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Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing. * Area scaling filter doesn't have a scaling level. * Add further clarification to the tooltip on how to achieve supersampling. * ShaderHelper: Merge the two CompileProgram functions. * Convert tabs to spaces in area scaling shaders * Fixup Vulkan and OpenGL project files. * AreaScaling: Replace texture() by texelFetch() and use integer vectors. No functional difference, but it cleans up the code a bit. * AreaScaling: Delete unused sharpening level member. Also rename _scale to _sharpeningLevel for clarity and consistency. * AreaScaling: Delete unused scaleX/scaleY uniforms. * AreaScaling: Force the alpha to 1 when storing the pixel. * AreaScaling: Remove left-over sharpening buffer.
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15 changed files with 489 additions and 18 deletions
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@ -1,4 +1,4 @@
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<UserControl
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<UserControl
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x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsGraphicsView"
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xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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@ -173,6 +173,9 @@
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<ComboBoxItem>
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<TextBlock Text="{locale:Locale GraphicsScalingFilterFsr}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{locale:Locale GraphicsScalingFilterArea}" />
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</ComboBoxItem>
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</ComboBox>
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<controls:SliderScroll Value="{Binding ScalingFilterLevel}"
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ToolTip.Tip="{locale:Locale GraphicsScalingFilterLevelTooltip}"
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