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misc: Rename DirtyHacks to DirtyHack
Rename DirtyHack.ShaderCompilationThreadSleep to ShaderTranslationDelay Changed EnabledDirtyHack to a struct rename DirtyHackCollection to DirtyHacks
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7 changed files with 39 additions and 30 deletions
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@ -39,7 +39,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
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Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
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if (context.Device.DirtyHacks.IsEnabled(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
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if (context.Device.DirtyHacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
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{
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// Add a load-bearing sleep to avoid XC2 softlock
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// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
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