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Implement VP9 loop filtering (#550)
Unmerged PR from OG Ryujinx (#4367). From @gdkchan: > The main goal of this change is porting the loop filtering from libvpx, which should fix the block artifacts on some VP9 videos on games using NVDEC to decode them. In addition to that, there are two other changes: > > - The remaining decoder code required to decode a VP9 video (with headers included) has been added. That was done because it's much better to test the decoder standalone with a video file. I decided to keep that code on the emulator, even if some of it is unused, since it makes standalone testing easier in the future too, and we can include unit tests with video files. > - Large refactoring of both new and existing code to conform with our conding [sic] styles, done by @TSRBerry (thanks!) Some of it has been automated. > > Since we had no loop filtering before, this change will make video decoding slower. That may cause frame drop etc if the decoder is not fast enough in some games. I plan to optimize the decoder more in the future to make up for that, but if possible I'd prefer to not do it as part of this PR, but if the perf loss is too severe I might consider. > > This will need to be tested on games that had the block artifacts, it would be nice to confirm if they match hardware now, and get some before/after screenshots etc. Comment from @Bjorn29512: > Significantly improves the block artifacts in FE: Engage. > > Before: >  > > After: >  --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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parent
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commit
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79 changed files with 11343 additions and 3036 deletions
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@ -1,4 +1,4 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Nvdec.Vp9.Common;
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using Ryujinx.Graphics.Nvdec.Vp9.Types;
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using Ryujinx.Graphics.Video;
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@ -12,14 +12,14 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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private readonly MemoryAllocator _allocator = new();
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public ISurface CreateSurface(int width, int height) => new Surface(width, height);
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public ISurface CreateSurface(int width, int height)
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{
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return new Surface(width, height);
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}
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private static ReadOnlySpan<byte> LiteralToFilter => new byte[]
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{
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Constants.EightTapSmooth,
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Constants.EightTap,
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Constants.EightTapSharp,
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Constants.Bilinear,
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Constants.EightTapSmooth, Constants.EightTap, Constants.EightTapSharp, Constants.Bilinear
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};
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public unsafe bool Decode(
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@ -29,25 +29,24 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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ReadOnlySpan<Vp9MvRef> mvsIn,
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Span<Vp9MvRef> mvsOut)
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{
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Vp9Common cm = new()
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{
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FrameType = pictureInfo.IsKeyFrame ? FrameType.KeyFrame : FrameType.InterFrame,
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IntraOnly = pictureInfo.IntraOnly,
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Vp9Common cm = new();
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Width = output.Width,
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Height = output.Height,
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SubsamplingX = 1,
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SubsamplingY = 1,
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cm.FrameType = pictureInfo.IsKeyFrame ? FrameType.KeyFrame : FrameType.InterFrame;
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cm.IntraOnly = pictureInfo.IntraOnly;
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UsePrevFrameMvs = pictureInfo.UsePrevInFindMvRefs,
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cm.Width = output.Width;
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cm.Height = output.Height;
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cm.SubsamplingX = 1;
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cm.SubsamplingY = 1;
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RefFrameSignBias = pictureInfo.RefFrameSignBias,
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cm.UsePrevFrameMvs = pictureInfo.UsePrevInFindMvRefs;
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BaseQindex = pictureInfo.BaseQIndex,
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YDcDeltaQ = pictureInfo.YDcDeltaQ,
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UvAcDeltaQ = pictureInfo.UvAcDeltaQ,
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UvDcDeltaQ = pictureInfo.UvDcDeltaQ,
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};
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cm.RefFrameSignBias = pictureInfo.RefFrameSignBias;
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cm.BaseQindex = pictureInfo.BaseQIndex;
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cm.YDcDeltaQ = pictureInfo.YDcDeltaQ;
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cm.UvAcDeltaQ = pictureInfo.UvAcDeltaQ;
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cm.UvDcDeltaQ = pictureInfo.UvDcDeltaQ;
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cm.Mb.Lossless = pictureInfo.Lossless;
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cm.Mb.Bd = 8;
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@ -68,6 +67,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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cm.CompFixedRef = pictureInfo.CompFixedRef;
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cm.CompVarRef = pictureInfo.CompVarRef;
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cm.BitDepth = BitDepth.Bits8;
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cm.Log2TileCols = pictureInfo.Log2TileCols;
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cm.Log2TileRows = pictureInfo.Log2TileRows;
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@ -78,6 +79,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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cm.Seg.FeatureMask = pictureInfo.SegmentFeatureEnable;
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cm.Seg.FeatureData = pictureInfo.SegmentFeatureData;
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cm.Lf.FilterLevel = pictureInfo.LoopFilterLevel;
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cm.Lf.SharpnessLevel = pictureInfo.LoopFilterSharpnessLevel;
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cm.Lf.ModeRefDeltaEnabled = pictureInfo.ModeRefDeltaEnabled;
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cm.Lf.RefDeltas = pictureInfo.RefDeltas;
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cm.Lf.ModeDeltas = pictureInfo.ModeDeltas;
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@ -105,7 +108,12 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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cm.SetupSegmentationDequant();
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cm.SetupScaleFactors();
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SetMvs(ref cm, mvsIn);
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cm.SetMvs(mvsIn);
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if (cm.Lf.FilterLevel != 0 && cm.SkipLoopFilter == 0)
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{
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LoopFilter.LoopFilterFrameInit(ref cm, cm.Lf.FilterLevel);
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}
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fixed (byte* dataPtr = bitstream)
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{
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@ -114,10 +122,27 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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if (maxThreads > 1 && tileRows == 1 && tileCols > 1)
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{
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DecodeFrame.DecodeTilesMt(ref cm, new ArrayPtr<byte>(dataPtr, bitstream.Length), maxThreads);
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LoopFilter.LoopFilterFrameMt(
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ref cm.Mb.CurBuf,
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ref cm,
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ref cm.Mb,
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cm.Lf.FilterLevel,
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false,
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false,
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maxThreads);
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}
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else
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{
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DecodeFrame.DecodeTiles(ref cm, new ArrayPtr<byte>(dataPtr, bitstream.Length));
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LoopFilter.LoopFilterFrame(
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ref cm.Mb.CurBuf,
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ref cm,
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ref cm.Mb,
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cm.Lf.FilterLevel,
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false,
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false);
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}
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}
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catch (InternalErrorException)
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@ -126,7 +151,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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}
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}
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GetMvs(ref cm, mvsOut);
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cm.GetMvs(mvsOut);
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cm.FreeTileWorkerData(_allocator);
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cm.FreeContextBuffers(_allocator);
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@ -134,48 +159,9 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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return true;
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}
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private static void SetMvs(ref Vp9Common cm, ReadOnlySpan<Vp9MvRef> mvs)
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public void Dispose()
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{
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if (mvs.Length > cm.PrevFrameMvs.Length)
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{
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throw new ArgumentException($"Size mismatch, expected: {cm.PrevFrameMvs.Length}, but got: {mvs.Length}.");
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}
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for (int i = 0; i < mvs.Length; i++)
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{
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ref var mv = ref cm.PrevFrameMvs[i];
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mv.Mv[0].Row = mvs[i].Mvs[0].Row;
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mv.Mv[0].Col = mvs[i].Mvs[0].Col;
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mv.Mv[1].Row = mvs[i].Mvs[1].Row;
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mv.Mv[1].Col = mvs[i].Mvs[1].Col;
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mv.RefFrame[0] = (sbyte)mvs[i].RefFrames[0];
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mv.RefFrame[1] = (sbyte)mvs[i].RefFrames[1];
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}
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_allocator.Dispose();
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}
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private static void GetMvs(ref Vp9Common cm, Span<Vp9MvRef> mvs)
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{
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if (mvs.Length > cm.CurFrameMvs.Length)
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{
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throw new ArgumentException($"Size mismatch, expected: {cm.CurFrameMvs.Length}, but got: {mvs.Length}.");
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}
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for (int i = 0; i < mvs.Length; i++)
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{
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ref var mv = ref cm.CurFrameMvs[i];
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mvs[i].Mvs[0].Row = mv.Mv[0].Row;
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mvs[i].Mvs[0].Col = mv.Mv[0].Col;
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mvs[i].Mvs[1].Row = mv.Mv[1].Row;
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mvs[i].Mvs[1].Col = mv.Mv[1].Col;
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mvs[i].RefFrames[0] = mv.RefFrame[0];
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mvs[i].RefFrames[1] = mv.RefFrame[1];
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}
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}
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public void Dispose() => _allocator.Dispose();
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}
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}
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}
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