Revert the Metal Experiment (#701)

Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
This commit is contained in:
Evan Husted 2025-02-22 21:26:46 -06:00 committed by GitHub
parent eb6b0e9adc
commit fe1617ffea
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
135 changed files with 302 additions and 15077 deletions

View file

@ -1,19 +0,0 @@
using Ryujinx.Common.Helper;
using SharpMetal.QuartzCore;
using System;
namespace Ryujinx.Ava.UI.Renderer
{
public class EmbeddedWindowMetal : EmbeddedWindow
{
public CAMetalLayer CreateSurface()
{
if (OperatingSystem.IsMacOS() && RunningPlatform.IsArm)
{
return new CAMetalLayer(MetalLayer);
}
throw new NotSupportedException($"Cannot create a {nameof(CAMetalLayer)} without being on ARM Mac.");
}
}
}

View file

@ -24,8 +24,7 @@ namespace Ryujinx.Ava.UI.Renderer
EmbeddedWindow = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
{
GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
GraphicsBackend.Metal => new EmbeddedWindowMetal(),
GraphicsBackend.Vulkan or GraphicsBackend.Auto => new EmbeddedWindowVulkan(),
GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
_ => throw new NotSupportedException()
};
@ -37,7 +36,6 @@ namespace Ryujinx.Ava.UI.Renderer
{
EmbeddedWindowVulkan => GraphicsBackend.Vulkan,
EmbeddedWindowOpenGL => GraphicsBackend.OpenGl,
EmbeddedWindowMetal => GraphicsBackend.Metal,
_ => throw new NotImplementedException()
};
@ -47,12 +45,11 @@ namespace Ryujinx.Ava.UI.Renderer
FlowDirection = FlowDirection.LeftToRight;
EmbeddedWindow =
#pragma warning disable CS8509
TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend) switch
#pragma warning restore CS8509
#pragma warning disable CS8524
ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
#pragma warning restore CS8524
{
GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
GraphicsBackend.Metal => new EmbeddedWindowMetal(),
GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
};
@ -60,7 +57,6 @@ namespace Ryujinx.Ava.UI.Renderer
{
EmbeddedWindowVulkan => "Vulkan",
EmbeddedWindowOpenGL => "OpenGL",
EmbeddedWindowMetal => "Metal",
_ => throw new NotImplementedException()
};
@ -107,4 +103,3 @@ namespace Ryujinx.Ava.UI.Renderer
}
}
}