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JIT Sparse Function Table random crash fix (#319)
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
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3 changed files with 4 additions and 4 deletions
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@ -30,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const uint InternalVersion = 6992; //! To be incremented manually for each change to the ARMeilleure project.
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private const uint InternalVersion = 6997; //! To be incremented manually for each change to the ARMeilleure project.
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private const string ActualDir = "0";
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private const string BackupDir = "1";
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