{
var textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType());
string textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType());
if (texture.ArrayLength > 1)
{
@ -315,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
if (!texture.Separate && texture.Type != SamplerType.TextureBuffer)
{
var samplerType = "sampler";
string samplerType = "sampler";
if (texture.ArrayLength > 1)
{
@ -326,7 +326,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
}
foreach (var declaration in textureDec)
foreach (string declaration in textureDec)
{
context.AppendLine(declaration);
}
@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
private static void DeclareImages(CodeGenContext context, TextureDefinition[] images, int set, bool fsi)
{
var setName = GetNameForSet(set);
string setName = GetNameForSet(set);
context.AppendLine($"struct {setName}");
context.EnterScope();
@ -347,7 +347,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
TextureDefinition image = images[i];
var imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true);
string imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true);
if (image.ArrayLength > 1)
{
imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>";
@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
imageDec[i] = $"{imageTypeName} {image.Name}{fsiSuffix};";
}
foreach (var declaration in imageDec)
foreach (string declaration in imageDec)
{
context.AppendLine(declaration);
}
@ -401,14 +401,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
// We need to use the SPIRV-Cross workaround
for (int i = 0; i < Constants.MaxAttributes; i++)
{
var suffix = context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{i})]]" : $"[[attribute({i})]]";
string suffix = context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{i})]]" : $"[[attribute({i})]]";
context.AppendLine($"float4 {Defaults.IAttributePrefix}{i} {suffix};");
}
}
if (inputs.Any())
{
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
foreach (IoDefinition ioDefinition in inputs.OrderBy(x => x.Location))
{
if (context.Definitions.IaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined)
{
@ -500,11 +500,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
var type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location));
var type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location));
string type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location));
string type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location));
var name1 = $"color{firstOutput.Location}";
var name2 = $"color{firstOutput.Location + 1}";
string name1 = $"color{firstOutput.Location}";
string name2 = $"color{firstOutput.Location + 1}";
context.AppendLine($"{type1} {name1} [[color({firstOutput.Location}), index(0)]];");
context.AppendLine($"{type2} {name2} [[color({firstOutput.Location}), index(1)]];");
@ -512,7 +512,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
outputs = outputs.Skip(2);
}
foreach (var ioDefinition in outputs)
foreach (IoDefinition ioDefinition in outputs)
{
if (context.Definitions.OaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined)
{

View file

@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
? AggregateType.S32
: AggregateType.U32;
var shared = operation.StorageKind == StorageKind.SharedMemory;
bool shared = operation.StorageKind == StorageKind.SharedMemory;
builder.Append($"({(shared ? "threadgroup" : "device")} {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}");
@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
case 2:
if (operation.ForcePrecise)
{
var func = (inst & Instruction.Mask) switch
string func = (inst & Instruction.Mask) switch
{
Instruction.Add => "PreciseFAdd",
Instruction.Subtract => "PreciseFSub",

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
public static string Barrier(CodeGenContext context, AstOperation operation)
{
var device = (operation.Inst & Instruction.Mask) == Instruction.MemoryBarrier;
bool device = (operation.Inst & Instruction.Mask) == Instruction.MemoryBarrier;
return $"threadgroup_barrier(mem_flags::mem_{(device ? "device" : "threadgroup")})";
}

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
var function = context.GetFunction(funcId.Value);
StructuredFunction function = context.GetFunction(funcId.Value);
int argCount = operation.SourcesCount - 1;
int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);

View file

@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool isArray = (texOp.Type & SamplerType.Array) != 0;
var texCallBuilder = new StringBuilder();
StringBuilder texCallBuilder = new StringBuilder();
int srcIndex = 0;
@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
texCallBuilder.Append('(');
var coordsBuilder = new StringBuilder();
StringBuilder coordsBuilder = new StringBuilder();
int coordsCount = texOp.Type.GetDimensions();
@ -326,8 +326,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
}
var clamped = $"{textureName}.calculate_clamped_lod({samplerName}, {coordsExpr})";
var unclamped = $"{textureName}.calculate_unclamped_lod({samplerName}, {coordsExpr})";
string clamped = $"{textureName}.calculate_clamped_lod({samplerName}, {coordsExpr})";
string unclamped = $"{textureName}.calculate_unclamped_lod({samplerName}, {coordsExpr})";
return $"float2({clamped}, {unclamped}){GetMask(texOp.Index)}";
}
@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
var texCallBuilder = new StringBuilder();
StringBuilder texCallBuilder = new StringBuilder();
bool colorIsVector = isGather || !isShadow;
@ -525,8 +525,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
{
var index = texOp.IsSeparate ? texOp.GetSamplerSetAndBinding() : texOp.GetTextureSetAndBinding();
var sourceIndex = texOp.IsSeparate ? srcIndex++ : srcIndex + 1;
SetBindingPair index = texOp.IsSeparate ? texOp.GetSamplerSetAndBinding() : texOp.GetTextureSetAndBinding();
int sourceIndex = texOp.IsSeparate ? srcIndex++ : srcIndex + 1;
TextureDefinition samplerDefinition = context.Properties.Textures[index];
string name = samplerDefinition.Name;
@ -589,7 +589,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
var texCallBuilder = new StringBuilder();
StringBuilder texCallBuilder = new StringBuilder();
int srcIndex = 0;

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool isOutput,
bool isPerPatch)
{
var returnValue = ioVariable switch
(string, AggregateType) returnValue = ioVariable switch
{
IoVariable.BaseInstance => ("base_instance", AggregateType.U32),
IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
CodeGenContext context = new(info, parameters);
var sets = Declarations.Declare(context, info);
int[] sets = Declarations.Declare(context, info);
if (info.Functions.Count != 0)
{
@ -168,15 +168,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
args = args.Append($"constant ConstantBuffers &constant_buffers [[buffer({Defaults.ConstantBuffersIndex})]]").ToArray();
args = args.Append($"device StorageBuffers &storage_buffers [[buffer({Defaults.StorageBuffersIndex})]]").ToArray();
foreach (var set in sets)
foreach (int set in sets)
{
var bindingIndex = set + Defaults.BaseSetIndex;
long bindingIndex = set + Defaults.BaseSetIndex;
args = args.Append($"constant {Declarations.GetNameForSet(set)} &{Declarations.GetNameForSet(set, true)} [[buffer({bindingIndex})]]").ToArray();
}
}
var funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";
var indent = new string(' ', funcPrefix.Length);
string funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";
string indent = new string(' ', funcPrefix.Length);
return $"{funcPrefix}{string.Join($", \n{indent}", args)})";
}

View file

@ -127,7 +127,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private BlockState GetBlockStateLazy(AstBlock block)
{
if (!_labels.TryGetValue(block, out var blockState))
if (!_labels.TryGetValue(block, out BlockState blockState))
{
blockState = new BlockState();
@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction NewBlock()
{
var label = Label();
Instruction label = Label();
Branch(label);
AddLabel(label);
return label;
@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction[] GetMainInterface()
{
var mainInterface = new List<Instruction>();
List<Instruction> mainInterface = new List<Instruction>();
mainInterface.AddRange(Inputs.Values);
mainInterface.AddRange(Outputs.Values);
@ -196,7 +196,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
if (node is AstOperation operation)
{
var opResult = Instructions.Generate(this, operation);
OperationResult opResult = Instructions.Generate(this, operation);
return BitcastIfNeeded(type, opResult.Type, opResult.Value);
}
else if (node is AstOperand operand)
@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
if (node is AstOperation operation)
{
var opResult = Instructions.Generate(this, operation);
OperationResult opResult = Instructions.Generate(this, operation);
type = opResult.Type;
return opResult.Value;
}
@ -273,13 +273,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction GetLocal(AggregateType dstType, AstOperand local)
{
var srcType = local.VarType;
AggregateType srcType = local.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
}
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
{
var srcType = funcArg.VarType;
AggregateType srcType = funcArg.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
}
@ -339,8 +339,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (srcType == AggregateType.Bool)
{
var intTrue = Constant(TypeS32(), IrConsts.True);
var intFalse = Constant(TypeS32(), IrConsts.False);
Instruction intTrue = Constant(TypeS32(), IrConsts.True);
Instruction intFalse = Constant(TypeS32(), IrConsts.False);
return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
}

View file

@ -20,10 +20,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
{
foreach (var argType in argTypes)
foreach (AggregateType argType in argTypes)
{
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
var spvArg = context.FunctionParameter(argPointerType);
SpvInstruction argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
SpvInstruction spvArg = context.FunctionParameter(argPointerType);
context.DeclareArgument(argIndex++, spvArg);
}
@ -33,8 +33,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (AstOperand local in function.Locals)
{
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
SpvInstruction localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
SpvInstruction spvLocal = context.Variable(localPointerType, StorageClass.Function);
context.AddLocalVariable(spvLocal);
context.DeclareLocal(local, spvLocal);
@ -60,8 +60,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach ((int id, MemoryDefinition memory) in memories)
{
var pointerType = context.TypePointer(storage, context.GetType(memory.Type, memory.ArrayLength));
var variable = context.Variable(pointerType, storage);
SpvInstruction pointerType = context.TypePointer(storage, context.GetType(memory.Type, memory.ArrayLength));
SpvInstruction variable = context.Variable(pointerType, storage);
context.AddGlobalVariable(variable);
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
var structType = context.TypeStruct(false, structFieldTypes);
SpvInstruction structType = context.TypeStruct(false, structFieldTypes);
if (decoratedTypes.Add(structType))
{
@ -135,8 +135,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
var pointerType = context.TypePointer(StorageClass.Uniform, structType);
var variable = context.Variable(pointerType, StorageClass.Uniform);
SpvInstruction pointerType = context.TypePointer(StorageClass.Uniform, structType);
SpvInstruction variable = context.Variable(pointerType, StorageClass.Uniform);
context.Name(variable, buffer.Name);
context.Decorate(variable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> samplers)
{
foreach (var sampler in samplers)
foreach (TextureDefinition sampler in samplers)
{
int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (sampler.Type != SamplerType.None)
{
var dim = (sampler.Type & SamplerType.Mask) switch
Dim dim = (sampler.Type & SamplerType.Mask) switch
{
SamplerType.Texture1D => Dim.Dim1D,
SamplerType.Texture2D => Dim.Dim2D,
@ -191,22 +191,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
imageType = sampledImageType = context.TypeSampler();
}
var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
var sampledImageArrayPointerType = sampledImagePointerType;
SpvInstruction sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
SpvInstruction sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
SpvInstruction sampledImageArrayPointerType = sampledImagePointerType;
if (sampler.ArrayLength == 0)
{
var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
SpvInstruction sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
}
else if (sampler.ArrayLength != 1)
{
var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
SpvInstruction sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
}
var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
SpvInstruction sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
context.Samplers.Add(new(sampler.Set, sampler.Binding), new SamplerDeclaration(
imageType,
@ -225,13 +225,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> images)
{
foreach (var image in images)
foreach (TextureDefinition image in images)
{
int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
var dim = GetDim(image.Type);
Dim dim = GetDim(image.Type);
var imageType = context.TypeImage(
SpvInstruction imageType = context.TypeImage(
context.GetType(image.Format.GetComponentType()),
dim,
image.Type.HasFlag(SamplerType.Shadow),
@ -240,21 +240,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AccessQualifier.ReadWrite,
GetImageFormat(image.Format));
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
var imageArrayPointerType = imagePointerType;
SpvInstruction imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
SpvInstruction imageArrayPointerType = imagePointerType;
if (image.ArrayLength == 0)
{
var imageArrayType = context.TypeRuntimeArray(imageType);
SpvInstruction imageArrayType = context.TypeRuntimeArray(imageType);
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
}
else if (image.ArrayLength != 1)
{
var imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
SpvInstruction imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
}
var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
SpvInstruction imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
context.Images.Add(new(image.Set, image.Binding), new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1));
@ -338,7 +338,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
foreach (var ioDefinition in info.IoDefinitions)
foreach (IoDefinition ioDefinition in info.IoDefinitions)
{
if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
{
@ -347,13 +347,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
foreach (var ioDefinition in info.IoDefinitions)
foreach (IoDefinition ioDefinition in info.IoDefinitions)
{
PixelImap iq = PixelImap.Unused;
if (context.Definitions.Stage == ShaderStage.Fragment)
{
var ioVariable = ioDefinition.IoVariable;
IoVariable ioVariable = ioDefinition.IoVariable;
if (ioVariable == IoVariable.UserDefined)
{
iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
@ -389,11 +389,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
if (context.Definitions.Stage != ShaderStage.Vertex)
{
var perVertexInputStructType = CreatePerVertexStructType(context);
SpvInstruction perVertexInputStructType = CreatePerVertexStructType(context);
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.Definitions.InputTopology.ToInputVertices() : 32;
var perVertexInputArrayType = context.TypeArray(perVertexInputStructType, context.Constant(context.TypeU32(), arraySize));
var perVertexInputPointerType = context.TypePointer(StorageClass.Input, perVertexInputArrayType);
var perVertexInputVariable = context.Variable(perVertexInputPointerType, StorageClass.Input);
SpvInstruction perVertexInputArrayType = context.TypeArray(perVertexInputStructType, context.Constant(context.TypeU32(), arraySize));
SpvInstruction perVertexInputPointerType = context.TypePointer(StorageClass.Input, perVertexInputArrayType);
SpvInstruction perVertexInputVariable = context.Variable(perVertexInputPointerType, StorageClass.Input);
context.Name(perVertexInputVariable, "gl_in");
@ -411,11 +411,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
var perVertexOutputStructType = CreatePerVertexStructType(context);
SpvInstruction perVertexOutputStructType = CreatePerVertexStructType(context);
void DecorateTfo(IoVariable ioVariable, int fieldIndex)
{
if (context.Definitions.TryGetTransformFeedbackOutput(ioVariable, 0, 0, out var transformFeedbackOutput))
if (context.Definitions.TryGetTransformFeedbackOutput(ioVariable, 0, 0, out TransformFeedbackOutput transformFeedbackOutput))
{
context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
@ -439,8 +439,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
perVertexOutputArrayType = perVertexOutputStructType;
}
var perVertexOutputPointerType = context.TypePointer(StorageClass.Output, perVertexOutputArrayType);
var perVertexOutputVariable = context.Variable(perVertexOutputPointerType, StorageClass.Output);
SpvInstruction perVertexOutputPointerType = context.TypePointer(StorageClass.Output, perVertexOutputArrayType);
SpvInstruction perVertexOutputVariable = context.Variable(perVertexOutputPointerType, StorageClass.Output);
context.AddGlobalVariable(perVertexOutputVariable);
context.Outputs.Add(new IoDefinition(StorageKind.Output, IoVariable.Position), perVertexOutputVariable);
@ -449,12 +449,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static SpvInstruction CreatePerVertexStructType(CodeGenContext context)
{
var vec4FloatType = context.TypeVector(context.TypeFP32(), 4);
var floatType = context.TypeFP32();
var array8FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 8));
var array1FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 1));
SpvInstruction vec4FloatType = context.TypeVector(context.TypeFP32(), 4);
SpvInstruction floatType = context.TypeFP32();
SpvInstruction array8FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 8));
SpvInstruction array1FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 1));
var perVertexStructType = context.TypeStruct(true, vec4FloatType, floatType, array8FloatType, array1FloatType);
SpvInstruction perVertexStructType = context.TypeStruct(true, vec4FloatType, floatType, array8FloatType, array1FloatType);
context.Name(perVertexStructType, "gl_PerVertex");
@ -487,7 +487,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
int firstLocation = 0)
{
IoVariable ioVariable = ioDefinition.IoVariable;
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
StorageClass storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
bool isBuiltIn;
BuiltIn builtIn = default;
@ -532,7 +532,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
};
}
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
SpvInstruction spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
bool builtInPassthrough = false;
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
@ -551,8 +551,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
}
var spvPointerType = context.TypePointer(storageClass, spvType);
var spvVar = context.Variable(spvPointerType, storageClass);
SpvInstruction spvPointerType = context.TypePointer(storageClass, spvType);
SpvInstruction spvVar = context.Variable(spvPointerType, storageClass);
if (builtInPassthrough)
{
@ -641,7 +641,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
ioVariable,
ioDefinition.Location,
ioDefinition.Component,
out var transformFeedbackOutput))
out TransformFeedbackOutput transformFeedbackOutput))
{
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
@ -650,7 +650,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddGlobalVariable(spvVar);
var dict = isPerPatch
Dictionary<IoDefinition, SpvInstruction> dict = isPerPatch
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
: (isOutput ? context.Outputs : context.Inputs);
dict.Add(ioDefinition, spvVar);

View file

@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public static OperationResult Generate(CodeGenContext context, AstOperation operation)
{
var handler = _instTable[(int)(operation.Inst & Instruction.Mask)];
Func<CodeGenContext, AstOperation, OperationResult> handler = _instTable[(int)(operation.Inst & Instruction.Mask)];
if (handler != null)
{
return handler(context, operation);
@ -226,13 +226,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateBallot(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
var uvec4Type = context.TypeVector(context.TypeU32(), 4);
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
SpvInstruction uvec4Type = context.TypeVector(context.TypeU32(), 4);
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)operation.Index);
SpvInstruction maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
SpvInstruction mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)operation.Index);
return new OperationResult(AggregateType.U32, mask);
}
@ -308,21 +308,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Debug.Assert(funcId.Type == OperandType.Constant);
var (function, spvFunc) = context.GetFunction(funcId.Value);
(StructuredFunction function, SpvInstruction spvFunc) = context.GetFunction(funcId.Value);
var args = new SpvInstruction[operation.SourcesCount - 1];
SpvInstruction[] args = new SpvInstruction[operation.SourcesCount - 1];
for (int i = 0; i < args.Length; i++)
{
var operand = operation.GetSource(i + 1);
IAstNode operand = operation.GetSource(i + 1);
AstOperand local = (AstOperand)operand;
Debug.Assert(local.Type == OperandType.LocalVariable);
args[i] = context.GetLocalPointer(local);
}
var retType = function.ReturnType;
var result = context.FunctionCall(context.GetType(retType), spvFunc, args);
AggregateType retType = function.ReturnType;
SpvInstruction result = context.FunctionCall(context.GetType(retType), spvFunc, args);
return new OperationResult(retType, result);
}
@ -398,11 +398,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateConditionalSelect(CodeGenContext context, AstOperation operation)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
var src3 = operation.GetSource(2);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
var cond = context.Get(AggregateType.Bool, src1);
SpvInstruction cond = context.Get(AggregateType.Bool, src1);
if (operation.Inst.HasFlag(Instruction.FP64))
{
@ -420,70 +420,70 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateConvertFP32ToFP64(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.FP64, context.FConvert(context.TypeFP64(), context.GetFP32(source)));
}
private static OperationResult GenerateConvertFP32ToS32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.S32, context.ConvertFToS(context.TypeS32(), context.GetFP32(source)));
}
private static OperationResult GenerateConvertFP32ToU32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.U32, context.ConvertFToU(context.TypeU32(), context.GetFP32(source)));
}
private static OperationResult GenerateConvertFP64ToFP32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.FP32, context.FConvert(context.TypeFP32(), context.GetFP64(source)));
}
private static OperationResult GenerateConvertFP64ToS32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.S32, context.ConvertFToS(context.TypeS32(), context.GetFP64(source)));
}
private static OperationResult GenerateConvertFP64ToU32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.U32, context.ConvertFToU(context.TypeU32(), context.GetFP64(source)));
}
private static OperationResult GenerateConvertS32ToFP32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.FP32, context.ConvertSToF(context.TypeFP32(), context.GetS32(source)));
}
private static OperationResult GenerateConvertS32ToFP64(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.FP64, context.ConvertSToF(context.TypeFP64(), context.GetS32(source)));
}
private static OperationResult GenerateConvertU32ToFP32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.FP32, context.ConvertUToF(context.TypeFP32(), context.GetU32(source)));
}
private static OperationResult GenerateConvertU32ToFP64(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.FP64, context.ConvertUToF(context.TypeFP64(), context.GetU32(source)));
}
@ -555,19 +555,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateFindLSB(CodeGenContext context, AstOperation operation)
{
var source = context.GetU32(operation.GetSource(0));
SpvInstruction source = context.GetU32(operation.GetSource(0));
return new OperationResult(AggregateType.U32, context.GlslFindILsb(context.TypeU32(), source));
}
private static OperationResult GenerateFindMSBS32(CodeGenContext context, AstOperation operation)
{
var source = context.GetS32(operation.GetSource(0));
SpvInstruction source = context.GetS32(operation.GetSource(0));
return new OperationResult(AggregateType.U32, context.GlslFindSMsb(context.TypeU32(), source));
}
private static OperationResult GenerateFindMSBU32(CodeGenContext context, AstOperation operation)
{
var source = context.GetU32(operation.GetSource(0));
SpvInstruction source = context.GetU32(operation.GetSource(0));
return new OperationResult(AggregateType.U32, context.GlslFindUMsb(context.TypeU32(), source));
}
@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
var componentType = texOp.Format.GetComponentType();
AggregateType componentType = texOp.Format.GetComponentType();
bool isArray = (texOp.Type & SamplerType.Array) != 0;
@ -630,7 +630,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
elems[i] = Src(AggregateType.S32);
}
var vectorType = context.TypeVector(context.TypeS32(), pCount);
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), pCount);
pCoords = context.CompositeConstruct(vectorType, elems);
}
else
@ -640,11 +640,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
SpvInstruction value = Src(componentType);
var pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
var one = context.Constant(context.TypeU32(), 1);
var zero = context.Constant(context.TypeU32(), 0);
SpvInstruction pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
SpvInstruction one = context.Constant(context.TypeU32(), 1);
SpvInstruction zero = context.Constant(context.TypeU32(), 0);
var result = (texOp.Flags & TextureFlags.AtomicMask) switch
SpvInstruction result = (texOp.Flags & TextureFlags.AtomicMask) switch
{
TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value),
TextureFlags.Minimum => componentType == AggregateType.S32
@ -670,7 +670,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
var componentType = texOp.Format.GetComponentType();
AggregateType componentType = texOp.Format.GetComponentType();
bool isArray = (texOp.Type & SamplerType.Array) != 0;
@ -708,7 +708,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
elems[i] = Src(AggregateType.S32);
}
var vectorType = context.TypeVector(context.TypeS32(), pCount);
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), pCount);
pCoords = context.CompositeConstruct(vectorType, elems);
}
else
@ -716,11 +716,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.S32);
}
var imageComponentType = context.GetType(componentType);
var swizzledResultType = texOp.GetVectorType(componentType);
SpvInstruction imageComponentType = context.GetType(componentType);
AggregateType swizzledResultType = texOp.GetVectorType(componentType);
var texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone);
var result = GetSwizzledResult(context, texel, swizzledResultType, texOp.Index);
SpvInstruction texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone);
SpvInstruction result = GetSwizzledResult(context, texel, swizzledResultType, texOp.Index);
return new OperationResult(componentType, result);
}
@ -765,7 +765,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
elems[i] = Src(AggregateType.S32);
}
var vectorType = context.TypeVector(context.TypeS32(), pCount);
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), pCount);
pCoords = context.CompositeConstruct(vectorType, elems);
}
else
@ -773,7 +773,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.S32);
}
var componentType = texOp.Format.GetComponentType();
AggregateType componentType = texOp.Format.GetComponentType();
const int ComponentsCount = 4;
@ -796,7 +796,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
SpvInstruction texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone);
@ -805,7 +805,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateIsNan(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
SpvInstruction result;
@ -853,7 +853,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
elems[i] = Src(AggregateType.FP32);
}
var vectorType = context.TypeVector(context.TypeFP32(), pCount);
SpvInstruction vectorType = context.TypeVector(context.TypeFP32(), pCount);
pCoords = context.CompositeConstruct(vectorType, elems);
}
else
@ -861,9 +861,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.FP32);
}
var resultType = context.TypeVector(context.TypeFP32(), 2);
var packed = context.ImageQueryLod(resultType, image, pCoords);
var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
SpvInstruction resultType = context.TypeVector(context.TypeFP32(), 2);
SpvInstruction packed = context.ImageQueryLod(resultType, image, pCoords);
SpvInstruction result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
return new OperationResult(AggregateType.FP32, result);
}
@ -959,11 +959,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateMultiplyHighS32(CodeGenContext context, AstOperation operation)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
var resultType = context.TypeStruct(false, context.TypeS32(), context.TypeS32());
var result = context.SMulExtended(resultType, context.GetS32(src1), context.GetS32(src2));
SpvInstruction resultType = context.TypeStruct(false, context.TypeS32(), context.TypeS32());
SpvInstruction result = context.SMulExtended(resultType, context.GetS32(src1), context.GetS32(src2));
result = context.CompositeExtract(context.TypeS32(), result, 1);
return new OperationResult(AggregateType.S32, result);
@ -971,11 +971,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateMultiplyHighU32(CodeGenContext context, AstOperation operation)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
var resultType = context.TypeStruct(false, context.TypeU32(), context.TypeU32());
var result = context.UMulExtended(resultType, context.GetU32(src1), context.GetU32(src2));
SpvInstruction resultType = context.TypeStruct(false, context.TypeU32(), context.TypeU32());
SpvInstruction result = context.UMulExtended(resultType, context.GetU32(src1), context.GetU32(src2));
result = context.CompositeExtract(context.TypeU32(), result, 1);
return new OperationResult(AggregateType.U32, result);
@ -988,20 +988,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GeneratePackDouble2x32(CodeGenContext context, AstOperation operation)
{
var value0 = context.GetU32(operation.GetSource(0));
var value1 = context.GetU32(operation.GetSource(1));
var vector = context.CompositeConstruct(context.TypeVector(context.TypeU32(), 2), value0, value1);
var result = context.GlslPackDouble2x32(context.TypeFP64(), vector);
SpvInstruction value0 = context.GetU32(operation.GetSource(0));
SpvInstruction value1 = context.GetU32(operation.GetSource(1));
SpvInstruction vector = context.CompositeConstruct(context.TypeVector(context.TypeU32(), 2), value0, value1);
SpvInstruction result = context.GlslPackDouble2x32(context.TypeFP64(), vector);
return new OperationResult(AggregateType.FP64, result);
}
private static OperationResult GeneratePackHalf2x16(CodeGenContext context, AstOperation operation)
{
var value0 = context.GetFP32(operation.GetSource(0));
var value1 = context.GetFP32(operation.GetSource(1));
var vector = context.CompositeConstruct(context.TypeVector(context.TypeFP32(), 2), value0, value1);
var result = context.GlslPackHalf2x16(context.TypeU32(), vector);
SpvInstruction value0 = context.GetFP32(operation.GetSource(0));
SpvInstruction value1 = context.GetFP32(operation.GetSource(1));
SpvInstruction vector = context.CompositeConstruct(context.TypeVector(context.TypeFP32(), 2), value0, value1);
SpvInstruction result = context.GlslPackHalf2x16(context.TypeU32(), vector);
return new OperationResult(AggregateType.U32, result);
}
@ -1049,40 +1049,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateShuffle(CodeGenContext context, AstOperation operation)
{
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
SpvInstruction value = context.GetFP32(operation.GetSource(0));
SpvInstruction index = context.GetU32(operation.GetSource(1));
var result = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
SpvInstruction result = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateShuffleDown(CodeGenContext context, AstOperation operation)
{
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
SpvInstruction value = context.GetFP32(operation.GetSource(0));
SpvInstruction index = context.GetU32(operation.GetSource(1));
var result = context.GroupNonUniformShuffleDown(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
SpvInstruction result = context.GroupNonUniformShuffleDown(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateShuffleUp(CodeGenContext context, AstOperation operation)
{
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
SpvInstruction value = context.GetFP32(operation.GetSource(0));
SpvInstruction index = context.GetU32(operation.GetSource(1));
var result = context.GroupNonUniformShuffleUp(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
SpvInstruction result = context.GroupNonUniformShuffleUp(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateShuffleXor(CodeGenContext context, AstOperation operation)
{
var value = context.GetFP32(operation.GetSource(0));
var index = context.GetU32(operation.GetSource(1));
SpvInstruction value = context.GetFP32(operation.GetSource(0));
SpvInstruction index = context.GetU32(operation.GetSource(1));
var result = context.GroupNonUniformShuffleXor(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
SpvInstruction result = context.GroupNonUniformShuffleXor(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
return new OperationResult(AggregateType.FP32, result);
}
@ -1109,31 +1109,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateSwizzleAdd(CodeGenContext context, AstOperation operation)
{
var x = context.Get(AggregateType.FP32, operation.GetSource(0));
var y = context.Get(AggregateType.FP32, operation.GetSource(1));
var mask = context.Get(AggregateType.U32, operation.GetSource(2));
SpvInstruction x = context.Get(AggregateType.FP32, operation.GetSource(0));
SpvInstruction y = context.Get(AggregateType.FP32, operation.GetSource(1));
SpvInstruction mask = context.Get(AggregateType.U32, operation.GetSource(2));
var v4float = context.TypeVector(context.TypeFP32(), 4);
var one = context.Constant(context.TypeFP32(), 1.0f);
var minusOne = context.Constant(context.TypeFP32(), -1.0f);
var zero = context.Constant(context.TypeFP32(), 0.0f);
var xLut = context.ConstantComposite(v4float, one, minusOne, one, zero);
var yLut = context.ConstantComposite(v4float, one, one, minusOne, one);
SpvInstruction v4float = context.TypeVector(context.TypeFP32(), 4);
SpvInstruction one = context.Constant(context.TypeFP32(), 1.0f);
SpvInstruction minusOne = context.Constant(context.TypeFP32(), -1.0f);
SpvInstruction zero = context.Constant(context.TypeFP32(), 0.0f);
SpvInstruction xLut = context.ConstantComposite(v4float, one, minusOne, one, zero);
SpvInstruction yLut = context.ConstantComposite(v4float, one, one, minusOne, one);
var three = context.Constant(context.TypeU32(), 3);
SpvInstruction three = context.Constant(context.TypeU32(), 3);
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
var shift = context.BitwiseAnd(context.TypeU32(), threadId, three);
SpvInstruction threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
SpvInstruction shift = context.BitwiseAnd(context.TypeU32(), threadId, three);
shift = context.ShiftLeftLogical(context.TypeU32(), shift, context.Constant(context.TypeU32(), 1));
var lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift);
SpvInstruction lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift);
lutIdx = context.BitwiseAnd(context.TypeU32(), lutIdx, three);
var xLutValue = context.VectorExtractDynamic(context.TypeFP32(), xLut, lutIdx);
var yLutValue = context.VectorExtractDynamic(context.TypeFP32(), yLut, lutIdx);
SpvInstruction xLutValue = context.VectorExtractDynamic(context.TypeFP32(), xLut, lutIdx);
SpvInstruction yLutValue = context.VectorExtractDynamic(context.TypeFP32(), yLut, lutIdx);
var xResult = context.FMul(context.TypeFP32(), x, xLutValue);
var yResult = context.FMul(context.TypeFP32(), y, yLutValue);
var result = context.FAdd(context.TypeFP32(), xResult, yResult);
SpvInstruction xResult = context.FMul(context.TypeFP32(), x, xLutValue);
SpvInstruction yResult = context.FMul(context.TypeFP32(), y, yLutValue);
SpvInstruction result = context.FAdd(context.TypeFP32(), xResult, yResult);
return new OperationResult(AggregateType.FP32, result);
}
@ -1200,7 +1200,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
var vectorType = context.TypeVector(intCoords ? context.TypeS32() : context.TypeFP32(), count);
SpvInstruction vectorType = context.TypeVector(intCoords ? context.TypeS32() : context.TypeFP32(), count);
return context.CompositeConstruct(vectorType, elems);
}
else
@ -1222,7 +1222,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
elems[index] = Src(AggregateType.FP32);
}
var vectorType = context.TypeVector(context.TypeFP32(), count);
SpvInstruction vectorType = context.TypeVector(context.TypeFP32(), count);
return context.CompositeConstruct(vectorType, elems);
}
else
@ -1272,7 +1272,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
elems[index] = Src(AggregateType.S32);
}
var vectorType = context.TypeVector(context.TypeS32(), count);
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), count);
return context.ConstantComposite(vectorType, elems);
}
@ -1327,8 +1327,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
compIdx = Src(AggregateType.S32);
}
var operandsList = new List<SpvInstruction>();
var operandsMask = ImageOperandsMask.MaskNone;
List<SpvInstruction> operandsList = new List<SpvInstruction>();
ImageOperandsMask operandsMask = ImageOperandsMask.MaskNone;
if (hasLodBias)
{
@ -1369,14 +1369,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool colorIsVector = isGather || !isShadow;
var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
SpvInstruction resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
if (intCoords)
{
image = context.Image(declaration.ImageType, image);
}
var operands = operandsList.ToArray();
SpvInstruction[] operands = operandsList.ToArray();
SpvInstruction result;
@ -1415,7 +1415,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
result = context.ImageSampleImplicitLod(resultType, image, pCoords, operandsMask, operands);
}
var swizzledResultType = AggregateType.FP32;
AggregateType swizzledResultType = AggregateType.FP32;
if (colorIsVector)
{
@ -1460,7 +1460,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else
{
var type = context.SamplersTypes[texOp.GetTextureSetAndBinding()];
SamplerType type = context.SamplersTypes[texOp.GetTextureSetAndBinding()];
bool hasLod = !type.HasFlag(SamplerType.Multisample) && type != SamplerType.TextureBuffer;
int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.GetDimensions();
@ -1470,13 +1470,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
dimensions++;
}
var resultType = dimensions == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), dimensions);
SpvInstruction resultType = dimensions == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), dimensions);
SpvInstruction result;
if (hasLod)
{
var lod = context.GetS32(operation.GetSource(srcIndex));
SpvInstruction lod = context.GetS32(operation.GetSource(srcIndex));
result = context.ImageQuerySizeLod(resultType, image, lod);
}
else
@ -1500,27 +1500,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateUnpackDouble2x32(CodeGenContext context, AstOperation operation)
{
var value = context.GetFP64(operation.GetSource(0));
var vector = context.GlslUnpackDouble2x32(context.TypeVector(context.TypeU32(), 2), value);
var result = context.CompositeExtract(context.TypeU32(), vector, operation.Index);
SpvInstruction value = context.GetFP64(operation.GetSource(0));
SpvInstruction vector = context.GlslUnpackDouble2x32(context.TypeVector(context.TypeU32(), 2), value);
SpvInstruction result = context.CompositeExtract(context.TypeU32(), vector, operation.Index);
return new OperationResult(AggregateType.U32, result);
}
private static OperationResult GenerateUnpackHalf2x16(CodeGenContext context, AstOperation operation)
{
var value = context.GetU32(operation.GetSource(0));
var vector = context.GlslUnpackHalf2x16(context.TypeVector(context.TypeFP32(), 2), value);
var result = context.CompositeExtract(context.TypeFP32(), vector, operation.Index);
SpvInstruction value = context.GetU32(operation.GetSource(0));
SpvInstruction vector = context.GlslUnpackHalf2x16(context.TypeVector(context.TypeFP32(), 2), value);
SpvInstruction result = context.CompositeExtract(context.TypeFP32(), vector, operation.Index);
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateVectorExtract(CodeGenContext context, AstOperation operation)
{
var vector = context.GetWithType(operation.GetSource(0), out AggregateType vectorType);
var scalarType = vectorType & ~AggregateType.ElementCountMask;
var resultType = context.GetType(scalarType);
SpvInstruction vector = context.GetWithType(operation.GetSource(0), out AggregateType vectorType);
AggregateType scalarType = vectorType & ~AggregateType.ElementCountMask;
SpvInstruction resultType = context.GetType(scalarType);
SpvInstruction result;
if (operation.GetSource(1) is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
@ -1529,7 +1529,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else
{
var index = context.Get(AggregateType.S32, operation.GetSource(1));
SpvInstruction index = context.Get(AggregateType.S32, operation.GetSource(1));
result = context.VectorExtractDynamic(resultType, vector, index);
}
@ -1538,22 +1538,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation)
{
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAll(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
SpvInstruction result = context.GroupNonUniformAll(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result);
}
private static OperationResult GenerateVoteAllEqual(CodeGenContext context, AstOperation operation)
{
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAllEqual(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
SpvInstruction result = context.GroupNonUniformAllEqual(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result);
}
private static OperationResult GenerateVoteAny(CodeGenContext context, AstOperation operation)
{
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAny(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
SpvInstruction result = context.GroupNonUniformAny(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result);
}
@ -1563,8 +1563,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitF,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitI)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
SpvInstruction result;
@ -1589,10 +1589,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
var result = emitU(context.TypeBool(), context.GetU32(src1), context.GetU32(src2));
SpvInstruction result = emitU(context.TypeBool(), context.GetU32(src1), context.GetU32(src2));
return new OperationResult(AggregateType.Bool, result);
}
@ -1604,10 +1604,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
SpvInstruction elemPointer = GetStoragePointer(context, operation, out AggregateType varType);
var value = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
SpvInstruction value = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
var one = context.Constant(context.TypeU32(), 1);
var zero = context.Constant(context.TypeU32(), 0);
SpvInstruction one = context.Constant(context.TypeU32(), 1);
SpvInstruction zero = context.Constant(context.TypeU32(), 0);
return new OperationResult(varType, emitU(context.GetType(varType), elemPointer, one, zero, value));
}
@ -1616,11 +1616,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
SpvInstruction elemPointer = GetStoragePointer(context, operation, out AggregateType varType);
var value0 = context.Get(varType, operation.GetSource(operation.SourcesCount - 2));
var value1 = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
SpvInstruction value0 = context.Get(varType, operation.GetSource(operation.SourcesCount - 2));
SpvInstruction value1 = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
var one = context.Constant(context.TypeU32(), 1);
var zero = context.Constant(context.TypeU32(), 0);
SpvInstruction one = context.Constant(context.TypeU32(), 1);
SpvInstruction zero = context.Constant(context.TypeU32(), 0);
return new OperationResult(varType, context.AtomicCompareExchange(context.GetType(varType), elemPointer, one, zero, zero, value1, value0));
}
@ -1636,7 +1636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else
{
var result = context.Load(context.GetType(varType), pointer);
SpvInstruction result = context.Load(context.GetType(varType), pointer);
return new OperationResult(varType, result);
}
}
@ -1754,8 +1754,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
var ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
var dict = isPerPatch
IoDefinition ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
Dictionary<IoDefinition, SpvInstruction> dict = isPerPatch
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
: (isOutput ? context.Outputs : context.Inputs);
@ -1773,7 +1773,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
int fieldIndex = IoMap.GetPerVertexStructFieldIndex(perVertexBuiltIn.Value);
var indexes = new SpvInstruction[inputsCount + 1];
SpvInstruction[] indexes = new SpvInstruction[inputsCount + 1];
int index = 0;
if (IoMap.IsPerVertexArrayBuiltIn(storageKind, context.Definitions.Stage))
@ -1823,7 +1823,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
break;
default:
var indexes = new SpvInstruction[inputsCount];
SpvInstruction[] indexes = new SpvInstruction[inputsCount];
int index = 0;
for (; index < inputsCount; srcIndex++, index++)
@ -1840,10 +1840,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static SpvInstruction GetScalarInput(CodeGenContext context, IoVariable ioVariable)
{
var (_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
varType &= AggregateType.ElementTypeMask;
var ioDefinition = new IoDefinition(StorageKind.Input, ioVariable);
IoDefinition ioDefinition = new IoDefinition(StorageKind.Input, ioVariable);
return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
}
@ -1917,7 +1917,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitF,
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitI)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
if (operation.Inst.HasFlag(Instruction.FP64))
{
@ -1938,7 +1938,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitB)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.Bool, emitB(context.TypeBool(), context.Get(AggregateType.Bool, source)));
}
@ -1947,7 +1947,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction> emit)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.FP32, emit(context.TypeFP32(), context.GetFP32(source)));
}
@ -1956,7 +1956,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitS)
{
var source = operation.GetSource(0);
IAstNode source = operation.GetSource(0);
return new OperationResult(AggregateType.S32, emitS(context.TypeS32(), context.GetS32(source)));
}
@ -1966,12 +1966,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitF,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitI)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
if (operation.Inst.HasFlag(Instruction.FP64))
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
SpvInstruction result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
@ -1982,7 +1982,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (operation.Inst.HasFlag(Instruction.FP32))
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
SpvInstruction result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
@ -2002,8 +2002,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitB)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
return new OperationResult(AggregateType.Bool, emitB(context.TypeBool(), context.Get(AggregateType.Bool, src1), context.Get(AggregateType.Bool, src2)));
}
@ -2013,8 +2013,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitS)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
return new OperationResult(AggregateType.S32, emitS(context.TypeS32(), context.GetS32(src1), context.GetS32(src2)));
}
@ -2024,8 +2024,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
return new OperationResult(AggregateType.U32, emitU(context.TypeU32(), context.GetU32(src1), context.GetU32(src2)));
}
@ -2036,13 +2036,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitF,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitI)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
var src3 = operation.GetSource(2);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
if (operation.Inst.HasFlag(Instruction.FP64))
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
SpvInstruction result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
@ -2053,7 +2053,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (operation.Inst.HasFlag(Instruction.FP32))
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
SpvInstruction result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
@ -2073,9 +2073,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
var src3 = operation.GetSource(2);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
return new OperationResult(AggregateType.U32, emitU(
context.TypeU32(),
@ -2089,9 +2089,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitS)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
var src3 = operation.GetSource(2);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
return new OperationResult(AggregateType.S32, emitS(
context.TypeS32(),
@ -2105,10 +2105,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitS)
{
var src1 = operation.GetSource(0);
var src2 = operation.GetSource(1);
var src3 = operation.GetSource(2);
var src4 = operation.GetSource(3);
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
IAstNode src4 = operation.GetSource(3);
return new OperationResult(AggregateType.U32, emitS(
context.TypeU32(),

View file

@ -124,20 +124,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
{
var function = info.Functions[funcIndex];
var retType = context.GetType(function.ReturnType);
StructuredFunction function = info.Functions[funcIndex];
SpvInstruction retType = context.GetType(function.ReturnType);
var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
SpvInstruction[] funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
{
var argType = context.GetType(function.GetArgumentType(argIndex));
var argPointerType = context.TypePointer(StorageClass.Function, argType);
SpvInstruction argType = context.GetType(function.GetArgumentType(argIndex));
SpvInstruction argPointerType = context.TypePointer(StorageClass.Function, argType);
funcArgs[argIndex] = argPointerType;
}
var funcType = context.TypeFunction(retType, false, funcArgs);
var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
SpvInstruction funcType = context.TypeFunction(retType, false, funcArgs);
SpvInstruction spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
context.DeclareFunction(funcIndex, function, spvFunc);
}
@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
{
var (function, spvFunc) = context.GetFunction(funcIndex);
(StructuredFunction function, SpvInstruction spvFunc) = context.GetFunction(funcIndex);
context.CurrentFunction = function;
context.AddFunction(spvFunc);
@ -284,9 +284,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (context.Definitions.Stage == ShaderStage.Compute)
{
var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
SpvLiteralInteger localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
SpvLiteralInteger localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
SpvLiteralInteger localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
context.AddExecutionMode(
spvFunc,
@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstBlockVisitor visitor = new(block);
var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
Dictionary<AstBlock, (SpvInstruction, SpvInstruction)> loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
context.LoopTargets = loopTargets;
@ -329,14 +329,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
ifFalseBlock = mergeBlock;
}
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
SpvInstruction condition = context.Get(AggregateType.Bool, e.Block.Condition);
context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone);
context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock));
}
else if (e.Block.Type == AstBlockType.DoWhile)
{
var continueTarget = context.Label();
SpvInstruction continueTarget = context.Label();
loopTargets.Add(e.Block, (context.NewBlock(), continueTarget));
@ -357,12 +357,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
// if the condition is true.
AstBlock mergeBlock = e.Block.Parent;
var (loopTarget, continueTarget) = loopTargets[e.Block];
(SpvInstruction loopTarget, SpvInstruction continueTarget) = loopTargets[e.Block];
context.Branch(continueTarget);
context.AddLabel(continueTarget);
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
SpvInstruction condition = context.Get(AggregateType.Bool, e.Block.Condition);
context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock));
}
@ -398,16 +398,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
if (node is AstAssignment assignment)
{
var dest = (AstOperand)assignment.Destination;
AstOperand dest = (AstOperand)assignment.Destination;
if (dest.Type == OperandType.LocalVariable)
{
var source = context.Get(dest.VarType, assignment.Source);
SpvInstruction source = context.Get(dest.VarType, assignment.Source);
context.Store(context.GetLocalPointer(dest), source);
}
else if (dest.Type == OperandType.Argument)
{
var source = context.Get(dest.VarType, assignment.Source);
SpvInstruction source = context.Get(dest.VarType, assignment.Source);
context.Store(context.GetArgumentPointer(dest), source);
}
else