Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)

* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
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ZenoArrows 2024-09-17 20:30:50 +02:00 committed by GitHub
parent cf77c011e4
commit f39e89ece7
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15 changed files with 489 additions and 18 deletions

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@ -568,6 +568,13 @@ namespace Ryujinx.Graphics.Vulkan
_scalingFilter.Level = _scalingFilterLevel;
break;
case ScalingFilter.Area:
if (_scalingFilter is not AreaScalingFilter)
{
_scalingFilter?.Dispose();
_scalingFilter = new AreaScalingFilter(_gd, _device);
}
break;
}
}
}