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Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I underestimated just how experimental and not ready it was. From my write up in the Discord: ``` As is, Metal supports only a few games. The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken. So you need to use a dirty hack to not delete all your shaders. Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code. Merging Metal seemed like a great idea, because of the few games it does support. But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403. I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution. ``` For what it's worth, the shader translation part could at least be "fixed" by always applying a 30ms delay for shader translation to Metal. That being said, that solution sucks ass. The MoltenVK regressions are even worse. I hope this is not a let down to the Mac users. I hope you realize I'm reverting this because you're actively getting a worse experience with it in the emulator.
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135 changed files with 302 additions and 15077 deletions
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@ -33,7 +33,6 @@ using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Metal;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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@ -892,14 +891,10 @@ namespace Ryujinx.Ava
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VirtualFileSystem.ReloadKeySet();
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// Initialize Renderer.
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GraphicsBackend backend = TitleIDs.SelectGraphicsBackend(ApplicationId.ToString("X16"), ConfigurationState.Instance.Graphics.GraphicsBackend);
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GraphicsBackend backend = ConfigurationState.Instance.Graphics.GraphicsBackend;
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IRenderer renderer = backend switch
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{
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#pragma warning disable CA1416 // This call site is reachable on all platforms
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// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
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GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
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#pragma warning restore CA1416
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GraphicsBackend.Vulkan => VulkanRenderer.Create(
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ConfigurationState.Instance.Graphics.PreferredGpu,
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(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
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@ -1126,7 +1121,6 @@ namespace Ryujinx.Ava
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{
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GraphicsBackend.Vulkan => "Vulkan",
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GraphicsBackend.OpenGl => "OpenGL",
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GraphicsBackend.Metal => "Metal",
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_ => throw new NotImplementedException()
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};
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