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Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I underestimated just how experimental and not ready it was. From my write up in the Discord: ``` As is, Metal supports only a few games. The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken. So you need to use a dirty hack to not delete all your shaders. Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code. Merging Metal seemed like a great idea, because of the few games it does support. But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403. I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution. ``` For what it's worth, the shader translation part could at least be "fixed" by always applying a 30ms delay for shader translation to Metal. That being said, that solution sucks ass. The MoltenVK regressions are even worse. I hope this is not a let down to the Mac users. I hope you realize I'm reverting this because you're actively getting a worse experience with it in the emulator.
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@ -64,34 +64,34 @@ namespace Ryujinx.Ava.UI.Windows
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{
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switch (navItem.Tag.ToString())
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{
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case nameof(UiPage):
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case "UiPage":
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UiPage.ViewModel = ViewModel;
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NavPanel.Content = UiPage;
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break;
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case nameof(InputPage):
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case "InputPage":
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NavPanel.Content = InputPage;
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break;
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case nameof(HotkeysPage):
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case "HotkeysPage":
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NavPanel.Content = HotkeysPage;
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break;
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case nameof(SystemPage):
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case "SystemPage":
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SystemPage.ViewModel = ViewModel;
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NavPanel.Content = SystemPage;
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break;
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case nameof(CpuPage):
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case "CpuPage":
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NavPanel.Content = CpuPage;
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break;
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case nameof(GraphicsPage):
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case "GraphicsPage":
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NavPanel.Content = GraphicsPage;
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break;
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case nameof(AudioPage):
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case "AudioPage":
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NavPanel.Content = AudioPage;
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break;
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case nameof(NetworkPage):
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case "NetworkPage":
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NetworkPage.ViewModel = ViewModel;
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NavPanel.Content = NetworkPage;
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break;
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case nameof(LoggingPage):
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case "LoggingPage":
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NavPanel.Content = LoggingPage;
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break;
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case nameof(HacksPage):
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