Removed an extra check where the gamepad connection message could appear along with the gamepad settings.

Fixed: Added configuration preload to avoid an error when returning to the initial state when the paired gamepad is disconnected
This commit is contained in:
Vova 2025-04-20 12:27:47 +10:00
parent 6bc0429cbb
commit f46fba4a15

View file

@ -349,7 +349,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick); ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
} }
FindPairedDeviceInConfigFile();
} }
private void FindPairedDeviceInConfigFile() private void FindPairedDeviceInConfigFile()
@ -946,11 +945,14 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public void RevertChanges() public void RevertChanges()
{ {
Device = Devices.ToList().FindIndex(d => d.Id == RevertDeviceId); LoadConfiguration(); // configuration preload is required if the paired gamepad was disconnected but was changed to another gamepad
LoadDevice(); Device = Devices.ToList().FindIndex(d => d.Id == RevertDeviceId);
LoadConfiguration();
OnPropertyChanged(); LoadDevice();
IsModified = false; LoadConfiguration();
OnPropertyChanged();
IsModified = false;
} }
public void Save() public void Save()