Apply new naming rule to all projects except Vp9 (#5407)

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TSRBerry 2023-06-28 01:18:19 +02:00 committed by GitHub
parent b186ec9fc5
commit fbaf62c230
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42 changed files with 334 additions and 335 deletions

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@ -201,11 +201,11 @@ namespace Ryujinx.Tests.Memory
// This test should not throw or deadlock due to invalid state.
const int threadCount = 1;
const int handlesPerThread = 16;
const int ThreadCount = 1;
const int HandlesPerThread = 16;
long finishedTime = 0;
RegionHandle[] handles = new RegionHandle[threadCount * handlesPerThread];
RegionHandle[] handles = new RegionHandle[ThreadCount * HandlesPerThread];
Random globalRand = new();
for (int i = 0; i < handles.Length; i++)
@ -218,16 +218,16 @@ namespace Ryujinx.Tests.Memory
// Dirty flag consumer threads
int dirtyFlagReprotects = 0;
for (int i = 0; i < threadCount; i++)
for (int i = 0; i < ThreadCount; i++)
{
int randSeed = i;
testThreads.Add(new Thread(() =>
{
int handleBase = randSeed * handlesPerThread;
int handleBase = randSeed * HandlesPerThread;
while (Stopwatch.GetTimestamp() < finishedTime)
{
Random random = new(randSeed);
RegionHandle handle = handles[handleBase + random.Next(handlesPerThread)];
RegionHandle handle = handles[handleBase + random.Next(HandlesPerThread)];
if (handle.Dirty)
{
@ -240,16 +240,16 @@ namespace Ryujinx.Tests.Memory
// Write trigger threads
int writeTriggers = 0;
for (int i = 0; i < threadCount; i++)
for (int i = 0; i < ThreadCount; i++)
{
int randSeed = i;
testThreads.Add(new Thread(() =>
{
Random random = new(randSeed);
ulong handleBase = (ulong)(randSeed * handlesPerThread * PageSize);
ulong handleBase = (ulong)(randSeed * HandlesPerThread * PageSize);
while (Stopwatch.GetTimestamp() < finishedTime)
{
_tracking.VirtualMemoryEvent(handleBase + (ulong)random.Next(PageSize * handlesPerThread), PageSize / 2, true);
_tracking.VirtualMemoryEvent(handleBase + (ulong)random.Next(PageSize * HandlesPerThread), PageSize / 2, true);
Interlocked.Increment(ref writeTriggers);
}
}));
@ -257,12 +257,12 @@ namespace Ryujinx.Tests.Memory
// Handle create/delete threads
int handleLifecycles = 0;
for (int i = 0; i < threadCount; i++)
for (int i = 0; i < ThreadCount; i++)
{
int randSeed = i;
testThreads.Add(new Thread(() =>
{
int maxAddress = threadCount * handlesPerThread * PageSize;
int maxAddress = ThreadCount * HandlesPerThread * PageSize;
Random random = new(randSeed + 512);
while (Stopwatch.GetTimestamp() < finishedTime)
{
@ -315,17 +315,17 @@ namespace Ryujinx.Tests.Memory
});
}
const int threadCount = 16;
const int iterationCount = 10000;
Thread[] signalThreads = new Thread[threadCount];
const int ThreadCount = 16;
const int IterationCount = 10000;
Thread[] signalThreads = new Thread[ThreadCount];
for (int i = 0; i < threadCount; i++)
for (int i = 0; i < ThreadCount; i++)
{
int randSeed = i;
signalThreads[i] = new Thread(() =>
{
Random random = new(randSeed);
for (int j = 0; j < iterationCount; j++)
for (int j = 0; j < IterationCount; j++)
{
_tracking.VirtualMemoryEvent((ulong)random.Next(PageSize), 4, false);
}
@ -333,14 +333,14 @@ namespace Ryujinx.Tests.Memory
});
}
for (int i = 0; i < threadCount; i++)
for (int i = 0; i < ThreadCount; i++)
{
signalThreads[i].Start();
}
while (signalThreadsDone != -1)
{
if (signalThreadsDone == threadCount)
if (signalThreadsDone == ThreadCount)
{
signalThreadsDone = -1;
}