Apply new naming rule to all projects except Vp9 (#5407)

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TSRBerry 2023-06-28 01:18:19 +02:00 committed by GitHub
parent b186ec9fc5
commit fbaf62c230
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 334 additions and 335 deletions

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@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
{
const ushort channelCount = 1;
const ushort ChannelCount = 1;
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float temp = input * inGain + delayLineValue * feedbackGain;
state.UpdateLowPassFilter(ref temp, channelCount);
state.UpdateLowPassFilter(ref temp, ChannelCount);
outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
}
@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
const ushort channelCount = 2;
const ushort ChannelCount = 2;
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@ -106,7 +106,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), ChannelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
*((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
const ushort channelCount = 4;
const ushort ChannelCount = 4;
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@ -150,7 +150,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), ChannelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
*((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
const ushort channelCount = 6;
const ushort ChannelCount = 6;
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
@ -202,7 +202,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);
state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), ChannelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
*((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessDelay(context, ref state);
}
}
}
}