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Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I underestimated just how experimental and not ready it was. From my write up in the Discord: ``` As is, Metal supports only a few games. The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken. So you need to use a dirty hack to not delete all your shaders. Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code. Merging Metal seemed like a great idea, because of the few games it does support. But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403. I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution. ``` For what it's worth, the shader translation part could at least be "fixed" by always applying a 30ms delay for shader translation to Metal. That being said, that solution sucks ass. The MoltenVK regressions are even worse. I hope this is not a let down to the Mac users. I hope you realize I'm reverting this because you're actively getting a worse experience with it in the emulator.
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@ -8,7 +8,6 @@
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xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
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xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
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xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
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xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
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Design.Width="1000"
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mc:Ignorable="d"
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x:DataType="viewModels:SettingsViewModel">
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@ -34,24 +33,16 @@
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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Text="{ext:Locale SettingsTabGraphicsBackend}"
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Width="250" />
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<ComboBox
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Name="GraphicsBackendSelector"
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Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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SelectedIndex="{Binding GraphicsBackendIndex}">
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<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}" ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendAutoTooltip}" >
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<TextBlock Text="{ext:Locale SettingsTabGraphicsBackendAuto}" />
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</ComboBoxItem>
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<ComboBox Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
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SelectedIndex="{Binding GraphicsBackendIndex}">
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<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}">
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<TextBlock Text="Vulkan" />
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</ComboBoxItem>
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<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
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<TextBlock Text="OpenGL" />
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</ComboBoxItem>
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<ComboBoxItem IsEnabled="{x:Static helper:RunningPlatform.IsArmMac}">
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<TextBlock Text="Metal (ARM Mac only, Experimental)" />
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</ComboBoxItem>
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</ComboBox>
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsVisible="{Binding IsVulkanSelected}">
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@ -43,39 +43,6 @@
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Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
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</StackPanel>
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<Separator/>
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<StackPanel
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center"
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ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltip}">
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<CheckBox
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Margin="0"
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IsChecked="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"/>
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<TextBlock VerticalAlignment="Center"
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Text="Arbitrary Delay on Shader Translation"/>
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</StackPanel>
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<StackPanel
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IsVisible="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"
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Margin="0,10,0,0"
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Orientation="Horizontal"
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HorizontalAlignment="Center">
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<Slider HorizontalAlignment="Center"
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Value="{Binding DirtyHacks.ShaderTranslationDelay}"
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Width="175"
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Margin="0,-3,0,0"
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Height="32"
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Padding="0,-5"
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TickFrequency="1"
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IsSnapToTickEnabled="True"
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LargeChange="10"
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SmallChange="1"
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VerticalAlignment="Center"
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Minimum="1"
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Maximum="1000" />
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<TextBlock Margin="5,0"
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Text="{Binding DirtyHacks.ShaderTranslationDelayValueText}"/>
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</StackPanel>
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<Separator/>
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</StackPanel>
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</Border>
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</ScrollViewer>
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