Apply new naming rule to all projects except Vp9 (#5407)

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TSRBerry 2023-06-28 01:18:19 +02:00 committed by GitHub
parent b186ec9fc5
commit fbaf62c230
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42 changed files with 334 additions and 335 deletions

View file

@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
const int targetChannelCount = 2;
const int TargetChannelCount = 2;
ulong currentOffset = CurrentOffset;
@ -59,10 +59,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int y = 0; y < context.SampleCount; y++)
{
context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
context.MemoryManager.Write(targetOffset + (ulong)y * TargetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
}
currentOffset += context.SampleCount * targetChannelCount;
currentOffset += context.SampleCount * TargetChannelCount;
if (currentOffset >= CircularBufferSize)
{
@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
{
const ushort channelCount = 1;
const ushort ChannelCount = 1;
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float temp = input * inGain + delayLineValue * feedbackGain;
state.UpdateLowPassFilter(ref temp, channelCount);
state.UpdateLowPassFilter(ref temp, ChannelCount);
outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
}
@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
const ushort channelCount = 2;
const ushort ChannelCount = 2;
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@ -106,7 +106,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), ChannelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
*((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
const ushort channelCount = 4;
const ushort ChannelCount = 4;
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@ -150,7 +150,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), ChannelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
*((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
const ushort channelCount = 6;
const ushort ChannelCount = 6;
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
@ -202,7 +202,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);
state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), ChannelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
*((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessDelay(context, ref state);
}
}
}
}

View file

@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
int channelCount = (int)device.GetChannelCount();
uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
const int sampleCount = Constants.TargetSampleCount;
const int SampleCount = Constants.TargetSampleCount;
uint inputCount;
@ -79,13 +79,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
inputCount = bufferCount;
}
short[] outputBuffer = new short[inputCount * sampleCount];
short[] outputBuffer = new short[inputCount * SampleCount];
for (int i = 0; i < bufferCount; i++)
{
ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount);
ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], SampleCount);
for (int j = 0; j < sampleCount; j++)
for (int j = 0; j < SampleCount; j++)
{
outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
}
@ -100,4 +100,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

View file

@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
{
const int delayLineSampleIndexOffset = 1;
const int DelayLineSampleIndexOffset = 1;
bool isMono = Parameter.ChannelCount == 1;
bool isSurround = Parameter.ChannelCount == 6;
@ -111,14 +111,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
outputValues.Fill(0);
float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset);
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
{
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], DelayLineSampleIndexOffset);
outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex];
}
@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessReverb3d(context, ref state);
}
}
}
}

View file

@ -44,9 +44,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
{
const int tempBufferSize = 0x3F00;
const int TempBufferSize = 0x3F00;
Span<short> tempBuffer = stackalloc short[tempBufferSize];
Span<short> tempBuffer = stackalloc short[TempBufferSize];
float sampleRateRatio = (float)info.SourceSampleRate / targetSampleRate * info.Pitch;
@ -60,11 +60,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
int totalNeededSize = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCount);
if (totalNeededSize + pitchMaxLength <= tempBufferSize && totalNeededSize >= 0)
if (totalNeededSize + pitchMaxLength <= TempBufferSize && totalNeededSize >= 0)
{
int sourceSampleCountToProcess = sampleCount;
int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((tempBufferSize - fraction) / sampleRateRatio), sampleCount);
int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((TempBufferSize - fraction) / sampleRateRatio), sampleCount);
bool isStarving = false;
@ -463,4 +463,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
}
}
}

View file

@ -32,13 +32,13 @@ namespace Ryujinx.Audio.Renderer.Dsp
float BlackmanWindow(float x)
{
const float a = 0.18f;
const float a0 = 0.5f - 0.5f * a;
const float a1 = -0.5f;
const float a2 = 0.5f * a;
return a0 + a1 * MathF.Cos(2 * MathF.PI * x) + a2 * MathF.Cos(4 * MathF.PI * x);
const float A = 0.18f;
const float A0 = 0.5f - 0.5f * A;
const float A1 = -0.5f;
const float A2 = 0.5f * A;
return A0 + A1 * MathF.Cos(2 * MathF.PI * x) + A2 * MathF.Cos(4 * MathF.PI * x);
}
Array20<float> result = new Array20<float>();
for (int i = 0; i < FilterBankLength; i++)
@ -112,7 +112,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
int inputBufferIndex = 0;
switch (state.Scale)
{
{
case 6.0f:
for (int i = 0; i < outputSampleCount; i++)
{
@ -189,4 +189,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
}
}
}

View file

@ -60,7 +60,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(MixRampGroupedCommand command)
{
const float costPerSample = 7.245f;
const float CostPerSample = 7.245f;
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
return (uint)(_sampleCount * costPerSample * volumeCount);
return (uint)(_sampleCount * CostPerSample * volumeCount);
}
public uint Estimate(MixRampCommand command)
@ -549,4 +549,4 @@ namespace Ryujinx.Audio.Renderer.Server
return 0;
}
}
}
}

View file

@ -256,19 +256,19 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
MemoryPoolUserState outputState;
const uint pageSize = 0x1000;
const uint PageSize = 0x1000;
if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
{
return UpdateResult.Success;
}
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % pageSize) != 0)
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % PageSize) != 0)
{
return UpdateResult.InvalidParameter;
}
if (inParameter.Size == 0 || (inParameter.Size % pageSize) != 0)
if (inParameter.Size == 0 || (inParameter.Size % PageSize) != 0)
{
return UpdateResult.InvalidParameter;
}
@ -363,4 +363,4 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
}
}
}
}