mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-26 03:57:11 +02:00
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I underestimated just how experimental and not ready it was. From my write up in the Discord: ``` As is, Metal supports only a few games. The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken. So you need to use a dirty hack to not delete all your shaders. Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code. Merging Metal seemed like a great idea, because of the few games it does support. But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403. I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution. ``` For what it's worth, the shader translation part could at least be "fixed" by always applying a 30ms delay for shader translation to Metal. That being said, that solution sucks ass. The MoltenVK regressions are even worse. I hope this is not a let down to the Mac users. I hope you realize I'm reverting this because you're actively getting a worse experience with it in the emulator.
This commit is contained in:
parent
eb6b0e9adc
commit
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135 changed files with 302 additions and 15077 deletions
|
@ -33,7 +33,6 @@ using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Metal;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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@ -892,14 +891,10 @@ namespace Ryujinx.Ava
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VirtualFileSystem.ReloadKeySet();
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// Initialize Renderer.
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GraphicsBackend backend = TitleIDs.SelectGraphicsBackend(ApplicationId.ToString("X16"), ConfigurationState.Instance.Graphics.GraphicsBackend);
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GraphicsBackend backend = ConfigurationState.Instance.Graphics.GraphicsBackend;
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IRenderer renderer = backend switch
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{
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#pragma warning disable CA1416 // This call site is reachable on all platforms
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// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
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GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
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#pragma warning restore CA1416
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GraphicsBackend.Vulkan => VulkanRenderer.Create(
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ConfigurationState.Instance.Graphics.PreferredGpu,
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(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
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@ -1126,7 +1121,6 @@ namespace Ryujinx.Ava
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{
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GraphicsBackend.Vulkan => "Vulkan",
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GraphicsBackend.OpenGl => "OpenGL",
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GraphicsBackend.Metal => "Metal",
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_ => throw new NotImplementedException()
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};
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@ -24073,4 +24073,4 @@
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}
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}
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]
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}
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}
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@ -12,7 +12,6 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Metal;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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@ -310,11 +309,6 @@ namespace Ryujinx.Headless
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preferredGpuId);
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}
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if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
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{
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return new MetalRenderer(metalWindow.GetLayer);
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}
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return new OpenGLRenderer();
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}
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@ -358,9 +358,6 @@ namespace Ryujinx.Headless
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return options.GraphicsBackend switch
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{
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GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet),
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GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
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new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) :
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throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
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_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
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};
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}
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@ -1,47 +0,0 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using SharpMetal.QuartzCore;
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using System.Runtime.Versioning;
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using static SDL2.SDL;
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namespace Ryujinx.Headless
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{
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[SupportedOSPlatform("macos")]
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class MetalWindow : WindowBase
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{
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private CAMetalLayer _caMetalLayer;
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public CAMetalLayer GetLayer()
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{
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return _caMetalLayer;
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}
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public MetalWindow(
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InputManager inputManager,
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GraphicsDebugLevel glLogLevel,
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AspectRatio aspectRatio,
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bool enableMouse,
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
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protected override void InitializeWindowRenderer()
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{
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void CreateLayer()
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{
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_caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle)));
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}
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SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer);
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}
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protected override void InitializeRenderer() { }
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protected override void FinalizeWindowRenderer() { }
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protected override void SwapBuffers() { }
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}
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}
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@ -204,7 +204,6 @@ namespace Ryujinx.Ava
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{
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"opengl" => GraphicsBackend.OpenGl,
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"vulkan" => GraphicsBackend.Vulkan,
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"metal" => GraphicsBackend.Metal,
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_ => ConfigurationState.Instance.Graphics.GraphicsBackend
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};
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@ -13,10 +13,9 @@
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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<Target Name="BuildValidationProj" BeforeTargets="BeforeBuild">
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<Message Text="Building Validation Project for $(TargetFramework)" Importance="high" Condition="'$(RuntimeIdentifier)' == ''" />
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<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet build -c Debug /clp:NoSummary" />
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<Target Name="BuildValidationProj" BeforeTargets="BeforeRebuild">
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<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Targets="Rebuild">
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</MSBuild>
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</Target>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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@ -48,11 +47,11 @@
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<PackageReference Include="Avalonia.Markup.Xaml.Loader" />
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<PackageReference Include="Avalonia.Svg" />
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<PackageReference Include="Avalonia.Svg.Skia" />
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<PackageReference Include="DynamicData" />
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<PackageReference Include="FluentAvaloniaUI" />
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<PackageReference Include="CommandLineParser" />
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<PackageReference Include="CommunityToolkit.Mvvm" />
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<PackageReference Include="DiscordRichPresence" />
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<PackageReference Include="DynamicData" />
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<PackageReference Include="FluentAvaloniaUI" />
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<PackageReference Include="Projektanker.Icons.Avalonia" />
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<PackageReference Include="Projektanker.Icons.Avalonia.FontAwesome" />
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<PackageReference Include="Projektanker.Icons.Avalonia.MaterialDesign" />
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@ -72,8 +71,6 @@
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
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@ -81,6 +78,7 @@
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
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<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
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<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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</ItemGroup>
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@ -114,10 +112,6 @@
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<AvaloniaResource Include="UI\**\*.xaml">
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<SubType>Designer</SubType>
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</AvaloniaResource>
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<AvaloniaResource Include="Assets\Fonts\Mono\JetBrainsMonoNL-Bold.ttf" />
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<AvaloniaResource Include="Assets\Fonts\Mono\JetBrainsMonoNL-BoldItalic.ttf" />
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<AvaloniaResource Include="Assets\Fonts\Mono\JetBrainsMonoNL-Italic.ttf" />
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<AvaloniaResource Include="Assets\Fonts\Mono\JetBrainsMonoNL-Regular.ttf" />
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<AvaloniaResource Include="Assets\Fonts\SegoeFluentIcons.ttf" />
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<AvaloniaResource Include="Assets\Styles\Themes.xaml">
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<Generator>MSBuild:Compile</Generator>
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@ -127,6 +121,7 @@
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<ItemGroup>
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<None Remove="Assets\locales.json" />
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<None Remove="Assets\Styles\Styles.xaml" />
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<None Remove="Assets\Styles\Themes.xaml" />
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<None Remove="Assets\Icons\Controller_JoyConLeft.svg" />
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<None Remove="Assets\Icons\Controller_JoyConPair.svg" />
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@ -169,8 +164,4 @@
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<ItemGroup>
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<AdditionalFiles Include="Assets\locales.json" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Assets\Fonts\Mono\" />
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</ItemGroup>
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</Project>
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@ -1,19 +0,0 @@
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using Ryujinx.Common.Helper;
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using SharpMetal.QuartzCore;
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using System;
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namespace Ryujinx.Ava.UI.Renderer
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{
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public class EmbeddedWindowMetal : EmbeddedWindow
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{
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public CAMetalLayer CreateSurface()
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{
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if (OperatingSystem.IsMacOS() && RunningPlatform.IsArm)
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{
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return new CAMetalLayer(MetalLayer);
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}
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throw new NotSupportedException($"Cannot create a {nameof(CAMetalLayer)} without being on ARM Mac.");
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}
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}
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}
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@ -24,8 +24,7 @@ namespace Ryujinx.Ava.UI.Renderer
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EmbeddedWindow = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
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{
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GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
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GraphicsBackend.Metal => new EmbeddedWindowMetal(),
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GraphicsBackend.Vulkan or GraphicsBackend.Auto => new EmbeddedWindowVulkan(),
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GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
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_ => throw new NotSupportedException()
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};
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@ -37,7 +36,6 @@ namespace Ryujinx.Ava.UI.Renderer
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{
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EmbeddedWindowVulkan => GraphicsBackend.Vulkan,
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EmbeddedWindowOpenGL => GraphicsBackend.OpenGl,
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EmbeddedWindowMetal => GraphicsBackend.Metal,
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_ => throw new NotImplementedException()
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};
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@ -47,12 +45,11 @@ namespace Ryujinx.Ava.UI.Renderer
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FlowDirection = FlowDirection.LeftToRight;
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EmbeddedWindow =
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#pragma warning disable CS8509
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TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend) switch
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#pragma warning restore CS8509
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#pragma warning disable CS8524
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
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#pragma warning restore CS8524
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{
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GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
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GraphicsBackend.Metal => new EmbeddedWindowMetal(),
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GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
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};
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@ -60,7 +57,6 @@ namespace Ryujinx.Ava.UI.Renderer
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{
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EmbeddedWindowVulkan => "Vulkan",
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EmbeddedWindowOpenGL => "OpenGL",
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EmbeddedWindowMetal => "Metal",
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_ => throw new NotImplementedException()
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};
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@ -107,4 +103,3 @@ namespace Ryujinx.Ava.UI.Renderer
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}
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}
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}
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@ -141,7 +141,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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// For an example of this, download canary 1.2.95, then open the settings menu, and look at the icon in the top-left.
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// The border gets reduced to colored pixels in the 4 corners.
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public static readonly Bitmap IconBitmap =
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new(Assembly.GetAssembly(typeof(MainWindowViewModel))!.GetManifestResourceStream("Ryujinx.Assets.UIImages.Logo_Ryujinx_AntiAlias.png")!);
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new(Assembly.GetAssembly(typeof(MainWindowViewModel))!
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.GetManifestResourceStream("Ryujinx.Assets.UIImages.Logo_Ryujinx_AntiAlias.png")!);
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public MainWindow Window { get; init; }
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@ -1574,7 +1575,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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PrepareLoadScreen();
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RendererHostControl = new RendererHost(application.Id.ToString("X16"));
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RendererHostControl = new RendererHost();
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AppHost = new AppHost(
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RendererHostControl,
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@ -16,21 +16,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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[ObservableProperty] private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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[ObservableProperty] private bool _shaderTranslationDelayEnabled = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay;
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private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay;
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public string ShaderTranslationDelayValueText => $"{ShaderTranslationDelay}ms";
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public int ShaderTranslationDelay
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{
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get => _shaderTranslationSleepDelay;
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set
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{
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_shaderTranslationSleepDelay = value;
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OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayValueText));
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}
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}
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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@ -44,13 +29,5 @@ namespace Ryujinx.Ava.UI.ViewModels
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.")
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.AppendLine();
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sb.Append("Configurable via slider, only when this option is enabled.");
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});
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}
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}
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@ -699,8 +699,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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// Dirty Hacks
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config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFix;
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config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
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config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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|
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@ -8,7 +8,6 @@
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xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
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xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
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xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
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xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
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Design.Width="1000"
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mc:Ignorable="d"
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x:DataType="viewModels:SettingsViewModel">
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|
@ -34,24 +33,16 @@
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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Text="{ext:Locale SettingsTabGraphicsBackend}"
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Width="250" />
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<ComboBox
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Name="GraphicsBackendSelector"
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Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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SelectedIndex="{Binding GraphicsBackendIndex}">
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<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}" ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendAutoTooltip}" >
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<TextBlock Text="{ext:Locale SettingsTabGraphicsBackendAuto}" />
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</ComboBoxItem>
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<ComboBox Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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SelectedIndex="{Binding GraphicsBackendIndex}">
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<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}">
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<TextBlock Text="Vulkan" />
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</ComboBoxItem>
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<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
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<TextBlock Text="OpenGL" />
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</ComboBoxItem>
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<ComboBoxItem IsEnabled="{x:Static helper:RunningPlatform.IsArmMac}">
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<TextBlock Text="Metal (ARM Mac only, Experimental)" />
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</ComboBoxItem>
|
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</ComboBox>
|
||||
</StackPanel>
|
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<StackPanel Orientation="Horizontal" IsVisible="{Binding IsVulkanSelected}">
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|
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|
@ -43,39 +43,6 @@
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Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
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</StackPanel>
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<Separator/>
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||||
<StackPanel
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center"
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ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltip}">
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<CheckBox
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Margin="0"
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IsChecked="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"/>
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<TextBlock VerticalAlignment="Center"
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Text="Arbitrary Delay on Shader Translation"/>
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</StackPanel>
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<StackPanel
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IsVisible="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center">
|
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<Slider HorizontalAlignment="Center"
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Value="{Binding DirtyHacks.ShaderTranslationDelay}"
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Width="175"
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Margin="0,-3,0,0"
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Height="32"
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||||
Padding="0,-5"
|
||||
TickFrequency="1"
|
||||
IsSnapToTickEnabled="True"
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||||
LargeChange="10"
|
||||
SmallChange="1"
|
||||
VerticalAlignment="Center"
|
||||
Minimum="1"
|
||||
Maximum="1000" />
|
||||
<TextBlock Margin="5,0"
|
||||
Text="{Binding DirtyHacks.ShaderTranslationDelayValueText}"/>
|
||||
</StackPanel>
|
||||
<Separator/>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
|
|
|
@ -64,34 +64,34 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
{
|
||||
switch (navItem.Tag.ToString())
|
||||
{
|
||||
case nameof(UiPage):
|
||||
case "UiPage":
|
||||
UiPage.ViewModel = ViewModel;
|
||||
NavPanel.Content = UiPage;
|
||||
break;
|
||||
case nameof(InputPage):
|
||||
case "InputPage":
|
||||
NavPanel.Content = InputPage;
|
||||
break;
|
||||
case nameof(HotkeysPage):
|
||||
case "HotkeysPage":
|
||||
NavPanel.Content = HotkeysPage;
|
||||
break;
|
||||
case nameof(SystemPage):
|
||||
case "SystemPage":
|
||||
SystemPage.ViewModel = ViewModel;
|
||||
NavPanel.Content = SystemPage;
|
||||
break;
|
||||
case nameof(CpuPage):
|
||||
case "CpuPage":
|
||||
NavPanel.Content = CpuPage;
|
||||
break;
|
||||
case nameof(GraphicsPage):
|
||||
case "GraphicsPage":
|
||||
NavPanel.Content = GraphicsPage;
|
||||
break;
|
||||
case nameof(AudioPage):
|
||||
case "AudioPage":
|
||||
NavPanel.Content = AudioPage;
|
||||
break;
|
||||
case nameof(NetworkPage):
|
||||
case "NetworkPage":
|
||||
NetworkPage.ViewModel = ViewModel;
|
||||
NavPanel.Content = NetworkPage;
|
||||
break;
|
||||
case nameof(LoggingPage):
|
||||
case "LoggingPage":
|
||||
NavPanel.Content = LoggingPage;
|
||||
break;
|
||||
case nameof(HacksPage):
|
||||
|
|
|
@ -16,7 +16,6 @@ using Ryujinx.HLE.FileSystem;
|
|||
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
|
|
|
@ -318,15 +318,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
|||
|
||||
private static GraphicsBackend DefaultGraphicsBackend()
|
||||
{
|
||||
// Any system running macOS should default to auto, so it uses Vulkan everywhere and Metal in games where it works well.
|
||||
if (OperatingSystem.IsMacOS())
|
||||
return GraphicsBackend.Auto;
|
||||
|
||||
// Any system returning any amount of valid Vulkan devices should default to Vulkan.
|
||||
// Any system running macOS or returning any amount of valid Vulkan devices should default to Vulkan.
|
||||
// Checks for if the Vulkan version and featureset is compatible should be performed within VulkanRenderer.
|
||||
return VulkanRenderer.GetPhysicalDevices().Length > 0
|
||||
? GraphicsBackend.Vulkan
|
||||
: GraphicsBackend.OpenGl;
|
||||
if (OperatingSystem.IsMacOS() || VulkanRenderer.GetPhysicalDevices().Length > 0)
|
||||
{
|
||||
return GraphicsBackend.Vulkan;
|
||||
}
|
||||
|
||||
return GraphicsBackend.OpenGl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue