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synced 2025-07-22 15:27:10 +02:00
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I underestimated just how experimental and not ready it was. From my write up in the Discord: ``` As is, Metal supports only a few games. The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken. So you need to use a dirty hack to not delete all your shaders. Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code. Merging Metal seemed like a great idea, because of the few games it does support. But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403. I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution. ``` For what it's worth, the shader translation part could at least be "fixed" by always applying a 30ms delay for shader translation to Metal. That being said, that solution sucks ass. The MoltenVK regressions are even worse. I hope this is not a let down to the Mac users. I hope you realize I'm reverting this because you're actively getting a worse experience with it in the emulator.
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135 changed files with 302 additions and 15077 deletions
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@ -1,19 +0,0 @@
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using Ryujinx.Common.Helper;
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using SharpMetal.QuartzCore;
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using System;
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namespace Ryujinx.Ava.UI.Renderer
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{
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public class EmbeddedWindowMetal : EmbeddedWindow
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{
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public CAMetalLayer CreateSurface()
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{
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if (OperatingSystem.IsMacOS() && RunningPlatform.IsArm)
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{
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return new CAMetalLayer(MetalLayer);
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}
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throw new NotSupportedException($"Cannot create a {nameof(CAMetalLayer)} without being on ARM Mac.");
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}
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}
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}
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@ -24,8 +24,7 @@ namespace Ryujinx.Ava.UI.Renderer
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EmbeddedWindow = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
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{
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GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
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GraphicsBackend.Metal => new EmbeddedWindowMetal(),
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GraphicsBackend.Vulkan or GraphicsBackend.Auto => new EmbeddedWindowVulkan(),
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GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
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_ => throw new NotSupportedException()
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};
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@ -37,7 +36,6 @@ namespace Ryujinx.Ava.UI.Renderer
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{
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EmbeddedWindowVulkan => GraphicsBackend.Vulkan,
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EmbeddedWindowOpenGL => GraphicsBackend.OpenGl,
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EmbeddedWindowMetal => GraphicsBackend.Metal,
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_ => throw new NotImplementedException()
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};
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@ -47,12 +45,11 @@ namespace Ryujinx.Ava.UI.Renderer
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FlowDirection = FlowDirection.LeftToRight;
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EmbeddedWindow =
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#pragma warning disable CS8509
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TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend) switch
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#pragma warning restore CS8509
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#pragma warning disable CS8524
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
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#pragma warning restore CS8524
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{
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GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
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GraphicsBackend.Metal => new EmbeddedWindowMetal(),
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GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
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};
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@ -60,7 +57,6 @@ namespace Ryujinx.Ava.UI.Renderer
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{
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EmbeddedWindowVulkan => "Vulkan",
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EmbeddedWindowOpenGL => "OpenGL",
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EmbeddedWindowMetal => "Metal",
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_ => throw new NotImplementedException()
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};
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@ -107,4 +103,3 @@ namespace Ryujinx.Ava.UI.Renderer
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}
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}
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}
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@ -141,7 +141,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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// For an example of this, download canary 1.2.95, then open the settings menu, and look at the icon in the top-left.
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// The border gets reduced to colored pixels in the 4 corners.
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public static readonly Bitmap IconBitmap =
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new(Assembly.GetAssembly(typeof(MainWindowViewModel))!.GetManifestResourceStream("Ryujinx.Assets.UIImages.Logo_Ryujinx_AntiAlias.png")!);
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new(Assembly.GetAssembly(typeof(MainWindowViewModel))!
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.GetManifestResourceStream("Ryujinx.Assets.UIImages.Logo_Ryujinx_AntiAlias.png")!);
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public MainWindow Window { get; init; }
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@ -1574,7 +1575,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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PrepareLoadScreen();
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RendererHostControl = new RendererHost(application.Id.ToString("X16"));
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RendererHostControl = new RendererHost();
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AppHost = new AppHost(
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RendererHostControl,
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@ -16,21 +16,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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[ObservableProperty] private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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[ObservableProperty] private bool _shaderTranslationDelayEnabled = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay;
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private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay;
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public string ShaderTranslationDelayValueText => $"{ShaderTranslationDelay}ms";
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public int ShaderTranslationDelay
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{
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get => _shaderTranslationSleepDelay;
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set
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{
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_shaderTranslationSleepDelay = value;
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OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayValueText));
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}
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}
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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@ -44,13 +29,5 @@ namespace Ryujinx.Ava.UI.ViewModels
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.")
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.AppendLine();
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sb.Append("Configurable via slider, only when this option is enabled.");
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});
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}
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}
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@ -699,8 +699,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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// Dirty Hacks
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config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFix;
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config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
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config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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@ -8,7 +8,6 @@
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xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
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xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
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xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
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xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
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Design.Width="1000"
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mc:Ignorable="d"
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x:DataType="viewModels:SettingsViewModel">
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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Text="{ext:Locale SettingsTabGraphicsBackend}"
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Width="250" />
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<ComboBox
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Name="GraphicsBackendSelector"
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Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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SelectedIndex="{Binding GraphicsBackendIndex}">
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<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}" ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendAutoTooltip}" >
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<TextBlock Text="{ext:Locale SettingsTabGraphicsBackendAuto}" />
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</ComboBoxItem>
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<ComboBox Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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SelectedIndex="{Binding GraphicsBackendIndex}">
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<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}">
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<TextBlock Text="Vulkan" />
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</ComboBoxItem>
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<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
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<TextBlock Text="OpenGL" />
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</ComboBoxItem>
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<ComboBoxItem IsEnabled="{x:Static helper:RunningPlatform.IsArmMac}">
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<TextBlock Text="Metal (ARM Mac only, Experimental)" />
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</ComboBoxItem>
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</ComboBox>
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsVisible="{Binding IsVulkanSelected}">
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Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
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</StackPanel>
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<Separator/>
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<StackPanel
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center"
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ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltip}">
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<CheckBox
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Margin="0"
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IsChecked="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"/>
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<TextBlock VerticalAlignment="Center"
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Text="Arbitrary Delay on Shader Translation"/>
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</StackPanel>
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<StackPanel
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IsVisible="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center">
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<Slider HorizontalAlignment="Center"
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Value="{Binding DirtyHacks.ShaderTranslationDelay}"
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Width="175"
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Margin="0,-3,0,0"
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Height="32"
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Padding="0,-5"
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TickFrequency="1"
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IsSnapToTickEnabled="True"
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LargeChange="10"
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SmallChange="1"
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VerticalAlignment="Center"
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Minimum="1"
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Maximum="1000" />
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<TextBlock Margin="5,0"
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Text="{Binding DirtyHacks.ShaderTranslationDelayValueText}"/>
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</StackPanel>
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<Separator/>
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</StackPanel>
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</Border>
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</ScrollViewer>
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@ -64,34 +64,34 @@ namespace Ryujinx.Ava.UI.Windows
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{
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switch (navItem.Tag.ToString())
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{
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case nameof(UiPage):
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case "UiPage":
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UiPage.ViewModel = ViewModel;
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NavPanel.Content = UiPage;
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break;
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case nameof(InputPage):
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case "InputPage":
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NavPanel.Content = InputPage;
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break;
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case nameof(HotkeysPage):
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case "HotkeysPage":
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NavPanel.Content = HotkeysPage;
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break;
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case nameof(SystemPage):
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case "SystemPage":
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SystemPage.ViewModel = ViewModel;
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NavPanel.Content = SystemPage;
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break;
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case nameof(CpuPage):
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case "CpuPage":
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NavPanel.Content = CpuPage;
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break;
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case nameof(GraphicsPage):
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case "GraphicsPage":
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NavPanel.Content = GraphicsPage;
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break;
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case nameof(AudioPage):
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case "AudioPage":
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NavPanel.Content = AudioPage;
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break;
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case nameof(NetworkPage):
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case "NetworkPage":
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NetworkPage.ViewModel = ViewModel;
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NavPanel.Content = NetworkPage;
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break;
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case nameof(LoggingPage):
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case "LoggingPage":
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NavPanel.Content = LoggingPage;
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break;
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case nameof(HacksPage):
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